ComboBox javafx api

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public class ComboBox<T>
extends ComboBoxBase<T>
An implementation of the ComboBoxBase abstract class for the most common form of ComboBox, where a popup list is shown to users providing them with a choice that they may select from. For more information around the general concepts and API of ComboBox, refer to the ComboBoxBase class documentation.
On top of ComboBoxBase, the ComboBox class introduces additional API. Most importantly, it adds an items property that works in much the same way as the ListView items property. In other words, it is the content of the items list that is displayed to users when they click on the ComboBox button.


By default, when the popup list is showing, the maximum number of rows visible is 10, but this can be changed by modifying the visibleRowCount property. If the number of items in the ComboBox is less than the value of visibleRowCount, then the items size will be used instead so that the popup list is not exceedingly long.


As with ListView, it is possible to modify the selection model that is used, although this is likely to be rarely changed. This is because the ComboBox enforces the need for a SingleSelectionModel instance, and it is not likely that there is much need for alternate implementations. Nonetheless, the option is there should use cases be found for switching the selection model.


As the ComboBox internally renders content with a ListView, API exists in the ComboBox class to allow for a custom cell factory to be set. For more information on cell factories, refer to the Cell and ListCell classes. It is important to note that if a cell factory is set on a ComboBox, cells will only be used in the ListView that shows when the ComboBox is clicked. If you also want to customize the rendering of the 'button' area of the ComboBox, you can set a custom ListCell instance in the button cell property. One way of doing this is with the following code (note the use of setButtonCell:
 Callback<ListView<String>, ListCell<String>> cellFactory = ...; ComboBox comboBox = new ComboBox(); comboBox.setItems(items); comboBox.setButtonCell(cellFactory.call(null)); comboBox.setCellFactory(cellFactory);
Because a ComboBox can be editable, and the default means of allowing user input is via a TextField, a string converter property is provided to allow for developers to specify how to translate a users string into an object of type T, such that the value property may contain it. By default the converter simply returns the String input as the user typed it, which therefore assumes that the type of the editable ComboBox is String. If a different type is specified and the ComboBox is to be editable, it is necessary to specify a custom StringConverter.


A warning about inserting Nodes into the ComboBox items list

ComboBox allows for the items list to contain elements of any type, including Node instances. Putting nodes into the items list is strongly not recommended. This is because the default cell factory simply inserts Node items directly into the cell, including in the ComboBox 'button' area too. Because the scenegraph only allows for Nodes to be in one place at a time, this means that when an item is selected it becomes removed from the ComboBox list, and becomes visible in the button area. When selection changes the previously selected item returns to the list and the new selection is removed.

The recommended approach, rather than inserting Node instances into the items list, is to put the relevant information into the ComboBox, and then provide a custom cell factory. For example, rather than use the following code:

ComboBox<Rectangle> cmb = new ComboBox<Rectangle>(); cmb.getItems().addAll(     new Rectangle(10, 10, Color.RED),      new Rectangle(10, 10, Color.GREEN),      new Rectangle(10, 10, Color.BLUE));

You should do the following:
ComboBox<Color> cmb = new ComboBox<Color>(); cmb.getItems().addAll(     Color.RED,     Color.GREEN,     Color.BLUE); cmb.setCellFactory(new Callback<ListView<Color>, ListCell<Color>>() {     @Override public ListCell<Color> call(ListView<Color> p) {         return new ListCell<Color>() {             private final Rectangle rectangle;             {                  setContentDisplay(ContentDisplay.GRAPHIC_ONLY);                  rectangle = new Rectangle(10, 10);             }                          @Override protected void updateItem(Color item, boolean empty) {                 super.updateItem(item, empty);                                  if (item == null || empty) {                     setGraphic(null);                 } else {                     rectangle.setFill(item);                     setGraphic(rectangle);                 }            }       };   }});



Admittedly the above approach is far more verbose, but it offers the required functionality without encountering the scenegraph constraints.



See Also:
ComboBoxBase, Cell, ListCell, StringConverter
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