WindowStyles (Enums)

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来自:http://www.pinvoke.net/default.aspx/Enums/WindowStyles.html

C# Definition:

/// <summary>  /// Window Styles.  /// The following styles can be specified wherever a window style is required. After the control has been created, these styles cannot be modified, except as noted.  /// </summary>[Flags()]private enum WindowStyles : uint{    /// <summary>The window has a thin-line border.</summary>    WS_BORDER = 0x800000,    /// <summary>The window has a title bar (includes the WS_BORDER style).</summary>    WS_CAPTION = 0xc00000,    /// <summary>The window is a child window. A window with this style cannot have a menu bar. This style cannot be used with the WS_POPUP style.</summary>    WS_CHILD = 0x40000000,    /// <summary>Excludes the area occupied by child windows when drawing occurs within the parent window. This style is used when creating the parent window.</summary>    WS_CLIPCHILDREN = 0x2000000,    /// <summary>    /// Clips child windows relative to each other; that is, when a particular child window receives a WM_PAINT message, the WS_CLIPSIBLINGS style clips all other overlapping child windows out of the region of the child window to be updated.    /// If WS_CLIPSIBLINGS is not specified and child windows overlap, it is possible, when drawing within the client area of a child window, to draw within the client area of a neighboring child window.    /// </summary>    WS_CLIPSIBLINGS = 0x4000000,    /// <summary>The window is initially disabled. A disabled window cannot receive input from the user. To change this after a window has been created, use the EnableWindow function.</summary>    WS_DISABLED = 0x8000000,    /// <summary>The window has a border of a style typically used with dialog boxes. A window with this style cannot have a title bar.</summary>    WS_DLGFRAME = 0x400000,    /// <summary>    /// The window is the first control of a group of controls. The group consists of this first control and all controls defined after it, up to the next control with the WS_GROUP style.    /// The first control in each group usually has the WS_TABSTOP style so that the user can move from group to group. The user can subsequently change the keyboard focus from one control in the group to the next control in the group by using the direction keys.    /// You can turn this style on and off to change dialog box navigation. To change this style after a window has been created, use the SetWindowLong function.    /// </summary>    WS_GROUP = 0x20000,    /// <summary>The window has a horizontal scroll bar.</summary>    WS_HSCROLL = 0x100000,    /// <summary>The window is initially maximized.</summary>     WS_MAXIMIZE = 0x1000000,    /// <summary>The window has a maximize button. Cannot be combined with the WS_EX_CONTEXTHELP style. The WS_SYSMENU style must also be specified.</summary>     WS_MAXIMIZEBOX = 0x10000,    /// <summary>The window is initially minimized.</summary>    WS_MINIMIZE = 0x20000000,    /// <summary>The window has a minimize button. Cannot be combined with the WS_EX_CONTEXTHELP style. The WS_SYSMENU style must also be specified.</summary>    WS_MINIMIZEBOX = 0x20000,    /// <summary>The window is an overlapped window. An overlapped window has a title bar and a border.</summary>    WS_OVERLAPPED = 0x0,    /// <summary>The window is an overlapped window.</summary>    WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_SIZEFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX,    /// <summary>The window is a pop-up window. This style cannot be used with the WS_CHILD style.</summary>    WS_POPUP = 0x80000000u,    /// <summary>The window is a pop-up window. The WS_CAPTION and WS_POPUPWINDOW styles must be combined to make the window menu visible.</summary>    WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU,    /// <summary>The window has a sizing border.</summary>    WS_SIZEFRAME = 0x40000,    /// <summary>The window has a window menu on its title bar. The WS_CAPTION style must also be specified.</summary>    WS_SYSMENU = 0x80000,    /// <summary>    /// The window is a control that can receive the keyboard focus when the user presses the TAB key.    /// Pressing the TAB key changes the keyboard focus to the next control with the WS_TABSTOP style.      /// You can turn this style on and off to change dialog box navigation. To change this style after a window has been created, use the SetWindowLong function.    /// For user-created windows and modeless dialogs to work with tab stops, alter the message loop to call the IsDialogMessage function.    /// </summary>    WS_TABSTOP = 0x10000,    /// <summary>The window is initially visible. This style can be turned on and off by using the ShowWindow or SetWindowPos function.</summary>    WS_VISIBLE = 0x10000000,    /// <summary>The window has a vertical scroll bar.</summary>    WS_VSCROLL = 0x200000}
译:
/// <summary>  /// 窗口样式。  /// 下面的样式可以指定一个窗口样式需要的任何地方。已建立的控制后,这些样式不能被修改,除非另有说明。  /// </summary>[Flags()]private enum WindowStyles : uint{    /// <summary>窗口有一个细边框。</summary>    WS_BORDER = 0x800000,    /// <summary>窗口的标题栏(包括WS_BORDER风格的)。</summary>    WS_CAPTION = 0xc00000,    /// <summary>窗口是子窗口。这种风格的窗口不能有菜单栏。这种风格不能与WS_POPUP风格。</summary>    WS_CHILD = 0x40000000,    /// <summary>在父窗口内绘图时,不包括子窗口占用的面积。这种风格在创建父窗口时使用。</summary>    WS_CLIPCHILDREN = 0x2000000,    /// <summary>    /// 剪辑相对于彼此的子窗口,即,当一个特定的子窗口接收到WM_PAINT消息,WS_CLIPSIBLINGS风格的剪辑重叠的子窗口的子窗口进行更新的区域。
    /// WS_CLIPSIBLINGS是如果没有指定窗口和子窗口重叠,这是可能的,当一个子窗口的客户区域内画,内画邻近的子窗口的客户区。    /// </summary>    WS_CLIPSIBLINGS = 0x4000000,    /// <summary>最初是被禁用的窗口。禁用的窗口无法接收来自用户的输入。要更改此窗口后,已经创建了,使用EnableWindow函数。
    /// </summary>    WS_DISABLED = 0x8000000,    /// <summary>窗口有边框的样式通常用于对话框。这种风格的窗口没有标题栏。.</summary>    WS_DLGFRAME = 0x400000,    /// <summary>    /// The window is the first control of a group of controls. The group consists of this first control and all controls defined after it, up to the next control with the WS_GROUP style.    /// The first control in each group usually has the WS_TABSTOP style so that the user can move from group to group. The user can subsequently change the keyboard focus from one control in the group to the next control in the group by using the direction keys.    /// You can turn this style on and off to change dialog box navigation. To change this style after a window has been created, use the SetWindowLong function.    /// </summary>    WS_GROUP = 0x20000,    /// <summary>窗口有一个水平滚动条。</summary>    WS_HSCROLL = 0x100000,    /// <summary>窗口最初最大化。</summary>     WS_MAXIMIZE = 0x1000000,    /// <summary>窗口最大化按钮。不能结合WS_EX_CONTEXTHELP风格。还必须指定WS_SYSMENU风格。</summary>     WS_MAXIMIZEBOX = 0x10000,    /// <summary>窗口最初是最小化的。</summary>    WS_MINIMIZE = 0x20000000,    /// <summary>窗口最小化按钮。不能结合WS_EX_CONTEXTHELP风格。还必须指定WS_SYSMENU风格。</summary>    WS_MINIMIZEBOX = 0x20000,    /// <summary>该窗口是一个重叠的窗口。重叠的窗口的标题栏和边框。</summary>    WS_OVERLAPPED = 0x0,    /// <summary>该窗口是一个重叠的窗口。</summary>    WS_OVERLAPPEDWINDOW = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_SIZEFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX,    /// <summary>窗口是一个弹出式窗口。WS_CHILD Style不能使用这个。</summary>    WS_POPUP = 0x80000000u,    /// <summary>窗口是一个弹出式窗口。 WS_CAPTION和WS_POPUPWINDOW的风格必须相结合,使窗口菜单可见。</summary>    WS_POPUPWINDOW = WS_POPUP | WS_BORDER | WS_SYSMENU,    /// <summary>窗口有一个可调整边框。</summary>    WS_SIZEFRAME = 0x40000,    /// <summary>窗口中有一个窗口的标题栏,菜单。 WS_CAPTION风格,还必须指定。</summary>    WS_SYSMENU = 0x80000,    /// <summary>    /// The window is a control that can receive the keyboard focus when the user presses the TAB key.    /// Pressing the TAB key changes the keyboard focus to the next control with the WS_TABSTOP style.      /// You can turn this style on and off to change dialog box navigation. To change this style after a window has been created, use the SetWindowLong function.    /// For user-created windows and modeless dialogs to work with tab stops, alter the message loop to call the IsDialogMessage function.    /// </summary>    WS_TABSTOP = 0x10000,    /// <summary>最初是可见的窗口。这种风格可以打开和关闭的ShowWindow或SetWindowPos函数。</summary>    WS_VISIBLE = 0x10000000,    /// <summary>窗口有一个垂直滚动条。</summary>    WS_VSCROLL = 0x200000}