P2P网络通讯程序(c#)

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http://www.cnblogs.com/windsea123/archive/2009/03/26/1422677.html

在网上看了很多程序(QQ、Azureus、Ants、PPStream)都实现了p2p,以前觉得技术很高深。通过这段时间的学习才发现,单纯的实现p2p在局域网通讯很容易,但是要实现外网穿透(NAT)感觉很困难。最近看了Azureus和emule源码,分别是JAVA和C++版,本人对这两门语言都不熟悉,看起来很吃力。最后只好根据VC++实现的P2PDemo程序进行了改版,根据设计思路用c#写了一个Demo出来。通过测试,多个客户端在局域网能脱离服务端实现端到端工作。外网的情况要通过路由器,看了Azureus要实现uPnp进行端口映射,在CodeProject上下载了一个uPnp源码看,测试结果没有启用uPnp路由器。结果现在郁闷了,不知道下一步怎么测试,是不是用upnp实现了端口自动映射成功就能实现象QQ那样通讯。

下面是程序说明:

1、公共类

公共类主要定义一些包结构

a、Packet.cs 


[Serializable()]
    
public abstract class Packet
    {
        
/// <summary>
        
/// 命令类型
        
/// </summary>
        
/// <returns></returns>
        public virtual int GetCommandType()
        {
            
return -1;
        }

        
/// <summary>
        
/// 用户名
        
/// </summary>
        public string UserName
        {
            
get;
            
set;
        }

        
public Packet()
        { }

        
public Packet(string username)
        {
            
this.UserName = username;
        }
    }

b、MassTextPacket.cs  --分片传输类


 [Serializable()]
    
public class MassTextPacket:TextPacket
    {
        
private int seqID;
        
/// <summary>
        
/// 包序列
        
/// </summary>
        public int SeqID
        {
            
get { return seqID; }
            
set { seqID = value; }
        }

        
private int seqCount;
        
/// <summary>
        
/// 包数量
        
/// </summary>
        public int SeqCount
        {
            
get { return seqCount; }
            
set { seqCount = value; }
        }

        
private int _CLSD;
        
public int CLSD
        {
            
get { return _CLSD; }
            
set { _CLSD = value; }
        }

    }

 

2、客户端

a、消息传送时进行p2p通讯


        private bool SendMessageTo(string toUserName, Packet packet)
        {
            PeerEntity toUser 
= userList.Single(c => c.UserName == toUserName);
            
if (toUser == null)
            {
                
return false;
            }
            ReceivedACK 
= false;

            
for (int i=0; i<MAXRETRY; i++)            
            {      
                
// 如果对方P2P地址不为0,就试图以它为目的地址发送数据,
                
// 如果发送失败,则认为此P2P地址无效
                if (toUser.P2PAddress != null && toUser.P2PAddress.Port != 0)
                {
                    
if (packet.GetType() == typeof(TextPacket))
                    {
                        TextPacket msgPacket 
= new TextPacket(toUserName, (packet as TextPacket).Message);
                        
byte[] buffer = UtilityHelper.Serialize(msgPacket);
                        
if (buffer.Length > MAXBUFFERSIZE)
                        {
                         
                            MassTextPacket mtp 
= new MassTextPacket();
                            mtp.SeqID 
= 0;
                            mtp.SeqCount 
= (int)System.Math.Ceiling(buffer.Length / (decimal)MAXBUFFERSIZE);
                            mtp.CLSD 
= mtp.GetHashCode();
                            
                            
long pos = 0;
                            
long count = buffer.Length < MAXBUFFERSIZE ? buffer.Length : MAXBUFFERSIZE;
                            
while (pos < buffer.Length && pos > 0)
                            {
                                
byte[] bytes = new byte[count];                          ;
                                
for (int k = 0; k < count; k++)
                                    bytes[k] 
= buffer[pos + k];
                                
//数据组包
                                mtp.SeqID = mtp.SeqID + 1;
                                mtp.Message 
= Convert.ToBase64String(bytes);

                                
//发送数据
                                byte[] buf = UtilityHelper.Serialize(mtp);
                                client.Send(buf, buf.Length, toUser.P2PAddress);
                                Thread.Sleep(
100);
                            }
                        }
                        
else
                            client.Send(buffer, buffer.Length, toUser.P2PAddress);
                    }
                    
else if (packet.GetType() == typeof(FileStreamPacket))
                    {
                        FileStreamPacket fsp 
= packet as FileStreamPacket;
                        System.IO.FileStream fs 
= new System.IO.FileStream(fsp.FileName, System.IO.FileMode.Open, System.IO.FileAccess.Read, FileShare.Read);

                       handle1.Reset();

                        fsp.SeqID 
= 0;
                        fsp.SeqCount 
= (int)System.Math.Ceiling(fs.Length / (decimal)MAXBUFFERSIZE);
                        fsp.CLSD 
= fsp.GetHashCode();

                        
long pos = 0;
                        
long count = fs.Length < MAXBUFFERSIZE ? fs.Length : MAXBUFFERSIZE;
                        
while (pos < fs.Length && count > 0)
                        {
                            
byte[] buffer = new byte[count];
                            fs.Seek(pos, SeekOrigin.Begin);
                            fs.Read(buffer, 
0, (int)count);

                            pos 
+= count;
                            count 
= pos + MAXBUFFERSIZE < fs.Length ? MAXBUFFERSIZE : fs.Length - pos;

                            
//数据组包
                            fsp.SeqID = fsp.SeqID + 1;
                            fsp.Message 
= Convert.ToBase64String(buffer);

                            
//发送数据
                            byte[] buf = UtilityHelper.Serialize(fsp);
                            client.Send(buf, buf.Length, toUser.P2PAddress);
                            Thread.Sleep(
300);
                        }

                        handle1.Set();
                    }

                    
// 等待接收线程将标记修改
                    for (int j = 0; j < 10; j++)
                    {
                        
if (this.ReceivedACK)
                        {
                            
this.ReceivedACK = false;
                            
return true;
                        }
                        
else
                        {
                            Thread.Sleep(
300);
                        }
                    }
                }

                
// 构建P2P打洞封包
                
// 然后通过服务器转发,请求对方向自己打洞
                P2PConnectionPacket transMsg = new P2PConnectionPacket(UserName, toUserName);
                
byte[] msgBuffer = UtilityHelper.Serialize(transMsg);
                client.Send(msgBuffer, msgBuffer.Length, hostPoint);

                
// 等待对方的P2PCONNECTACK消息
                for(int j = 0; j < 10++j)
                {
                    toUser 
= userList.Single(c => c.UserName == toUserName);
                    
if ( toUser.P2PAddress != null && toUser.P2PAddress.Port != 0)
                        
break;
                    Thread.Sleep(
300);
                }
                
            }
            
return false;
        }

b、消息接受线程

Code

c.建立p2p会话

Code

3、服务端

a、消息处理线程 

Code

b、服务端请求客户端建立p2p连接

Code

    

4、测试

a、服务端

b、客户端

 

困惑:

1、能不能实现外网通讯,要实现像QQ那样通讯要做哪些改进。

2、文件续传如何实现。

3、c#封装的网络操作类(像QQ.NET源码的Net实现)

4、远程协助的实现。

最后,希望大家共同讨论、共同进步!!!

P2PDemo.RAR可执行文件。


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