cocos2dx 响应windows键盘事件

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#include <windows.h>#define KEY_DOWN(vk_code) (GetAsyncKeyState(vk_code) & 0x8000 ? 1 : 0)#define KEY_UP(vk_code) (GetAsyncKeyState(vk_code) & 0x8000 ? 0 : 1)    if( KEY_DOWN( VK_DOWN ) )    {        SceneGaming * scene = (SceneGaming *)SceneManager::getSingleton().getGamingScene();        LayerGamingPause * pLayerGamingPause = scene->getLayerPause();        pLayerGamingPause->setVisible( true );        // scene->pauseSchedulerAndActions();    }



另一种方式:


在初始化时先注册回调:


CCDirector::sharedDirector()->getOpenGLView()->setAccelerometerKeyHook( XXX::keyboardHook );

XXX:keyboardHook实现如下:


void XXX::keyboardHook( UINT message,WPARAM wParam, LPARAM lParam ){    switch (message)    {        case WM_KEYDOWN:            return;        case WM_KEYUP:            // wParam 即为键盘字母码,在此处理即可
        return;    }}