Fusion实例1:如何通过竞技场使用共享内存来发布一个指针?

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        DirectFB采用了主从模型(Master/Slave)。Fusion即融合,多个应用程序在不同的进程空间,通过这个内核模块通信,在这里,一切都溶为一体了。Master应用程序负责初始化一个称为竞技场的东西,其它Slave应用程序可以加入或者退出竞技场。当Master退出时,则其它所有Slave都必须退出。

      我们先实现fusion master,文件名为fusionee_master.c.

      该程序将创建一个功能较简单的进程。这个进程将负责初始化竞技场(即arena),分配共享内存,并通过该竞技场发布一个指针。这些步骤是非常直接了当的:

     (1 )初始化fusion world;

      (  2 )  初始化共享内存池。

      ( 3 )初始化一个新的竞技场。

     (4)在共享内存池里为我们的数据分配空间;

      ( 5 )填充数据到上述分配的内存空间;

     (6)在这个全新的竞技场里发布一个指针;

      关闭竞技场时,我们按照如下步骤来进行:

     (1)获取指向共享内存的一个指针;

     (2)释放内存;

     (3)退出竞技场;

     (4)释放共享内存池;

     (5)退出fusion world.

Fusionee_master.c    

 

#include<stdio.h>
#include <unistd.h>
#include <stdbool.h>
#include <linux/fusion.h>
#include <fusion/fusion.h>
#include <fusion/shmalloc.h>
#include <fusion/call.h>
#include <fusion/arena.h>
                        
// ABI version for sanity check

#define DFB_ABI 70
 
enum {
   NEW_WORLD = -1,
   EXISTING_WORLD
} FusionWorldType;

// Shared memory pool size

#define SHM_POOL_SIZE 0x1000000

FusionWorld *world;
FusionSHMPoolShared *pool;

/*
 * Callback function called from fusion_arena_enter()
 * Add here all variables that live in shared memory
 */

int initialize(FusionArena*arena,void*ctx){
   char *str=NULL;

   printf("\t\t\tAllocate SHM for field in Arena (%s)\n",__FUNCTION__);
   str = (char*)SHMALLOC(pool, 1024);//  (4)在共享内存池里为我们的数据分配空间;
   sprintf(str,"String in Arena!!!");//(5)填充数据到上述分配的内存空间;
   fusion_arena_add_shared_field(arena,"string1",(void*)str);//(6)在这个全新的竞技场里发布一个指针;
   printf("\t\t\tThe string is shared? ");
   fusion_is_shared(world, str)?printf("Yes"):printf("No");
   printf(" (%s)\n",__FUNCTION__);

   return 0;
}

/*
 * Callback function called from fusion_arena_exit()
 */

int shutdown(FusionArena*arena,void*ctx,bool emergency){
   char *str=NULL;

   fusion_arena_get_shared_field(arena,"string1",(void*)&str);

   printf("\n\t\t\tFree shared memory (%s)\n\n",__FUNCTION__);
   SHFREE(pool, str);

   return 0;
}

int main (){
   int ret;
   char c;
   void *ctx;
   FusionArena *arena;

   printf("Creating Fusion world (%s)\n",__FUNCTION__);
   fusion_enter(NEW_WORLD, DFB_ABI, FER_MASTER,&world);//--(1)创建一个fusion world.
   printf("Fusion world created with index %d (%s)\n",
       fusion_world_index(world),__FUNCTION__);
   printf("Is this the master? ");
   fusion_master(world)?printf("Yes"):printf("No");
   printf(" (%s)\n",__FUNCTION__);

   printf("\tCreating SHM pool (%s)\n",__FUNCTION__);
   fusion_shm_pool_create(world,"WM SHM pool", SHM_POOL_SIZE, 0,&pool);// (  2 )  初始化共享内存池。

   printf("\t\tCreating Arena (%s)\n",__FUNCTION__);
   fusion_arena_enter(world,"WM Arena", initialize,NULL,&ctx,&arena,&ret);//   ( 3 )初始化一个新的竞技场。


   printf("\n\t\tPress enter to exit (%s)\n",__FUNCTION__);
   read(1,&c, 1);


   printf("\t\tShutting down Arena (%s)\n",__FUNCTION__);
   fusion_arena_exit(arena,shutdown,NULL,&ctx, 0,&ret);

   printf("\tDestroying SHM pool (%s)\n",__FUNCTION__);
   fusion_shm_pool_destroy(world, pool);

   printf("Exiting Fusion world (%s)\n",__FUNCTION__);
   fusion_exit(world, 0);

   return 0;
}

ok,到此为止,我们可以进入竞技场,获取共享内存。现在,我们来写一个小程序来获取共享内存的内容。我们将按如下步骤进行:

    (1)进入fusion world.

     ( 2 )使用join callback访问竞技场。

    (3)获取指向共享内存的指针。

    (4)使用leave callback 离开竞技场;

    (5)离开fusion world.

 

fusionee_slave.c

 

#include<stdio.h>
#include <unistd.h>
#include <linux/fusion.h>
#include <fusion/fusion.h>
#include <fusion/shmalloc.h>
#include <fusion/arena.h>

// ABI version for sanity check

#define DFB_ABI 70

enum {
   NEW_WORLD = -1,
   EXISTING_WORLD
} FusionWorldType;

FusionWorld *world;

/*
 * Callback function called from fusion_arena_enter()
 */

int join(FusionArena*arena,void*ctx){
   char *str=NULL;

   printf("\t\tJoin Arena (%s)\n",__FUNCTION__);

   fusion_arena_get_shared_field(arena,"string1",(void*)&str);
   printf("\t\tString in SHM: %s\n", str);

   return 0;
}

/*
 * Callback function called from fusion_arena_exit()
 */

int leave(FusionArena*arena,void*ctx,bool emergency){
   printf("\t\tLeave Arena (%s)\n",__FUNCTION__);

   return 0;
}

int main(){
   int ret;
   char c;
   void *ctx;
   FusionArena *arena;

   printf("Join Fusion world (%s)\n",__FUNCTION__);
   fusion_enter(EXISTING_WORLD, DFB_ABI, FER_SLAVE,&world);
   printf("Fusion world joined with index: %d (%s)\n",
       fusion_world_index(world),__FUNCTION__);
   printf("Am I the master? ");
   fusion_master(world)?printf("Yes"):printf("No");
   printf(" (%s)\n",__FUNCTION__);

   printf("\tJoin Arena (%s)\n",__FUNCTION__);
   fusion_arena_enter(world,"WM Arena",NULL, join,&ctx,&arena,&ret);

   printf("\n\tPress enter to finish\n");
   read(1,&c, 1);

   printf("\tLeave Arena (%s)\n",__FUNCTION__);
   fusion_arena_exit(arena,NULL, leave,&ctx, 0,&ret);

   printf("Exit Fusion world (%s)\n",__FUNCTION__);
   fusion_exit(world, 0);

   return 0;
}

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