libzplay开发【播放音乐】笔记1

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库方面的配置网上都有

/*
* libZPlay example
*
* Play test.mp3 to sound card output.
*
*/
#include "stdafx.h"
#include <windows.h>
#include <stdio.h>
#include <conio.h>

#include "libzplay.h"

using namespace libZPlay;

int main(int argc, char **argv)
{
    printf("Playing test.mp3\n\nPress q to end\n\n");

    // create class instance using class factory.
    ZPlay *player = CreateZPlay();

    // open file
    int result = player->OpenFile("test.mp3", sfAutodetect);
    if(result == 0)
    {
        // display error message
        printf("Error: %s\n", player->GetError());
        player->Release();
        return 0;
    }

    // get song length
    TStreamInfo info;
    player->GetStreamInfo(&info);

    printf("Length: %02u:%02u:%02u:%03u\n\n", info.Length.hms.hour,
        info.Length.hms.minute,
        info.Length.hms.second,
        info.Length.hms.millisecond);

    // start playing
    player->Play();
   
    // display position and wait for song end
    while(1)
    {
        // check key press
        if(kbhit())
        {
            int a = getch();
            if(a == 'q' || a == 'Q')
                break; // end program if Q key is pressed
        }

        // get stream status to check if song is still playing
        TStreamStatus status;
        player->GetStatus(&status);
        if(status.fPlay == 0)
            break; // exit checking loop

        // get current position
        TStreamTime pos;
        player->GetPosition(&pos);
        // display position
        printf("Pos: %02u:%02u:%02u:%03u\r", pos.hms.hour, pos.hms.minute, pos.hms.second, pos.hms.millisecond);

        Sleep(300); // wait 300 ms
    }

    // destroy class instance
    player->Release();

    return 0;
}

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