UIPanGestureRecognizer类——为view添加手势

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#import <UIKit/UIKit.h>@interface TestGestureRecognizerViewController : UIViewController {    UIView *aView;}@property(nonatomic,retain)IBOutlet UIView *aView;@end///////////////////////////////////////////////////////////////////////////////////////////////#import "TestGestureRecognizerViewController.h"#import <QuartzCore/QuartzCore.h>//导入框架@implementation TestGestureRecognizerViewController@synthesize aView;-(void)handelPan:(UIPanGestureRecognizer*)gestureRecognizer{    //获取平移手势对象在self.view的位置点,并将这个点作为self.aView的center,这样就实现了拖动的效果    CGPoint curPoint = [gestureRecognizer locationInView:self.view];    [self.aView setCenter:curPoint];}-(void)handelTap:(UITapGestureRecognizer *)gestureRecognizer{    NSLog(@"%s",__FUNCTION__);    [NSRunLoop cancelPreviousPerformRequestsWithTarget:self];//双击事件取消延时}//单击方法-(void)handelSingleTap:(UITapGestureRecognizer*)gestureRecognizer{    NSLog(@"%s",__FUNCTION__);    [self performSelector:@selector(singleTap:) withObject:nil afterDelay:0.2];}-(void)singleTap:(id)sender{    NSLog(@"%s",__FUNCTION__);}- (void)viewDidLoad {    [super viewDidLoad];    //创建一个平移手势对象,该对象可以调用handelPan:方法    UIPanGestureRecognizer *panGes = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handelPan:)];    [self.aView addGestureRecognizer:panGes];    [panGes release];    //创建一个点击手势对象,该对象可以调用handelTap:方法    UITapGestureRecognizer *tapGes = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handelTap:)];    [self.view addGestureRecognizer:tapGes];    [tapGes release];    [tapGes setNumberOfTouchesRequired:1];//触摸点个数    [tapGes setNumberOfTapsRequired:2];//点击次数    //创建一个点击手势对象,该对象可以调用handelSingleTap:方法    UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handelSingleTap:)];    [self.view addGestureRecognizer:singleTap];    [singleTap release];    [singleTap setNumberOfTouchesRequired:1];//触摸点个数    [singleTap setNumberOfTapsRequired:1];//点击次数}- (void)dealloc {    [super dealloc];}@end
iPhone 用UIGestureRecognizer侦测使用者输入操作
2011-03-12 20:22

在3.2以前,我们要拿到UITouch跟使用者互动,大部分都是透过UIResponder的四种methods

 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

    有些人会把UITouch重新wrap丢到自己的queue里面去处理,不然就是直接在这几个function里直接判断。其实都不会差太多。简单的说,就是麻烦

    3.2以后,透过UIGestureRecognizer及其它继承它的UIxxxGestureRecognizer,侦测使用者输入就变的简单许多。

 UILongPressGestureRecognizer
 UIPanGestureRecognizer
 UIPinchGestureRecognizer
 UIRotationGestureRecognizer
 UISwipeGestureRecognizer
 UITapGestureRecognizer

    照名字看大概就知道这是做什么用的,所以就不解释了,直接看用法:

    以UIPanGestureRecognizer为例,这是处理使用者用一只手指(或多只)在屏幕上滑来滑去的动作。要侦测这个动作,只要加下面这段code进viewDidLoad或任何你需要的地方

UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanFrom:)];
[self.view addGestureRecognizer:panRecognizer];
panRecognizer.maximumNumberOfTouches = 1;
panRecognizer.delegate = self;
[panRecognizer release];

    第一个很简单,就是确定要给这个recognizer handle的event,就会去call这个class底下的handlePanFrom: 然后把recognizer加进UIView(addGestureRecognizer)。因为同时间我只想知道一只手指的动作,所以我用 maximumNumberOfTouches=1来限制。

    当然,你可以改变maximumNumberOfTouches跟minimumNumberOfTouches的值来当成filter,接着把 delegate设定成自己(记得header要加上UIGestureRecognizerDelegate)。

    不过这样还没有结束,我们要补上这个delegate method

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {

    里面可以先filter event,决定要不要丢给一开始assign给panRecognizer的selector function,
譬如我只想要看某个subview的事件

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
    UIView *aview = [self.view viewWithTag:1000];
    if (touch.view != aview) {
      return NO; // 不理這個event
    }
    return YES;
 }

    接下来就是

- (void)handlePanFrom:(UIPanGestureRecognizer *)recognizer {        
         //拿到手指目前的位置
         CGPoint location = [recognizer locationInView:self.view];
         UIView *aview = [self.view viewWithTag:1000];

         // 如果UIGestureRecognizerStateEnded的話...你是拿不到location的
         // 不判斷的話,底下改frame會讓這個subview消失,因為origin的x和y就不見了!!!
         if(recognizer.state != UIGestureRecognizerStateEnded)
         {
                 aview.frame = CGRectMake(location.x, location.y, aview.frame.size.width, aview.frame.size.height);
         }
 }

    不同的UIGestureRecognizer subclass都会有不同特点。譬如说Pinch的scale、velocity和Swipe的direction,直接简化了处理UITouch的步 骤。大家只要知道这些特点,处理使用者输入就会得心应手了。遇到问题记得先看看有没有判断UIGestureRecognizer的state