Android多线程异步处理:AsyncTask 的实现原理

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AsyncTask的本质是一个线程池,所有提交的异步任务都会在这个线程池中的工作线程内执行,当工作线程需要跟UI线程交互时,工作线程会通过向在UI线程创建的Handler传递消息的方式(Android使用Thread+Handler实现非UI线程更新界面),调用相关的回调函数,从而实现UI界面的更新。

AsyncTask和Handler的优缺点比较:http://blog.csdn.net/onlyonecoder/article/details/8484200


Activity

package com.lmw.android.test;import org.apache.http.HttpResponse;import org.apache.http.client.HttpClient;import org.apache.http.client.methods.HttpGet;import org.apache.http.impl.client.DefaultHttpClient;import android.app.Activity;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.os.AsyncTask;import android.os.Bundle;import android.view.View;import android.view.View.OnClickListener;import android.widget.Button;import android.widget.ImageView;import android.widget.ProgressBar;import android.widget.Toast;public class AsyncTaskActivity extends Activity {    private ImageView mImageView;private Button mButton;private ProgressBar mProgressBar;    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.asynctask);                mImageView= (ImageView) findViewById(R.id.asynctask_imageView);        mButton = (Button) findViewById(R.id.asynctask_download_btn);        mProgressBar = (ProgressBar) findViewById(R.id.asynctask_progressBar);        mButton.setOnClickListener(new OnClickListener() {@Overridepublic void onClick(View v) {Task task = new Task();task.execute("http://pic7.nipic.com/20100517/4945412_113951650422_2.jpg");}});    }        class Task extends AsyncTask<String,Integer,Bitmap> {//继承AsyncTask@Overrideprotected Bitmap doInBackground(String... params) {//处理后台执行的任务,在后台线程执行publishProgress(0);//将会调用onProgressUpdate(Integer... progress)方法HttpClient hc = new DefaultHttpClient();publishProgress(30);HttpGet hg = new HttpGet(params[0]);//获取csdn的logofinal Bitmap bm;try {HttpResponse hr = hc.execute(hg);bm = BitmapFactory.decodeStream(hr.getEntity().getContent());} catch (Exception e) {return null;}publishProgress(100);//mImageView.setImageBitmap(result); 不能在后台线程操作uireturn bm;}protected void onProgressUpdate(Integer... progress) {//在调用publishProgress之后被调用,在ui线程执行mProgressBar.setProgress(progress[0]);//更新进度条的进度     }     protected void onPostExecute(Bitmap result) {//后台任务执行完之后被调用,在ui线程执行     if(result != null) {     Toast.makeText(AsyncTaskActivity.this, "成功获取图片", Toast.LENGTH_LONG).show();     mImageView.setImageBitmap(result);     }else {     Toast.makeText(AsyncTaskActivity.this, "获取图片失败", Toast.LENGTH_LONG).show();     }     }          protected void onPreExecute () {//在 doInBackground(Params...)之前被调用,在ui线程执行     mImageView.setImageBitmap(null);     mProgressBar.setProgress(0);//进度条复位     }          protected void onCancelled () {//在ui线程执行     mProgressBar.setProgress(0);//进度条复位     }        }    }


asynctask.xml

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:layout_width="fill_parent"    android:layout_height="fill_parent"    android:orientation="vertical" >    <ProgressBar        android:id="@+id/asynctask_progressBar"        style="?android:attr/progressBarStyleHorizontal"        android:layout_width="fill_parent"        android:layout_height="wrap_content" >    </ProgressBar>    <Button        android:id="@+id/asynctask_download_btn"        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:text="下载图片" >    </Button>    <ImageView        android:id="@+id/asynctask_imageView"        android:layout_width="wrap_content"        android:layout_height="wrap_content" /></LinearLayout>

运行结果:




以上代码已经成功实现AsyncTask下载图片,以下是AsyncTask内部工作原理和流程分析:

在分析实现流程之前,先了解一下AsyncTask的成员变量。


 private static final int CORE_POOL_SIZE =5;//5个核心工作线程   private static final int MAXIMUM_POOL_SIZE = 128;//最多128个工作线程   private static final int KEEP_ALIVE = 1;//空闲线程的超时时间为1秒    private static final BlockingQueue<Runnable> sWorkQueue =           new LinkedBlockingQueue<Runnable>(10);//等待队列    private static final ThreadPoolExecutorsExecutor = new ThreadPoolExecutor(CORE_POOL_SIZE,           MAXIMUM_POOL_SIZE, KEEP_ALIVE, TimeUnit.SECONDS, sWorkQueue,sThreadFactory);//线程池是静态变量,所有的异步任务都会放到这个线程池的工作线程内执行。


点击按钮之后会新建一个Task对象:

Task task = new Task();

这时候会调用父类AsyncTask的构造函数:

AsyncTask.java

public AsyncTask() {        mWorker = new WorkerRunnable<Params, Result>() {            public Result call() throws Exception {                Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);                return doInBackground(mParams);            }        };        mFuture = new FutureTask<Result>(mWorker) {            @Override            protected void done() {                Message message;                Result result = null;                try {                    result = get();                } catch (InterruptedException e) {                    android.util.Log.w(LOG_TAG, e);                } catch (ExecutionException e) {                    throw new RuntimeException("An error occured while executing doInBackground()",                            e.getCause());                } catch (CancellationException e) {                    message = sHandler.obtainMessage(MESSAGE_POST_CANCEL,                            new AsyncTaskResult<Result>(AsyncTask.this, (Result[]) null));                    message.sendToTarget();//取消任务,发送MESSAGE_POST_CANCEL消息                    return;                } catch (Throwable t) {                    throw new RuntimeException("An error occured while executing "                            + "doInBackground()", t);                }                message = sHandler.obtainMessage(MESSAGE_POST_RESULT,                        new AsyncTaskResult<Result>(AsyncTask.this, result));//完成任务,发送MESSAGE_POST_RESULT消息并传递result对象                message.sendToTarget();            }        };    }

WorkerRunnable类实现了callable接口的call()方法,该函数会调用我们在AsyncTask子类中实现的doInBackground(mParams)方法,由此可见,WorkerRunnable封装了我们要执行的异步任务。FutureTask中的protected void done() {}方法实现了异步任务状态改变后的操作。当异步任务被取消,会向UI线程传递MESSAGE_POST_CANCEL消息,当任务成功执行,会向UI线程传递MESSAGE_POST_RESULT消息,并把执行结果传递到UI线程。

由此可知,AsyncTask在构造的时候已经定义好要异步执行的方法doInBackground(mParams)和任务状态变化后的操作(包括失败和成功)。

当创建完Task对象后,执行


task.execute("http://pic7.nipic.com/20100517/4945412_113951650422_2.jpg");

此时会调用AsyncTask的execute(Params...params)方法

AsyncTask.java

public final AsyncTask<Params,Progress, Result> execute(Params... params) {        if (mStatus != Status.PENDING) {            switch (mStatus) {                case RUNNING:                    throw newIllegalStateException("Cannot execute task:"                            + " the taskis already running.");                case FINISHED:                    throw newIllegalStateException("Cannot execute task:"                            + " the taskhas already been executed "                            + "(a task canbe executed only once)");            }        }         mStatus = Status.RUNNING;         onPreExecute();//运行在ui线程,在提交任务到线程池之前执行         mWorker.mParams = params;        sExecutor.execute(mFuture);//提交任务到线程池         return this;}

当任务正在执行或者已经完成,会抛出IllegalStateException,由此可知我们不能够重复调用execute(Params...params)方法。在提交任务到线程池之前,调用了onPreExecute()方法。然后才执行sExecutor.execute(mFuture)是任务提交到线程池。

前面我们说到,当任务的状态发生改变时(1、执行成功2、取消执行3、进度更新),工作线程会向UI线程的Handler传递消息。在AsyncTask中,InternalHandler是在UI线程上创建的,它接收来自工作线程的消息,实现代码如下:

AsyncTask.java


private static class InternalHandler extends Handler {       @SuppressWarnings({"unchecked","RawUseOfParameterizedType"})        @Override        public voidhandleMessage(Message msg) {            AsyncTaskResult result =(AsyncTaskResult) msg.obj;            switch (msg.what) {                caseMESSAGE_POST_RESULT:                    // There is onlyone result                    result.mTask.finish(result.mData[0]);//执行任务成功                    break;                caseMESSAGE_POST_PROGRESS:                   result.mTask.onProgressUpdate(result.mData);//进度更新                    break;                caseMESSAGE_POST_CANCEL:                    result.mTask.onCancelled();//取消任务                    break;            }        }    }


当接收到消息之后,AsyncTask会调用自身相应的回调方法。

总结:

1、 AsyncTask的本质是一个静态的线程池,AsyncTask派生出的子类可以实现不同的异步任务,这些任务都是提交到静态的线程池中执行。

2、线程池中的工作线程执行doInBackground(mParams)方法执行异步任务

3、当任务状态改变之后,工作线程会向UI线程发送消息,AsyncTask内部的InternalHandler响应这些消息,并调用相关的回调函数