Java小小RPG游戏第三版(基于第二版优化)

来源:互联网 发布:淘宝药店提交需求后 编辑:程序博客网 时间:2024/06/01 15:46
package com.game.huntervsmonster02;public class Hunter{String name;int life;boolean isLive;String weapon;int attack;int defend;public Hunter(int i){switch (i){case 1:{this.name = "李逍遥";this.attack = 100;this.defend = 40;this.isLive = true;this.life = 200;this.weapon = "无尘剑";}break;case 2:{this.name = "景天";this.attack = 500;this.defend = 200;this.isLive = true;this.life = 1000;this.weapon = "魔剑";}break;case 3:{this.name = "孙悟空";this.attack = 1000;this.defend = 400;this.isLive = true;this.life = 3000;this.weapon = "金箍棒";}break;}}/* * public Hunter(int i, int life, boolean isLive, String weapon, int attack, * int defend) { this(i); this.life = life; this.isLive = isLive; * this.weapon = weapon; this.attack = attack; this.defend = defend; } */void fight(Monster monster){if (!isLive){return;}monster.injured(this);show();}void injured(Monster monster){if (monster.attack >= this.defend)this.life = this.life - (monster.attack - this.defend);if (this.life <= 0){this.dead();return;}this.show();this.fight(monster);}void dead(){this.isLive = false;}void show(){if (this.isLive)System.out.println(this.name + "还有" + this.life + "点血");elseSystem.out.println(this.name + "壮烈牺牲了!");}}

package com.game.huntervsmonster02;public class Monster{String type;int life;boolean isLive;int attack;int defend;public Monster(int i){switch (i){case 1:{this.type = "小僵尸";this.attack = 80;this.defend = 20;this.isLive = true;this.life = 200;}break;case 2:{this.type = "大僵尸";this.attack = 130;this.defend = 50;this.isLive = true;this.life = 500;}break;case 3:{this.type = "僵尸老大";this.attack = 200;this.defend = 90;this.isLive = true;this.life = 1000;}break;case 4:{this.type = "小鬼";this.attack = 210;this.defend = 100;this.isLive = true;this.life = 1200;}break;case 5:{this.type = "老鬼";this.attack = 350;this.defend = 150;this.isLive = true;this.life = 2000;}break;case 6:{this.type = "火鬼王";this.attack = 500;this.defend = 200;this.isLive = true;this.life = 5000;}break;case 7:{this.type = "黑无常";this.attack = 600;this.defend = 250;this.isLive = true;this.life = 8000;}break;case 8:{this.type = "白无常";this.attack = 600;this.defend = 250;this.isLive = true;this.life = 8000;}break;case 9:{this.type = "阎王";this.attack = 900;this.defend = 300;this.isLive = true;this.life = 10000;}break;}}/* * public Monster(int i, int life, boolean isLive, int attack, int defend) { * this(i); this.life = life; this.isLive = isLive; this.attack = attack; * this.defend = defend; } */public void fight(Hunter hunter){if (!isLive){return;}hunter.injured(this);show();}public void injured(Hunter hunter){if (hunter.attack >= this.defend)this.life = this.life - (hunter.attack - this.defend);if (this.life <= 0){this.dead();return;}this.show();this.fight(hunter);}void dead(){this.isLive = false;}void show(){if (this.isLive)System.out.println(this.type + "还有" + this.life + "点血");elseSystem.out.println(this.type + "被杀死了!");}}

package com.game.huntervsmonster02;public class TestGme{int i;public static void main(String[] args){Hunter hunter = new Hunter(3);Monster monster = new Monster(9);System.out.println(hunter.name + "VS" + monster.type);hunter.fight(monster);/* * if(hunter.isLive || monster.isLive) break; */// monster.fight(hunter);/* * if(hunter.isLive || monster.isLive) break; */System.out.println("战斗结束");monster.show();hunter.show();}}


原创粉丝点击