What's wrong with arrays?

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In terms of time and space, an array is just about the optimal construct for accessing a sequence of objects in memory. It is, however, also a very low level data structure with a vast potential for misuse and errors and in essentially all cases there are better alternatives. By "better" I mean easier to write, easier to read, less error prone, and as fast.

The two fundamental problems with arrays are that

  • an array doesn't know its own size
  • the name of an array converts to a pointer to its first element at the slightest provocation
Consider some examples:
void f(int a[], int s){// do something with a; the size of a is sfor (int i = 0; i<s; ++i) a[i] = i;}int arr1[20];int arr2[10];void g(){f(arr1,20);f(arr2,20);}
The second call will scribble all over memory that doesn't belong to arr2. Naturally, a programmer usually get the size right, but it's extra work and ever so often someone makes the mistake. I prefer the simpler and cleaner version using the standard library vector:
void f(vector<int>& v){// do something with vfor (int i = 0; i<v.size(); ++i) v[i] = i;}vector<int> v1(20);vector<int> v2(10);void g(){f(v1);f(v2);}

Since an array doesn't know its size, there can be no array assignment:

void f(int a[], int b[], int size){a = b;// not array assignmentmemcpy(a,b,size);// a = b// ...}
Again, I prefer vector:
void g(vector<int>& a, vector<int>& b, int size){a = b;// ...}
Another advantage of vector here is that memcpy() is not going to do the right thing for elements with copy constructors, such as strings.
void f(string a[], string b[], int size){a = b;// not array assignmentmemcpy(a,b,size);// disaster// ...}void g(vector<string>& a, vector<string>& b, int size){a = b;// ...}

An array is of a fixed size determined at compile time:

const int S = 10;void f(int s){int a1[s];// errorint a2[S];// ok// if I want to extend a2, I'll have to change to an array// allocated on free store using malloc() and use realloc()// ...}
To contrast:
const int S = 10;void g(int s){vector<int> v1(s);// okvector<int> v2(S);// okv2.resize(v2.size()*2);// ...}
C99 allows variable array bounds for local arrays, but those VLAs have their own problems.

The way that array names "decay" into pointers is fundamental to their use in C and C++. However, array decay interact very badly with inheritance. Consider:

class Base { void fct(); /* ... */ };class Derived : Base { /* ... */ };void f(Base* p, int sz){for (int i=0; i<sz; ++i) p[i].fct();}Base ab[20];Derived ad[20];void g(){f(ab,20);f(ad,20);// disaster!}
In the last call, the Derived[] is treated as a Base[] and the subscripting no longer works correctly when sizeof(Derived)!=sizeof(Base) -- as will be the case in most cases of interest. If we used vectors instead, the error would be caught at compile time:
void f(vector<Base>& v){for (int i=0; i<v.size(); ++i) v[i].fct();}vector<Base> ab(20);vector<Derived> ad(20);void g(){f(ab);f(ad);// error: cannot convert a vector<Derived> to a vector<Base>}
I find that an astonishing number of novice programming errors in C and C++ relate to (mis)uses of arrays.
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