Nsight Visual Studio Edition 3.0 Release Candidate 1

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Nsight Visual Studio Edition 3.0 Release Candidate 1 with OpenGL Debugging Support Now Available for Download!

  • Support OpenGL 4.2 for frame debugging, pixel history and frame profiling.
  • Support for OpenGL GLSL GPU shader debugging.
    • GLSL 3.3 and higher applications are supported on a remote debugging setup.
    • GLSL 4.2 core applications are supported on a local debugging setup.
  • Local, single GPU shader debugging and pixel history is now supported for HLSL and GLSL.
  • Support for the CUDA 5.0® Toolkit.
  • Support for the Kepler GK110 architecture (for example, found in the Tesla® K20).
  • CUDA Dynamic Parallelism is now supported when building, debugging, and running analysis. For more information, see CUDA Dynamic Parallelism.
  • Attaching to a CUDA application during a kernel launch is now supported. Attachable programs will raise an attach dialog if a GPU assert or exception occurs.
  • New CUDA Source-Level Experiments allow you to correlate profiling data to individual kernel source code lines, supporting CUDA-C, PTX, and SASS assembly.
  • And many more improvements and new features...


https://developer.nvidia.com/rdp/nsight-visual-studio-edition-early-access
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