cocos2d-x suijishu
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//CardDispatcher.cpp
int CCardDispatcher::getRandomNumber(){
int randNumber = random(0, 10);
return randNumber;
}
int CCardDispatcher::random(int start, int end){
return CCRANDOM_0_1()*end+start;
}
//MainGameLayer.cpp
bool MainGameLayer::init(){
CCLayer::init();
cc_timeval psv;
CCTime::gettimeofdayCocos2d(&psv, NULL);
unsigned long int seed = psv.tv_sec*1000 + psv.tv_usec/1000;
srand(seed);
this->schedule(schedule_selector(MainGameLayer::getCardNumber), 1.0);
return true;
}
void MainGameLayer::getCardNumber(float dt){
int randomNumber = CCardDispatcher::shareDispatcher()->getRandomNumber();
CCLOG("%d", randomNumber);
}
int CCardDispatcher::getRandomNumber(){
int randNumber = random(0, 10);
return randNumber;
}
int CCardDispatcher::random(int start, int end){
return CCRANDOM_0_1()*end+start;
}
//MainGameLayer.cpp
bool MainGameLayer::init(){
CCLayer::init();
cc_timeval psv;
CCTime::gettimeofdayCocos2d(&psv, NULL);
unsigned long int seed = psv.tv_sec*1000 + psv.tv_usec/1000;
srand(seed);
this->schedule(schedule_selector(MainGameLayer::getCardNumber), 1.0);
return true;
}
void MainGameLayer::getCardNumber(float dt){
int randomNumber = CCardDispatcher::shareDispatcher()->getRandomNumber();
CCLOG("%d", randomNumber);
}
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