加载png图片 MFC

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加载png图片的两个解决办法。一个是用GDI+,另外就是用vs.net MFC自带的CImage。

 

 

方法1:

1.GDI+画透明图层(alpha)的png图片

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stdafx加入如下:

 

#include <comdef.h>//初始化一下com口#include "GdiPlus.h"using namespace Gdiplus;#pragma comment(lib,"gdiplus.lib")


开始初始化:
在app类的声明里(.h)加入:

ULONG_PTR m_gdiplusToken;


 

InitInstance()里加入://若没有usingnamespace Gdiplus; 就要在前面加Gdiplus::

GdiplusStartupInput gdiplusStartupInput;GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput, NULL);


重载ExitInstance,加入GdiplusShutdown(m_gdiplusToken);

int CxxxApp::ExitInstance(){// TODO: 在此添加专用代码和/或调用基类GdiplusShutdown(m_gdiplusToken);return CWinApp::ExitInstance();}



显示图片的过程如下:

 

CClientDC *pDC = new CClientDC(GetDlgItem(IDC_STATIC_PIC));CRect rect;GetDlgItem(IDC_STATIC_PIC)->GetWindowRect(&rect);Graphics graphics(pDC->m_hDC); // Create a GDI+ graphics objectImage image(_T("1.png")); // Construct an imagegraphics.DrawImage(&image, 0, 0, image.GetWidth(), image.GetHeight());delete pDC;


2.CImage绘制带alpha透明图层的png图片
用MFC自带的CImage也可以显示,不过要稍微进行转换才能得到正常的带α通道的png图片!
在画图前进行一次转换,其中Image是CImage的对象

 

if (Image.GetBPP() == 32) //确认该图像包含Alpha通道{int i;int j;for (i = 0; i < Image.GetWidth(); i++){for (j = 0; j < Image.GetHeight(); j++){byte *pByte = (byte *)Image.GetPixelAddress(i, j);pByte[0] = pByte[0] * pByte[3] / 255;pByte[1] = pByte[1] * pByte[3] / 255;pByte[2] = pByte[2] * pByte[3] / 255;}}}

具体方法如下:

 

HWND hwnd = GetSafeHwnd(); //获取窗口的HWND::InvalidateRect( hwnd, NULL, true ); //或者 ::InvalidateRect( hwnd, NULL, false );::UpdateWindow(hwnd);//若使用前不想把原来绘制的图片去掉,可以删去上面那三段CDC *pDC = GetDC();CImage Image;Image.Load(strPath);if (Image.IsNull()){MessageBox(_T("没加载成功"));return -1;}if (Image.GetBPP() == 32) //确认该图像包含Alpha通道{int i;int j;for (i = 0; i < Image.GetWidth(); i++){for (j = 0; j < Image.GetHeight(); j++){byte *pByte = (byte *)Image.GetPixelAddress(i, j);pByte[0] = pByte[0] * pByte[3] / 255;pByte[1] = pByte[1] * pByte[3] / 255;pByte[2] = pByte[2] * pByte[3] / 255;}}}Image.Draw(pDC->m_hDC, 0, 0);Image.Destroy();ReleaseDC(pDC);



代码中内部的框架是对图像的再次处理,对原来进行了修正,这样得到的更加正常

 

 

3.如果图片是在资源里的时候加载方法又不一样


这时需要两个函数,
对于GDI+如下:

 

BOOL ImageFromIDResource(UINT nID, LPCTSTR sTR,Image *&pImg){HINSTANCE hInst = AfxGetResourceHandle();HRSRC hRsrc = ::FindResource (hInst,MAKEINTRESOURCE(nID),sTR); // typeif (!hRsrc)return FALSE;// load resource into memoryDWORD len = SizeofResource(hInst, hRsrc);BYTE* lpRsrc = (BYTE*)LoadResource(hInst, hRsrc);if (!lpRsrc)return FALSE;// Allocate global memory on which to create streamHGLOBAL m_hMem = GlobalAlloc(GMEM_FIXED, len);BYTE* pmem = (BYTE*)GlobalLock(m_hMem);memcpy(pmem,lpRsrc,len);GlobalUnlock(m_hMem);IStream* pstm;CreateStreamOnHGlobal(m_hMem,FALSE,&pstm);// load from streampImg=Gdiplus::Image::FromStream(pstm);// free/release stuffpstm->Release();FreeResource(lpRsrc);GlobalFree(m_hMem);return TRUE;}



这时加载图片的代码变为:

CClientDC *pDC = new CClientDC(GetDlgItem(IDC_STATIC_PIC));CRect rect;GetDlgItem(IDC_STATIC_PIC)->GetWindowRect(&rect);Graphics graphics(pDC->m_hDC); // Create a GDI+ graphics objectImage *pimage; // Construct an imageImageFromIDResource(IDB_PNG1,_T("PNG"),pimage);graphics.DrawImage(pimage, 0, 0,pimage->GetWidth(), pimage->GetHeight());delete pDC;


 

用CImage时需要如下函数:

BOOL LoadImageFromResource(CImage *pImage, UINT nResID,LPCTSTR lpTyp){if ( pImage == NULL) return false;pImage->Destroy();// 查找资源HRSRC hRsrc = ::FindResource(AfxGetResourceHandle(), MAKEINTRESOURCE(nResID), lpTyp);if (hRsrc == NULL) return false;// 加载资源HGLOBAL hImgData = ::LoadResource(AfxGetResourceHandle(), hRsrc);if (hImgData == NULL){::FreeResource(hImgData);return false;}// 锁定内存中的指定资源LPVOID lpVoid = ::LockResource(hImgData);LPSTREAM pStream = NULL;DWORD dwSize = ::SizeofResource(AfxGetResourceHandle(), hRsrc);HGLOBAL hNew = ::GlobalAlloc(GHND, dwSize);LPBYTE lpByte = (LPBYTE)::GlobalLock(hNew);::memcpy(lpByte, lpVoid, dwSize);// 解除内存中的指定资源::GlobalUnlock(hNew);// 从指定内存创建流对象HRESULT ht = ::CreateStreamOnHGlobal(hNew, TRUE, &pStream);if ( ht != S_OK ){GlobalFree(hNew);}else{// 加载图片pImage->Load(pStream);GlobalFree(hNew);}// 释放资源::FreeResource(hImgData);return true;}



这时加载图片的代码如下:

HWND hwnd = GetSafeHwnd(); //获取窗口的HWND::InvalidateRect( hwnd, NULL, true ); //或者 ::InvalidateRect( hwnd, NULL, false );::UpdateWindow(hwnd); CDC *pDC = GetDC();CImage Image;LoadImageFromResource(&Image,IDB_PNG1,_T("PNG"));if (Image.IsNull()){MessageBox(_T("没加载成功"));return;}if (Image.GetBPP() == 32) //确认该图像包含Alpha通道{ int i;int j;for (i=0; i<Image.GetWidth(); i++){for (j=0; j<Image.GetHeight(); j++){byte *pByte = (byte *)Image.GetPixelAddress(i, j);pByte[0] = pByte[0] * pByte[3] / 255;pByte[1] = pByte[1] * pByte[3] / 255;pByte[2] = pByte[2] * pByte[3] / 255;}}}Image.Draw(pDC->m_hDC,0,0);Image.Destroy();ReleaseDC(pDC);


 


要注意的是,最好把绘图放在OnPaint消息响应里,否则,OnSize消息触发OnPaint重绘时可能会把之前的绘图全部清除

 

 

忘记原创在哪儿了,就不贴网址了

 

 

 

测试结论:俩方法皆可行。 但在从资源里加载时,如果是用GDI+来实现的话,有时在程序打开时图片会显示不出来