UIMenuController使用

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当苹果在 iOS 3.0 中增加了剪切、复制和粘贴功能时,它同时为开发者提供了 UIMenuController 组件用来定制该弹出菜单,但不幸的是,最开始的实现要很麻烦:

  1. 附加在菜单的视图的 canBecomeFirstResponser 必须返回 YES,这意味着必须子类化。例如最常用的显示元素 UITableViewCell 和 UILabel 默认返回的是 NO
  2. UILongPressGestureRecognizer 直到 iOS 3.2 才提供, which means that the long press to initiate the menu display had to be implemented viatouchesBegan:withEvent:touchesMoved:withEvent:, andtouchesEnded:withEvent:. Every custom long press recognizer might use a different delay constant, which could easily confuse users who are used to another app's implementation.

而最新的 iOS 使用两种基本方法解决了这个问题,一个是表格单元格,另外一个是定制菜单选项。

指定情景: UITableViewCell on iOS 5

如果你只是想在 UITableViewCell 中使用系统提供的复制粘贴功能(大部分情况是这样),iOS 5.0 有更简单的方法:

01- (BOOL)tableView:(UITableView *)tableView shouldShowMenuForRowAtIndexPath:(NSIndexPath *)indexPath {
02    return YES;
03}
04 
05- (BOOL)tableView:(UITableView *)tableView canPerformAction:(SEL)action forRowAtIndexPath:(NSIndexPath *)indexPath withSender:(id)sender {
06    if (action == @selector(copy:)) {
07        returnYES;    
08    }
09     
10    returnNO; 
11}
12 
13- (void)tableView:(UITableView *)tableView performAction:(SEL)action forRowAtIndexPath:(NSIndexPath *)indexPath withSender:(id)sender {
14    if (action == @selector(copy:)) {
15        [UIPasteboard generalPasteboard].string = [data objectAtIndex:indexPath.row];
16    }
17}

该菜单调用 tableView:canPerformAction:forRowAtIndexPath:withSender 以确认是否该显示系统菜单选项并调用 tableView:performAction:forRowAtIndexPath:withSender: 当用户选择某个选项时.

定制菜单项

如果你想使用定制菜单项,下面代码比较隐晦,但非常灵活。你需要检测是否用户长按并显示菜单,而最简单的方法就是在表格单元格中使用 UILongPressGestureRecognizer

1UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPress:)];
2[cell addGestureRecognizer:recognizer];

为了让菜单显示,目标视图必须在 responder 链中,很多 UIKit 视图默认并无法成为一个 responder ,因此你需要之类这些视图重载 canBecomeFirstResponder 方法范围 YES

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在下面例子中,我们使用定制类 TSTableViewCell 并实现了长按选择器

01- (void)longPress:(UILongPressGestureRecognizer *)recognizer { 
02    if (recognizer.state == UIGestureRecognizerStateBegan) {
03        TSTableViewCell *cell = (TSTableViewCell *)recognizer.view;
04        [cell becomeFirstResponder];
05         
06        UIMenuItem *flag = [[UIMenuItem alloc] initWithTitle:@"Flag"action:@selector(flag:)];
07        UIMenuItem *approve = [[UIMenuItem alloc] initWithTitle:@"Approve"action:@selector(approve:)];
08        UIMenuItem *deny = [[UIMenuItem alloc] initWithTitle:@"Deny"action:@selector(deny:)];
09 
10        UIMenuController *menu = [UIMenuController sharedMenuController];
11        [menu setMenuItems:[NSArray arrayWithObjects:flag, approve, deny, nil]];
12        [menu setTargetRect:cell.frame inView:cell.superview];
13        [menu setMenuVisible:YES animated:YES];
14    }
15}
16 
17- (void)flag:(id)sender {
18    NSLog(@"Cell was flagged");
19}
20 
21- (void)approve:(id)sender {
22    NSLog(@"Cell was approved");
23}
24 
25- (void)deny:(id)sender {
26    NSLog(@"Cell was denied");
27}

There is only one small gotcha with UIMenuItem: if the specified action is not implemented by your view controller, that item will not appear in the menu.

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