Ogrekit-Android的常用native方法

来源:互联网 发布:什么眼镜店比较好 知乎 编辑:程序博客网 时间:2024/06/14 07:06
/** * Declaration for function defined in nv_time/nv_time.cpp It initializes * and returns time through Nvidia's egl extension for time. It is useful * while debugging the demo using PerfHUD. * * @see: nv_time/nv_time.cpp for implementation details. */public native void nvAcquireTimeExtension();public native long nvGetSystemTime();public native boolean render(int drawWidth, int drawHeight,boolean forceRedraw); public native void cleanup();public native boolean init(String initArg);public native boolean inputEvent(int action, float x, float y, MotionEvent event);public native boolean keyEvent(int action, int unicodeChar, int keyCode, KeyEvent event);public native void setOffsets(int x, int y);// needs to be implemented yet and called at onPause()-Event public native void pauseSound();// needs to be implemented yet and called at onResume()-Event public native void restartSound();public native void sendSensor(int sensorType, float x, float y, float z);public native void sendMessage(String from, String to, String topic, String body);

原创粉丝点击