android游戏之--打苍蝇

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android游戏之--打苍蝇

http://www.cnblogs.com/vus520/archive/2011/12/14/2561956.html

     

 

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  package com.chuguangming.KickFlybug.View;   import com.chuguangming.GameModeActivity;   import com.chuguangming.KickFly;   import com.chuguangming.R;   import com.chuguangming.KickFlybug.Config.GameMainConfig;   import com.chuguangming.KickFlybug.Until.ActivityUtil;   import com.chuguangming.KickFlybug.Until.AudioUtil;   import com.chuguangming.KickFlybug.Until.GameObjData;   import android.content.Context;   import android.content.Intent;   import android.graphics.Canvas;   import android.graphics.Color;   import android.graphics.Paint;   import android.graphics.Rect;   import android.graphics.Typeface;   import android.view.MotionEvent;   import android.view.View;   public class GameMainView extends View   {   // 上下文   private Context myContext;   // 定义开始与设置按钮   private Rect StartRect = new Rect(275, 265, 543, 301);   private Rect SetRect = new Rect(274, 330, 549, 374);   private Rect AboutRect = new Rect(272, 412, 559, 467);   //定义小分别率的按钮区域   private Rect StartRectS=new Rect(148,160,312,195);   private Rect SetRectS=new Rect(146,219,308,255);   public GameMainView(Context context)   {   super(context);   myContext = context;   // 开始背景声音线程线程   Thread MusicThread = new Thread(new MusicHandler());   MusicThread.start();   }   @Override   protected void onDraw(Canvas canvas)   {   super.onDraw(canvas);   // 1为输出调试信息   int debug = 2;   switch (debug)   {   case 1:   Paint myPaint = new Paint();   String familyName = "宋体";   Typeface font = Typeface.create(familyName, Typeface.BOLD);   myPaint.setAntiAlias(true);   myPaint.setColor(Color.RED);   myPaint.setTypeface(font);   myPaint.setTextSize(22);   canvas.drawText(ActivityUtil.SCREEN_WIDTH + "*"   + ActivityUtil.SCREEN_HEIGHT, 100, 100, myPaint);   break;   case 2:   // 绘制背景   canvas.drawBitmap(ActivityUtil.returnPic("bg3", myContext), null,   GameMainConfig.returnDescBackgroundRect(), new Paint());   break;   }   }   @Override   public boolean onTouchEvent(MotionEvent event)   {   if (event.getAction() == MotionEvent.ACTION_DOWN)   {   int ax = (int) event.getX();   int ay = (int) event.getY();   // ActivityUtil.ShowXYMessage(getContext(), ax, ay);   // 判断是否是低分屏的机器如G3   if (ActivityUtil.SCREEN_WIDTH == 480)   {   //ActivityUtil.ShowXYMessage(getContext(), ax, ay);   // 点击到开始按钮   if (StartRectS.contains(ax, ay))   {   // 开始按钮声音线程线程   Thread ButtonMusicThread = new Thread(   new ButtonMusicHandler());   ButtonMusicThread.start();   // ActivityUtil.PlaySoundPool(myContext, R.raw.music3);   // 停顿二秒再进入系统   ActivityUtil.SleepTime(1000);   // ActivityUtil.ShowXYMessage(getContext(), ax, ay);   // 转向到继续游戏   Intent intent = new Intent();   intent.setClass(getContext(), KickFly.class);   // 设定游戏的模式为打死一百虫子就结束   GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C;   // 转向登陆后的页面   getContext().startActivity(intent);   }   // 点击到设置按钮   if (SetRectS.contains(ax, ay))   {   // 开始按钮声音线程线程   Thread ButtonMusicThread = new Thread(   new ButtonMusicHandler());   ButtonMusicThread.start();   ActivityUtil.SleepTime(1000);   // 转向到继续游戏   Intent intent = new Intent();   intent.setClass(getContext(), GameModeActivity.class);   // 转向登陆后的页面   getContext().startActivity(intent);   // ActivityUtil.ShowXYMessage(getContext(), ax, ay);   }   } else   {   // 点击到开始按钮   if (StartRect.contains(ax, ay))   {   // 开始按钮声音线程线程   Thread ButtonMusicThread = new Thread(   new ButtonMusicHandler());   ButtonMusicThread.start();   // ActivityUtil.PlaySoundPool(myContext, R.raw.music3);   // 停顿二秒再进入系统   ActivityUtil.SleepTime(1000);   // ActivityUtil.ShowXYMessage(getContext(), ax, ay);   // 转向到继续游戏   Intent intent = new Intent();   intent.setClass(getContext(), KickFly.class);   // 设定游戏的模式为打死一百虫子就结束   GameObjData.CURRENT_GAME_MODE = GameObjData.MODE_100C;   // 转向登陆后的页面   getContext().startActivity(intent);   }   // 点击到设置按钮   if (SetRect.contains(ax, ay))   {   // 开始按钮声音线程线程   Thread ButtonMusicThread = new Thread(   new ButtonMusicHandler());   ButtonMusicThread.start();   ActivityUtil.SleepTime(1000);   // 转向到继续游戏   Intent intent = new Intent();   intent.setClass(getContext(), GameModeActivity.class);   // 转向登陆后的页面   getContext().startActivity(intent);   // ActivityUtil.ShowXYMessage(getContext(), ax, ay);   }   // 点击到关于按钮   if (AboutRect.contains(ax, ay))   {   }   }   postInvalidate();// 刷新屏幕   }   return super.onTouchEvent(event);   }   class MusicHandler implements Runnable   {   public void run()   {   try   {   Thread.sleep(4000);   } catch (InterruptedException e)   {   e.printStackTrace();   }   // 播放声音   AudioUtil.PlayMusicLoop(myContext, R.raw.backsound);   }   }   class ButtonMusicHandler implements Runnable   {   public void run()   {   // 播放声音   AudioUtil.PlayMusicLoop(myContext, R.raw.musicbutton);   }   }   }
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