弹跳动画的实现
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@Override public boolean onMarkerClick(final Marker marker) { // This causes the marker at Perth to bounce into position when it is clicked. if (marker.equals(mPerth)) { final Handler handler = new Handler(); final long start = SystemClock.uptimeMillis(); Projection proj = mMap.getProjection(); Point startPoint = proj.toScreenLocation(PERTH); startPoint.offset(0, -100); final LatLng startLatLng = proj.fromScreenLocation(startPoint); final long duration = 1500; final Interpolator interpolator = new BounceInterpolator(); handler.post(new Runnable() { @Override public void run() { long elapsed = SystemClock.uptimeMillis() - start; float t = interpolator.getInterpolation((float) elapsed / duration); double lng = t * PERTH.longitude + (1 - t) * startLatLng.longitude; double lat = t * PERTH.latitude + (1 - t) * startLatLng.latitude; marker.setPosition(new LatLng(lat, lng)); if (t < 1.0) { // Post again 16ms later. handler.postDelayed(this, 16); } } }); } // We return false to indicate that we have not consumed the event and that we wish // for the default behavior to occur (which is for the camera to move such that the // marker is centered and for the marker's info window to open, if it has one). return false; }