codec engine代码阅读1~3:根目录package.xdc,release notes和example文件夹

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codec engine代码阅读1~3:
http://www.usr.cc/thread-52029-1-3.html
http://www.usr.cc/thread-52030-1-3.html
http://www.usr.cc/thread-52032-1-3.html

codec engine代码阅读一---根目录下的package.xdc
codec engine代码是适用于XDC tools而写的,因此看代码之前要对XDC tools有一些基本的了解,可以参考:TI XDC工具入门简介

Package.xdc -------------描述该包的名称,版本信息,依赖文件,模块信息等

不看版权声明部分,正文的第一行应该是:

/* This "requires" list describes what packages to import into this bundle */requires ti.sdo.ce;requires ti.sdo.ce.node;requires ti.sdo.ce.ipc;requires ti.sdo.ce.ipc.bios;requires ti.sdo.ce.ipc.dsplink;requires ti.sdo.ce.ipc.dsplink.dsp;requires ti.sdo.ce.ipc.linux;requires ti.sdo.ce.ipc.noOS;

下面是好多行的requires语句。注释内部说:这个requires列表描述的是要包含到这个bundle里面的包们。
requires列表下面也没什么内容了,全部内容是: 

/*! * ======== codec_engine ======== * The Codec Engine product package. //codec engine产品包 * * This package is a "bundle" of packages required to use the Codec Engine//这个包是一个要使用codec engine api来运行 * API's to run algorithms. It also includes packages required to add new //算法所需要的包的bundle.这也包含了一些 * algorithms to a system using the Codec Engine. //加使用codec engine的系统增加新算法所需的包. * */package codec_engine_2_23_01 [1, 0, 0] {} //这个结构的含义还不了解.

bundle本意是包,捆.实际上这里说的就是包的集合.

然后我们看都require一些什么:

requires ti.sdo.ce; //ce-codec enginerequires ti.sdo.ce.node; //codec engine节点requires ti.sdo.ce.ipc; //ipc=inter process communication 进程间通信的包.requires ti.sdo.ce.ipc.bios; //进程间通信的bios部分requires ti.sdo.ce.ipc.dsplink; //进程间通信用到的dsplinkrequires ti.sdo.ce.ipc.dsplink.dsp; //进程间通信用到的dsplink中的dsp部分requires ti.sdo.ce.ipc.linux; //进程间通信的linux部分requires ti.sdo.ce.ipc.noOS; //无操作系统情况下的进程间通信.requires ti.sdo.ce.osal; //这个不懂 //osal 是将ce的代码和操作系统隔开的层,只留出几个接口供应用程序使用requires ti.sdo.ce.osal.bios;requires ti.sdo.ce.osal.linux;requires ti.sdo.ce.osal.noOS;requires ti.sdo.ce.alg; //alg=algorithm 算法requires ti.sdo.ce.trace; //调试追踪requires ti.sdo.ce.speech; //语音部分requires ti.sdo.ce.speech1; requires ti.sdo.ce.video; //视频部分requires ti.sdo.ce.video1;requires ti.sdo.ce.video2;requires ti.sdo.ce.audio; //音频部分requires ti.sdo.ce.audio1;requires ti.sdo.ce.global; //全局部分requires ti.sdo.ce.image; //图像部分requires ti.sdo.ce.image1;requires ti.sdo.ce.universal;requires ti.sdo.ce.vidtranscode; //视频转码requires ti.sdo.ce.vidanalytics; //视频分析requires ti.sdo.ce.video2.split; //视频分割requires ti.sdo.ce.bioslog; //bios日志requires ti.sdo.ce.utils; //附加工具requires ti.sdo.ce.utils.trace;//附加工具的调试部分requires ti.sdo.ce.utils.xdm;requires ti.dsplink.utils.lad;requires ti.dsplink.utils.ladclient;requires ti.sdo.ce.examples.codecs;//示例编解码器requires ti.sdo.ce.examples.codecs.viddec1_copy;//示例视频编码器requires ti.sdo.ce.examples.codecs.videnc1_copy;requires ti.sdo.ce.examples.codecs.imgdec1_copy;//示例图像编解码器requires ti.sdo.ce.examples.codecs.imgenc1_copy;requires ti.sdo.ce.examples.codecs.sphdec1_copy;//示例语音编解码器requires ti.sdo.ce.examples.codecs.sphenc1_copy;requires ti.sdo.ce.examples.codecs.auddec1_copy;//示例音频编解码器requires ti.sdo.ce.examples.codecs.audenc1_copy;requires ti.sdo.ce.examples.codecs.auddec1_ires; //音频资源requires ti.sdo.ce.examples.codecs.viddec2_copy;requires ti.sdo.ce.examples.codecs.viddec_copy;requires ti.sdo.ce.examples.codecs.videnc_copy;requires ti.sdo.ce.examples.codecs.imgdec_copy;requires ti.sdo.ce.examples.codecs.imgenc_copy;requires ti.sdo.ce.examples.codecs.sphdec_copy;requires ti.sdo.ce.examples.codecs.sphenc_copy;requires ti.sdo.ce.examples.codecs.auddec_copy;requires ti.sdo.ce.examples.codecs.audenc_copy;requires ti.sdo.ce.examples.codecs.g711;requires ti.sdo.ce.examples.codecs.scale;requires ti.sdo.ce.examples.codecs.vidtranscode_copy;requires ti.sdo.ce.examples.codecs.vidanalytics_copy;requires ti.sdo.ce.examples.codecs.viddec2split_copy;requires ti.sdo.ce.examples.codecs.universal_copy;requires ti.sdo.ce.examples.extensions;//扩展部分requires ti.sdo.ce.examples.extensions.scale;requires ti.sdo.ce.examples.servers;//服务器部分requires ti.sdo.ce.examples.servers.all_codecs;requires ti.sdo.ce.examples.servers.all_codecs_new_config;requires ti.sdo.ce.examples.servers.video_copy;requires ti.sdo.ce.examples.servers.video_copy.evmDM6446;requires ti.sdo.ce.examples.servers.video_copy.evmDM6467;requires ti.sdo.ce.examples.servers.video_copy.evm2530;requires ti.sdo.ce.examples.servers.video_copy.evm3530;requires ti.sdo.ce.examples.servers.video_copy.evmOMAPL137;requires ti.sdo.ce.examples.servers.server_api_example;requires ti.sdo.ce.examples.servers.audio1_ires;requires ti.sdo.ce.examples.buildutils;requires ti.sdo.ce.examples.apps;//应用部分requires ti.sdo.ce.examples.apps.video_copy.singlecpu;requires ti.sdo.ce.examples.apps.video_copy.singlecpu_configuro.evmDM365;requires ti.sdo.ce.examples.apps.video_copy.dualcpu;requires ti.sdo.ce.examples.apps.video_copy.dualcpu.evmDM6446;requires ti.sdo.ce.examples.apps.video_copy.dualcpu.evmDM6467;requires ti.sdo.ce.examples.apps.video_copy.dualcpu.evm2530;requires ti.sdo.ce.examples.apps.video_copy.dualcpu.evm3530;requires ti.sdo.ce.examples.apps.video_copy.dualcpu.evmOMAPL137;requires ti.sdo.ce.examples.apps.video_copy.dualcpu_separateconfig;requires ti.sdo.ce.examples.apps.video_copy.dualcpu_separateconfig_dll;requires ti.sdo.ce.examples.apps.image_copy;requires ti.sdo.ce.examples.apps.speech_copy;requires ti.sdo.ce.examples.apps.audio_copy.singlecpu;requires ti.sdo.ce.examples.apps.audio_copy.dualcpu;requires ti.sdo.ce.examples.apps.audio_copy.dualcpu.evmDM6446;requires ti.sdo.ce.examples.apps.audio_copy.dualcpu.evmDM6467;requires ti.sdo.ce.examples.apps.audio_copy.dualcpu.evm2530;requires ti.sdo.ce.examples.apps.audio_copy.dualcpu.evm3530;requires ti.sdo.ce.examples.apps.server_api_example;requires ti.sdo.ce.examples.apps.server_trace;requires ti.sdo.ce.examples.apps.video2_copy;requires ti.sdo.ce.examples.apps.video1_copy;requires ti.sdo.ce.examples.apps.image1_copy;requires ti.sdo.ce.examples.apps.speech1_copy;requires ti.sdo.ce.examples.apps.audio1_copy.sync;requires ti.sdo.ce.examples.apps.audio1_copy.async;requires ti.sdo.ce.examples.apps.audio1_ires;requires ti.sdo.ce.examples.apps.video2split_copy;requires ti.sdo.ce.examples.apps.vidtranscode;requires ti.sdo.ce.examples.apps.vidanalytics;requires ti.sdo.ce.examples.apps.universal_copy;requires ti.sdo.ce.examples.apps.scale;requires ti.sdo.ce.examples.apps.speech;requires ti.sdo.ce.examples.apps.speech_copy_LAD;requires ti.sdo.ce.wizards.genserver;



codec engine代码阅读二---根目录下的release notes

release notes的前两段是非常值得看的:

This Codec Engine Release is targetted to DaVinci and OMAP platforms, enabling users to instantiate and utilize both local and remote codecs. In addition to heterogenous devices (e.g. DM644x, DM6467, OMAP2530, OMAP3530, etc.), it supports single processor environments as well; specifically C64+ devices (e.g. DM643x, and DM648), ARM devices running Linux (e.g. DM355, DM365, OMAP3503) and x86 devices running Linux.

[i]此发行版本适用对象为DaVinci和OMAP平台, 它使得用户可以实例化并利于本地的和远程的编解码器. 除了指定的如DM644x等处理器之外, 它也支持单处理器环境,如C64+的DSP,跑linux系统的ARM设备(DM355等)和跑Linux的x86设备.

Introduction

The Codec Engine is a software platform for algorithm execution that satisfies the following, high-level goals:

Robust - drives pre-integrated components with fully characterized performance.
Easy to use - app developers specify what needs to be run, but not how or where.
Extensible and Configurable - new algorithms can be added by anyone, using standard tools and techniques.
Portable - API's are target, platform, and in many cases even codec independant.


简介
Codec Enigne一个算法执行的软件平台,它可以满足以下的高层次的目标:
强状性   易用性   可扩展和配置   可移植  


Primary packages in this Codec Engine release are briefly described here. (There are others, see the Configuration Reference Guide documentation for a complete package list.)

下面Codec Engine中的基本包进行了描述(其它的包可以参考Configuration Reference Guide ,这里有一个完整的包列表)

ti.sdo.ce - The Codec Engine runtime.
//Codec Engine的运行时程序
ti.sdo.ce.video2 - The Codec Engine video component (supporting the XDM IVIDDEC2 interface). An example is also provided.  
//视频组件,支持XDM的 IVIDDEC2接口,并提供了一个示例程序.
ti.sdo.ce.video1 - The Codec Engine video component (supporting the XDM IVIDDEC1 and IVIDENC1 interfaces). An example is also provided. 
//视频组件,支持XDM的 IVIDDEC1和IVIDENC1接口,并提供了一个示例程序.
ti.sdo.ce.image1 - The Codec Engine image component (supporting the XDM IIMGDEC1 and IIMGENC1 interfaces). An example is also provided. 
//图像组件,支持XDM的IIMGDEC1和IIMGENC1接口,并提供了一个示例程序.
ti.sdo.ce.speech1 - The Codec Engine speech component (supporting the XDM ISPHDEC1 and ISPHENC1 interfaces). An example is also provided. 
//语音组件,支持XDM的 ISPHDEC1和ISPHDEC1接口,并提供了一个示例程序.
ti.sdo.ce.audio1 - The Codec Engine audio component (supporting the XDM IAUDDEC1 and IAUDENC1 interfaces). An example is also provided. 
//音频组件,支持XDM的 IAUDDEC1和IAUDENC1接口,并提供了一个示例程序.
ti.sdo.ce.osal - The Codec Engine OS Abstraction Layer. This package insulates CE from the OS it's running on, and provides a few Modules for customers to use (e.g. Memory).
//Codec Engine的系统抽象层,它把CE和操作系统分离开,并提供了几个用户可以使用的模块,如内存.
ti.sdo.ce.utils.trace - The Codec Engine utility package for trace. This includes the TraceUtils module. This makes tracing features easier to use by an application. It will be supported in this release, but may be replaced in a future release with an incompatible implementation.

//CE的追踪调试工具.包括TraceUtils模块.它使得应用可以轻易的使用追踪特性.它在本版本中支持,但将来可以会被替换为一个不兼容的实现.
Additionally, this release of the Codec Engine continues to support the deprecated XDM interfaces included in xDAIS 5.00. This support is provided in the following packages:

//此外,这个发行版继续支持xDAIS 5.00中的XDM接口.包括如下的包:
[i](注:下面的内容不写,似乎是说XDM也有多个版本,上面讲的是2和1版本,接口后面都有一个1或2,而下面的则是原始版本.)
ti.sdo.ce.video - The Codec Engine video component (supporting the XDM IVIDDEC and IVIDENC interfaces). An example is also provided. 
ti.sdo.ce.image - The Codec Engine image component (supporting the XDM IIMGDEC and IIMGENC interfaces). An example is also provided.
ti.sdo.ce.speech - The Codec Engine speech/voice component (supporting the XDM ISPHDEC and ISPHENC interfaces). An example is also provided.
ti.sdo.ce.audio - The Codec Engine audio component (supporting the XDM IAUDDEC and IAUDENC interfaces). An example is also provided.

Codec Engine is provided as non-rebuildable libraries. Source is provided for debugging and educational value, but is not intended to be modified. Modified sources will not be supported.

//CE是以不可重新编译的方式发布的.虽然我们也提供了原码,但是那只是为了调试和教育目的而用的,并非用于修改. 修改后的原码将得不到支持.
Some distributions of this product include a "cetools" directory containing some dependent products for convenience. Products included in this release are:

//有些发行版包含了一个cetools文件夹,里面是一个方便使用的独立产品,本发行版的包含的有:


XDAIS 6.23
EDMA3 Resource Manager 1.06.00.01 (from the EDMA3 Low Level Driver product). //EDMA3资源管理器
Framework Components 2.23.01
Linux Utils 2.23.01
LPM 1.23.01
DSP/BIOS Link 1.61.03 configured for the DM6446, DM6467, OMAP-L137, OMAP2530, and OMAP3530 EVMs
See this Codec Engine cetools explanation for further details.  
详情请见cetools文档.

还有一些其他的文档可供参考:

  • Codec Engine Application Developer User's Guide (文件夹下有本地文档 | latest) //CE应用开发人员指南
  • Codec Engine Server Integrator User's Guide (文件夹下有本地文档 | latest) //CE服务器集成人员指南
  • Codec Engine Algorithm Creator User's Guide (文件夹下有本地文档 | latest) //CE算法创建人员指南
  • Codec Engine Application Programming Interface (API) Reference Guide (HTML | CHM//CE应用编程接口参考
  • Codec Engine System Programming Interface (SPI) Reference Guide (HTML | CHM//CE系统编程接口参考
  • Package Reference Guide - includes configuration details  //包参考手册,包含配置方面的详细信息.
  • Using Adapters to Run Existing XDAIS Algorithms with Codec Engine App Note //应用笔记: 使用适配器来在CE上运行己有的XDAIS算法.
In addition, users are encouraged to monitor (and contribute to!) the TI Embedded Processors Wiki. //
另外,我们鼓励用户关注我们的wiki,也欢迎大家贡献内容.




codec engine代码阅读三---example文件夹

这个文件夹是示例代码,目录下有user.bld   xdcpaths.mk 和config.bld三个文件,xdcpaths.mk里面保存了编译代码所需的所有工具和库所在的路径,没什么好说的.
config.bld:

NOTE FOR THE USER:
*用户注意
* 1) Generally there is no need to edit this file
* 2) It is best to keep it in the same directory where the file "user.bld" is
*通常没必要修改这个文件,最好把这个文件放到和user.bld同一级的文件夹里.
* In more details:
*
* This file controls compiler options for the Arm and the DSP when
* building programs with XDC. It affects only the binaries that are built
* through "package.bld" XDC files. The XDC tools pick up this file along
* the package path; this file then finds "user.bld" file with further options
* that are specific for the user's build environment.
*这个文件控制ARM和DSP的编译器使用XDC编译程序时的选项,它只影响通过package.bld文件编译的
*的二进制文件.XDC工具顺着包的路径找到这个文件,这个文件再找到user.bld文件,添加进一步的选项来
*指定用户编译环境的选项(因为它会包含user.bld,所以要改什么在user.bld里改就可以,不用改这个文件).
* The contents of this file usually doesn't change, but having it in your
* ownership allows you to tweak your compler options. If you do change
* this file, however, on the next upgrade to Codec Engine we recommend
* that you take "config.bld" file as supplied by the upgrade and then merge
* your changes with it.
*这个文件的内容通常不变,但是你是文件的主人,改不改随你的意.如果你改了这个文件.
*在升级CE时,建议你使用升级的config.bld文件,并把你的改变merge到里面.
* Also note that the XDC tools pick up the first config.bld file they find
* along the package path; to make sure it is this file that gets picked,
* make the directory where this file is the first in the package path.
* You can verify that this file is being included by checking that
* the build process for each package prints the "Running the version
* from Codec Engine Examples" message.
*注间:XDC工具只沿着路径找第一个config.bld文件,为了保证这个文件能被找到,把这个文件所在的路径
*放在第一个包路径的位置上.要查看这个文件有没有被包含,可以查看编译过程中的"Running
*the version from Comdec Engine Examples"消息.
*/

所以说这个文件不用管.然后看user.bld,这个文件是要修改的:
/*
*  ======== user.bld ========
*
* User note: YOU MUST MODIFY THIS FILE TO SPECIFY THE COMPILER TOOL PATHS.
*用户注意:你必须修改这个来件来指定编译器路径.
*/

// This table list the targets for which to build libraries and programs, and for
// each target it lists where the compiler tools are and for what platforms
// the programs should be built. For all build variants where you specify
// that "doBuild" is "true", you must specify the compiler tools, and it is
// desirable to comment out unwanted platforms.
// Example: if you are only interested in building Arm-side examples for
// evmDM6446 running Montavista Arm Linux, set doBuild: false everywhere
// except for the first Arm "doBuild"; then, specify your Montavista Arm
// tools directory, and comment out all platforms for that build except
// for '{ platform: "evmDM6446" }'.
//下面的表列出了库和程序编译运行的目标,每个目标都指明了其编译器所在路径和程序编译的平台.
//对于每一个构架变体,你都必须指定其编译器,并注释掉不需要的平台.
//例如:如果你只关心编译DM6446上跑Montavista linux的ARM端的示例程序,则在除第一个Arm外的每
//一处设定doBuild为false.然后指定你的montavista arm 编译器的路径,注释掉除{
//platform:"evmDM6446"}以外的所有平台.

下面我们为DM6446修改后的buildtabe变量的值:

var buildTable = { "Arm": [{doBuild: true, // standard build for Linux这里doBuild为true,因为DM6446上有ARM target: "gnu.targets.arm.GCArmv5T", //DM6446上的ARM是ARVv5核的 // Arm tools. NOTE: make sure the directory you specify has a "bin" subdirectory cgtoolsRootDir: "/usr/local/montavista/pro/devkit/arm/v5t_le", //ARM编译器路径在这里设 platforms: [ // NOTE: comment out platforms (boards) below for which you don't want to build


var targets = []; //这里通过脚本,从buildTable里面提取信息,赋值给targets和userbldBuildPlatforms变量.var userbldBuildPlatforms = {}; for each (var cpu in buildTable) {//对于buildTable中的每一个cpu表项, for (var t = 0; t < cpu.length; t++) { if (cpu[t].doBuild) {//如果某个cpu的doBuild值为true, var targ = xdc.useModule(cpu[t].target); targets.push(targ); //targets里就加上cpu[t].target项通过xdc.useModule转化的内容. targ.rootDir = cpu[t].cgtoolsRootDir; userbldBuildPlatforms[targ.name] = cpu[t].platforms;//这里加上平台信息. } }}Build.targets = targets;

上一节中指定了编译器的路径,但编译器的具体文件名叫什么呢?对arm平台来说是不一样的,这里要指定你所有的名字是什么,比如arm-linux-gcc,但montavista自带的编译器gcc名字是arm_v5t_le-gcc在这里指定.