android 截屏
来源:互联网 发布:seo大牛 编辑:程序博客网 时间:2024/05/15 23:59
http://www.oschina.net/question/223340_45857
http://my.oschina.net/JumpLong/blog/75556
做了几个月的截屏开发,稍微了解了一下这方面的知识,于是拿来分享一下,也许对你有一些帮助吧。
我是基于android2.3.3系统之上的,想必大家应该知道在android源码下面有个文件叫做screencap吧,位于frameworks\base\services\surfaceflinger\tests\screencap\screencap.cpp,你直接在linux下编译(保存在 /system/bin/test-screencap),然后push到手机上再通过电脑去敲命令test-screencap /mnt/sdcard/scapxx.png就可以实现截屏。
01
/*
02
* Copyright (C) 2010 The Android Open Source Project
03
*
04
* Licensed under the Apache License, Version 2.0 (the "License");
05
* you may not use this file except in compliance with the License.
06
* You may obtain a copy of the License at
07
*
08
* http://www.apache.org/licenses/LICENSE-2.0
09
*
10
* Unless required by applicable law or agreed to in writing, software
11
* distributed under the License is distributed on an "AS IS" BASIS,
12
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
* See the License for the specific language governing permissions and
14
* limitations under the License.
15
*/
16
17
#include <utils/Log.h>
18
19
#include <binder/IPCThreadState.h>
20
#include <binder/ProcessState.h>
21
#include <binder/IServiceManager.h>
22
23
#include <binder/IMemory.h>
24
#include <surfaceflinger/ISurfaceComposer.h>
25
26
#include <SkImageEncoder.h>
27
#include <SkBitmap.h>
28
29
using
namespace
android;
30
31
int
main(
int
argc,
char
** argv)
32
{
33
if
(argc != 2) {
34
printf
(
"usage: %s path\n"
, argv[0]);
35
exit
(0);
36
}
37
38
const
String16 name(
"SurfaceFlinger"
);
39
sp<ISurfaceComposer> composer;
40
getService(name, &composer);
41
42
sp<IMemoryHeap> heap;
43
uint32_t w, h;
44
PixelFormat f;
45
status_t err = composer->captureScreen(0, &heap, &w, &h, &f, 0, 0);
46
if
(err != NO_ERROR) {
47
fprintf
(stderr,
"screen capture failed: %s\n"
,
strerror
(-err));
48
exit
(0);
49
}
50
51
printf
(
"screen capture success: w=%u, h=%u, pixels=%p\n"
,
52
w, h, heap->getBase());
53
54
printf
(
"saving file as PNG in %s ...\n"
, argv[1]);
55
56
SkBitmap b;
57
b.setConfig(SkBitmap::kARGB_8888_Config, w, h);
58
b.setPixels(heap->getBase());
59
SkImageEncoder::EncodeFile(argv[1], b,
60
SkImageEncoder::kPNG_Type, SkImageEncoder::kDefaultQuality);
61
62
return
0;
63
}
其实这个程序真正用到的就是一个叫做capturescreen的函数,而capturescreen会调用captureScreenImplLocked这个函数
下面是代码:
001
status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
002
sp<IMemoryHeap>* heap,
003
uint32_t* w, uint32_t* h, PixelFormat* f,
004
uint32_t sw, uint32_t sh)
005
{
006
LOGI(
"captureScreenImplLocked"
);
007
status_t result = PERMISSION_DENIED;
008
009
// only one display supported for now
010
if
(UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
011
return
BAD_VALUE;
012
013
if
(!GLExtensions::getInstance().haveFramebufferObject())
014
return
INVALID_OPERATION;
015
016
// get screen geometry
017
const
DisplayHardware& hw(graphicPlane(dpy).displayHardware());
018
const
uint32_t hw_w = hw.getWidth();
019
const
uint32_t hw_h = hw.getHeight();
020
021
if
((sw > hw_w) || (sh > hw_h))
022
return
BAD_VALUE;
023
024
sw = (!sw) ? hw_w : sw;
025
sh = (!sh) ? hw_h : sh;
026
const
size_t
size = sw * sh * 4;
027
028
// make sure to clear all GL error flags
029
while
( glGetError() != GL_NO_ERROR ) ;
030
031
// create a FBO
032
GLuint name, tname;
033
glGenRenderbuffersOES(1, &tname);
034
glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
035
glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
036
glGenFramebuffersOES(1, &name);
037
glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
038
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
039
GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
040
041
GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
042
if
(status == GL_FRAMEBUFFER_COMPLETE_OES) {
043
044
// invert everything, b/c glReadPixel() below will invert the FB
045
glViewport(0, 0, sw, sh);
046
glScissor(0, 0, sw, sh);
047
glMatrixMode(GL_PROJECTION);
048
glPushMatrix();
049
glLoadIdentity();
050
glOrthof(0, hw_w, 0, hw_h, 0, 1);
051
glMatrixMode(GL_MODELVIEW);
052
053
// redraw the screen entirely...
054
glClearColor(0,0,0,1);
055
glClear(GL_COLOR_BUFFER_BIT);
056
057
const
Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
058
const
size_t
count = layers.size();
059
for
(
size_t
i=0 ; i<count ; ++i) {
060
const
sp<LayerBase>& layer(layers[i]);
061
layer->drawForSreenShot();
062
}
063
064
// XXX: this is needed on tegra
065
glScissor(0, 0, sw, sh);
066
067
// check for errors and return screen capture
068
if
(glGetError() != GL_NO_ERROR) {
069
// error while rendering
070
result = INVALID_OPERATION;
071
}
else
{
072
// allocate shared memory large enough to hold the
073
// screen capture
074
sp<MemoryHeapBase> base(
075
new
MemoryHeapBase(size, 0,
"screen-capture"
) );
076
void
*
const
ptr = base->getBase();
077
if
(ptr) {
078
// capture the screen with glReadPixels()
079
glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
080
if
(glGetError() == GL_NO_ERROR) {
081
*heap = base;
082
*w = sw;
083
*h = sh;
084
*f = PIXEL_FORMAT_RGBA_8888;
085
result = NO_ERROR;
086
}
087
}
else
{
088
result = NO_MEMORY;
089
}
090
}
091
glEnable(GL_SCISSOR_TEST);
092
glViewport(0, 0, hw_w, hw_h);
093
glMatrixMode(GL_PROJECTION);
094
glPopMatrix();
095
glMatrixMode(GL_MODELVIEW);
096
097
098
}
else
{
099
result = BAD_VALUE;
100
}
101
102
// release FBO resources
103
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
104
glDeleteRenderbuffersOES(1, &tname);
105
glDeleteFramebuffersOES(1, &name);
106
107
hw.compositionComplete();
108
109
return
result;
110
}
111
112
113
status_t SurfaceFlinger::captureScreen(DisplayID dpy,
114
sp<IMemoryHeap>* heap,
115
uint32_t* width, uint32_t* height, PixelFormat* format,
116
uint32_t sw, uint32_t sh)
117
{
118
LOGI(
"into captureScreen"
);
119
// only one display supported for now
120
if
(UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
121
return
BAD_VALUE;
122
123
if
(!GLExtensions::getInstance().haveFramebufferObject())
124
return
INVALID_OPERATION;
125
126
class
MessageCaptureScreen :
public
MessageBase {
127
SurfaceFlinger* flinger;
128
DisplayID dpy;
129
sp<IMemoryHeap>* heap;
130
uint32_t* w;
131
uint32_t* h;
132
PixelFormat* f;
133
uint32_t sw;
134
uint32_t sh;
135
status_t result;
136
public
:
137
MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
138
sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
139
uint32_t sw, uint32_t sh)
140
: flinger(flinger), dpy(dpy),
141
heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), result(PERMISSION_DENIED)
142
{
143
144
}
145
status_t getResult()
const
{
146
LOGI(
"getResult()"
);
147
return
result;
148
}
149
virtual
bool
handler() {
150
151
152
LOGI(
"handler()"
);
153
Mutex::Autolock _l(flinger->mStateLock);
154
155
// if we have secure windows, never allow the screen capture
156
if
(flinger->mSecureFrameBuffer)
157
return
true
;
158
159
result = flinger->captureScreenImplLocked(dpy,
160
heap, w, h, f, sw, sh);
161
162
return
true
;
163
}
164
};
165
LOGI(
"before messagecapturescreen"
);
166
sp<MessageBase> msg =
new
MessageCaptureScreen(
this
,
167
dpy, heap, width, height, format, sw, sh);
168
status_t res = postMessageSync(msg);
169
if
(res == NO_ERROR) {
170
res =
static_cast
<MessageCaptureScreen*>( msg.get() )->getResult();
171
}
172
return
res;
173
}
而这个函数关键又使用了opengl的几个函数去获得图片,然而opengl又去read framebuffer(这是我的理解)。如果你去用jni调用so的方法去截屏的话,就可以把screencap这个文件稍微修改一下然后做成so文件,方法可以参考这篇博客:http://blog.csdn.net/zx19899891/article/details/7072291
主要是补充一下怎么去存放文件与编译吧,当然我说的方法只是我做的方法不代表是很好用的。
存放:在eclipse新建一个android工程,保存后找到这个工程(如screencap)的存放位置 然后把这个文件放到android源代码的development文件里面,然后在你的那个工程文件里面新建一个文件夹,名字叫做jni(这个文件夹平行于src文件夹,screencap/jni),把上面博客提到的那个C++跟mk(screencap/jni/com_android_ScreenCap_ScreenCapNative.cpp和screencap/jni/Android.mk)文件放进去,最后在把编译的mk文件放在screencap目录下(screencap/Android.mk);
编译:编译是个很伟大的工程,需要你花大量的时间与精力。直接在终端进入工程存放的所在位置,我的是Administrator/Android.2.3.3/development,然后mm(Builds all of the modules in the current directory),如果成功,那么你运气比较好,在终端回提示你APK保存的位置。push进手机试一试。但是往往是不成功的。你可能会遇到一些问题,比如android.permission.ACCESS_SURFACE_FLINGER ,android.permission.READ_FRAME_BUFFER(因为capturescrren这个函数是surfaceflinger里面的函数,然而surfaceflinger里面的opengl截屏函数会去读取framebuffer),相关源代码是:
001
status_t SurfaceFlinger::onTransact(
002
uint32_t code,
const
Parcel& data, Parcel* reply, uint32_t flags)
003
{
004
005
switch
(code) {
006
case
CREATE_CONNECTION:
007
case
OPEN_GLOBAL_TRANSACTION:
008
case
CLOSE_GLOBAL_TRANSACTION:
009
case
SET_ORIENTATION:
010
case
FREEZE_DISPLAY:
011
case
UNFREEZE_DISPLAY:
012
case
BOOT_FINISHED:
013
case
TURN_ELECTRON_BEAM_OFF:
014
case
TURN_ELECTRON_BEAM_ON:
015
{
016
// codes that require permission check
017
IPCThreadState* ipc = IPCThreadState::self();
018
const
int
pid = ipc->getCallingPid();
019
const
int
uid = ipc->getCallingUid();
020
if
((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) {
021
LOGE(
"Permission Denial: "
022
"can't access SurfaceFlinger pid=%d, uid=%d"
, pid, uid);
023
return
PERMISSION_DENIED;
024
}
025
break
;
026
}
027
case
CAPTURE_SCREEN:
028
{
029
// codes that require permission check
030
IPCThreadState* ipc = IPCThreadState::self();
031
const
int
pid = ipc->getCallingPid();
032
const
int
uid = ipc->getCallingUid();
033
if
((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) {
034
035
LOGE(
"Permission Denial: "
036
"can't read framebuffer pid=%d, uid=%d"
, pid, uid);
037
return
PERMISSION_DENIED;
038
}
039
040
break
;
041
}
042
}
043
044
status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
045
if
(err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
046
CHECK_INTERFACE(ISurfaceComposer, data, reply);
047
if
(UNLIKELY(!mHardwareTest.checkCalling())) {
048
IPCThreadState* ipc = IPCThreadState::self();
049
const
int
pid = ipc->getCallingPid();
050
const
int
uid = ipc->getCallingUid();
051
052
LOGI(
"err"
);
053
LOGE(
"Permission Denial: "
054
"can't access SurfaceFlinger pid=%d, uid=%d"
, pid, uid);
055
return
PERMISSION_DENIED;
056
}
057
int
n;
058
switch
(code) {
059
case
1000:
// SHOW_CPU, NOT SUPPORTED ANYMORE
060
case
1001:
// SHOW_FPS, NOT SUPPORTED ANYMORE
061
return
NO_ERROR;
062
case
1002:
// SHOW_UPDATES
063
n = data.readInt32();
064
mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
065
return
NO_ERROR;
066
case
1003:
// SHOW_BACKGROUND
067
n = data.readInt32();
068
mDebugBackground = n ? 1 : 0;
069
return
NO_ERROR;
070
case
1004:{
// repaint everything
071
Mutex::Autolock _l(mStateLock);
072
const
DisplayHardware& hw(graphicPlane(0).displayHardware());
073
mDirtyRegion.set(hw.bounds());
// careful that's not thread-safe
074
signalEvent();
075
return
NO_ERROR;
076
}
077
case
1005:{
// force transaction
078
setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
079
return
NO_ERROR;
080
}
081
case
1006:{
// enable/disable GraphicLog
082
int
enabled = data.readInt32();
083
GraphicLog::getInstance().setEnabled(enabled);
084
return
NO_ERROR;
085
}
086
case
1007:
// set mFreezeCount
087
mFreezeCount = data.readInt32();
088
mFreezeDisplayTime = 0;
089
return
NO_ERROR;
090
case
1010:
// interrogate.
091
reply->writeInt32(0);
092
reply->writeInt32(0);
093
reply->writeInt32(mDebugRegion);
094
reply->writeInt32(mDebugBackground);
095
return
NO_ERROR;
096
case
1013: {
097
Mutex::Autolock _l(mStateLock);
098
const
DisplayHardware& hw(graphicPlane(0).displayHardware());
099
reply->writeInt32(hw.getPageFlipCount());
100
}
101
return
NO_ERROR;
102
}
103
}
104
return
err;
105
}
这个仅仅只是开始! 你会发现你即使在xml里面添加相应的权限仍然会有这个问题出现,为什么呢?在packageManger文件里面发现相关代码:
01
int
checkSignaturesLP(Signature[] s1, Signature[] s2) {
02
if
(s1 == null) {
03
return
s2 == null
04
? PackageManager.SIGNATURE_NEITHER_SIGNED
05
: PackageManager.SIGNATURE_FIRST_NOT_SIGNED;
06
}
07
if
(s2 == null) {
08
return
PackageManager.SIGNATURE_SECOND_NOT_SIGNED;
09
}
10
HashSet<Signature> set1 =
new
HashSet<Signature>();
11
for
(Signature sig : s1) {
12
set1.add(sig);
13
}
14
HashSet<Signature> set2 =
new
HashSet<Signature>();
15
for
(Signature sig : s2) {
16
set2.add(sig);
17
}
18
// Make sure s2 contains all signatures in s1.
19
if
(set1.equals(set2)) {
20
return
PackageManager.SIGNATURE_MATCH;
21
}
22
return
PackageManager.SIGNATURE_NO_MATCH;
23
}
24
25
26
27
// Check for shared user signatures
28
if
(pkgSetting.sharedUser != null && pkgSetting.sharedUser.signatures.mSignatures != null) {
29
if
(checkSignaturesLP(pkgSetting.sharedUser.signatures.mSignatures,
30
pkg.mSignatures) != PackageManager.SIGNATURE_MATCH) {
31
Slog.e(TAG,
"Package "
+ pkg.packageName
32
+
" has no signatures that match those in shared user "
33
+ pkgSetting.sharedUser.name +
"; ignoring!"
);
34
mLastScanError = PackageManager.INSTALL_FAILED_SHARED_USER_INCOMPATIBLE;
35
return
false
;
36
}
37
}
38
return
true
;
39
40
41
private
boolean verifySignaturesLP(PackageSetting pkgSetting,
42
PackageParser.Package pkg) {
43
44
// Check for shared user signatures
45
if
(pkgSetting.sharedUser != null && pkgSetting.sharedUser.signatures.mSignatures != null) {
46
47
if
(checkSignaturesLP(pkgSetting.sharedUser.signatures.mSignatures,
48
pkg.mSignatures) != PackageManager.SIGNATURE_MATCH) {
49
50
Slog.e(TAG,
"Package "
+ pkg.packageName
51
+
" has no signatures that match those in shared user "
52
+ pkgSetting.sharedUser.name +
"; ignoring!"
);
53
mLastScanError = PackageManager.INSTALL_FAILED_SHARED_USER_INCOMPATIBLE;
54
return
false
;
55
56
}
57
}
58
return
true
;
59
}
你在终端输入adb logcat | grep PackageManager 你会发现这两个权限根本没有赋予给你的apk,我的理解是,程序需要权限,然后apk仍然需要权限。那怎么样给apk赋予权限呢,两个方法,一个是在我上面说的screencap/Android.mk里面添加platform一行,然后在回到mm。还有一个方法就是通过sign。这两个方法都是给apk赋予system权限,但是我试过这两种方法,都有问题,就是在adb install的时候会显示签名不兼容,查看源代码会发现uid跟gid不匹配。这些是我这段时间发现的问题,大家有问题可以交流交流。
再说说几个简单的应用层截屏吧,很简单,就是几个函数调用而已
1
View view = getWindow().getDecorView();
2
Display display =
this
.getWindowManager().getDefaultDisplay();
3
view.layout(
0
,
0
, display.getWidth(), display.getHeight());
4
view.setDrawingCacheEnabled(
true
);
//允许当前窗口保存缓存信息,这样 getDrawingCache()方法才会返回一个Bitmap
5
Bitmap bmp = Bitmap.createBitmap(view.getDrawingCache());
我对这个程序的理解就是,它仅仅只能截取当前的activity,也就是说如果你运行这个程序后它就截取你这个程序的当前屏幕的信息。我们假设你做成一个按钮,在点击按钮后sleep5秒再调用这个方法(假设你的activity叫做screen)。当你点击按钮以后,然后你再点击home或者返回按钮,等到5秒后你那个程序就会截取到你当前屏幕?不是!它只会截取那个运行于后台的screen这个activity。
这些只是我的一点小小的总结,而且肯定有不对的地方,希望大家一起来解决截屏的问题!
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