Android SDL2.0 编译 --- ffplay android 移植过程

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1,下载:
   wget http://www.libsdl.org/tmp/SDL-2.0.tar.gz
2, 解压:
   tar -xvf  SDL-2.0.tar.gz 
3,
   cd SDL-2.0.0-6609/android-project/jni  && mkdir SDL 
4,
   cp ../../src/ SDL/ -R &&   cp ../../include/ SDL/ -R &&  cp ../../Android.mk SDL/
5, vim src/Android.mk 将  YourSourceHere.c 改成main.c
6, 在src在建立main.c内容如下:
#include "SDL.h"int main(int argc, char* argv[]){        SDL_Window* window;        SDL_Renderer* renderer;        // Initialize SDL.        if (SDL_Init(SDL_INIT_VIDEO) < 0)                return 1;        // Create the window where we will draw.        window = SDL_CreateWindow("SDL_RenderClear",                        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,                        512, 512,                        SDL_WINDOW_SHOWN);        // We must call SDL_CreateRenderer in order for draw calls to affect this window.        renderer = SDL_CreateRenderer(window, -1, 0);        // Select the color for drawing. It is set to red here.        SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);        // Clear the entire screen to our selected color.        SDL_RenderClear(renderer);        // Up until now everything was drawn behind the scenes.        // This will show the new, red contents of the window.        SDL_RenderPresent(renderer);        // Give us time to see the window.        SDL_Delay(5000);        // Always be sure to clean up        SDL_Quit();        return 0;}


7, ndk-build -j4
8, 编译完成以后,创建eclipse工程启动,看到红色activity及成功。

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