object-c学习笔记:属性变量(property)

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摘要: 什么是property?是一种代码生成机制,能够生成不同类型的getter/setter函数,特别是如果你想要用点(.)操作符号来存取变量的话,你就能必须使用property。如何使用?用法是固定的,注意下property后面小括号了跟 ...
什么是property?
是一种代码生成机制,能够生成不同类型的getter/setter函数,特别是如果你想要用点(.)操作符号来存取变量的话,你就能必须使用property。
如何使用?
用法是固定的,注意下property后面小括号了跟的参数列表,nonatomic代表非原子性,既不支持多线程的同步,mac上可以根据具体情况考虑,IPhone上就加上把,retain代表对setter的对象加上一个retain操作,同时也会release原有的object,copy顾名思义就是copy setter中参数的对象。看下面的例子:
代码 
@interface Engine : NSObject
{
}
@end
@implementation Engine
- (NSString*) description
{
    return (@"engine");
}
@end
@interface Tier : NSObject
{
}
@end
@implementation Tier
- (NSString*) description
{
    return (@"tier");
}
@end
@interface Car : NSObject
{
    int tier_num;
    float engine_power;
    NSString* name;
    Engine* engine;
    Tier* tier;
}
@property (nonatomic) int tier_num;
@property (nonatomic) float engine_power;
@property (nonatomic, copy) NSString* name;
@property (nonatomic, retain) Engine* engine;
@property (nonatomic, retain) Tier* tier;
@end
@implementation Car    
@synthesize tier_num;
@synthesize engine_power;
@synthesize name;
@synthesize engine;
@synthesize tier;
- (id) init
{
    if (self = [super init]) {
        tier_num = 4;
        engine_power = 100;
        name = @"BMW";
    }
    return self;
}
@end
int main (int argc, const char * argv[]) {
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
    Car* car = [[Car alloc] init];
    NSLog(@"number of tiers is %d\n", car.tier_num);
    NSLog(@"car's name is %a\n", car.name);
    car.name = @"Mazd";
    Engine* newEngine = [[Engine alloc] init];
    car.engine = newEngine;
    // insert code here...
    [pool drain];
    return 0;
}
额外的内容
默认的propety变量,总是可读写的,如果需要只读控制,就用readonly,这时编译器不会生成setter方法,如
@property (readonly) float something;
转载自:http://www.189works.com/article-10301-1.html