【AndEngine】Progress Bar HUD

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http://pastebin.com/u/Jong


package com.jong.rpg;import org.anddev.andengine.engine.camera.Camera;import org.anddev.andengine.engine.camera.hud.HUD;import org.anddev.andengine.entity.primitive.Line;import org.anddev.andengine.entity.primitive.Rectangle;/** * @author Jong - Yonatan * */public class ProgressBar extends HUD {// ===========================================================// Constants          // ===========================================================private static final float FRAME_LINE_WIDTH = 5f;// ===========================================================          // Fields         // =========================================================== private final Line[] mFrameLines = new Line[4];private final Rectangle mBackgroundRectangle;private final Rectangle mProgressRectangle;private final float mPixelsPerPercentRatio;// ===========================================================          // Constructors          // =========================================================== public ProgressBar(final Camera pCamera, final float pX, final float pY, final float pWidth, final float pHeight) {super();super.setCamera(pCamera);this.mBackgroundRectangle = new Rectangle(pX, pY, pWidth, pHeight);this.mFrameLines[0] = new Line(pX, pY, pX+pWidth, pY, FRAME_LINE_WIDTH); //Top line.this.mFrameLines[1] = new Line(pX + pWidth, pY, pX + pWidth, pY + pHeight, FRAME_LINE_WIDTH); //Right line.this.mFrameLines[2] = new Line(pX + pWidth, pY + pHeight, pX, pY + pHeight, FRAME_LINE_WIDTH); //Bottom line.this.mFrameLines[3] = new Line(pX, pY + pHeight, pX, pY, FRAME_LINE_WIDTH); //Left line.this.mProgressRectangle = new Rectangle(pX, pY, pWidth, pHeight);super.attachChild(this.mBackgroundRectangle); //This one is drawn first.super.attachChild(this.mProgressRectangle); //The progress is drawn afterwards.for(int i = 0; i < this.mFrameLines.length; i++)super.attachChild(this.mFrameLines[i]); //Lines are drawn last, so they'll override everything.this.mPixelsPerPercentRatio = pWidth / 100;}// ===========================================================          // Getter & Setter          // =========================================================== public void setBackColor(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {this.mBackgroundRectangle.setColor(pRed, pGreen, pBlue, pAlpha);}public void setFrameColor(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {for(int i = 0; i < this.mFrameLines.length; i++)this.mFrameLines[i].setColor(pRed, pGreen, pBlue, pAlpha);}public void setProgressColor(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {this.mProgressRectangle.setColor(pRed, pGreen, pBlue, pAlpha);}/** * Set the current progress of this progress bar. * @param pProgress is <b> BETWEEN </b> 0 - 100. */public void setProgress(final float pProgress) {if(pProgress < 0)this.mProgressRectangle.setWidth(0); //This is an internal check for my specific game, you can remove it.this.mProgressRectangle.setWidth(this.mPixelsPerPercentRatio * pProgress);}// ===========================================================          // Methods for/from SuperClass/Interfaces          // ===========================================================  // ===========================================================          // Methods          // ===========================================================  // ===========================================================          // Inner and Anonymous Classes          // ===========================================================  }


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