plist文件创建,储存,转化

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创建.plist文件并存储

NSString *errorDesc;  //用来存放错误信息

NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件NSDictionary *innerDict;
NSString *name;
Player *player;
NSInteger saveIndex;
for(int i = 0; i < [playerArray count]; i++) {
player = nil;
player = [playerArray objectAtIndex:i];
if(player == nil)
break;
name = player.playerName;// This "Player1" denotes the player name could also be the computer name
innerDict = [self getAllNodeInfoToDictionary:player];
[rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game
}
player = nil;NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:
/*得到移动设备上的文件存放位置*/
NSString *documentsPath = [self getDocumentsDirectory];
NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"];
/*存文件*/
if (plistData) {
[plistData writeToFile:savePath atomically:YES];
}
else {
NSLog(errorDesc);
[errorDesc release];
}- (NSString *)getDocumentsDirectory {  
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);  
return [paths objectAtIndex:0];  

}

读取plist文件并转化为NSDictionary

NSString *documentsPath = [self getDocumentsDirectory];

NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"];
NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];