Unity 3D之ITween函数介绍

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private var go : GameObject;//需要动画的游戏物体private var cam : GameObject;//镜头function Awake(){//赋值go = gameObject;cam = camera.main.gameObject;}function Start(){iTween.rotateFrom(go,{"y":90, "time":1.5, "transition":"easeInExpo"});//旋转从90度到当前iTween.moveFrom(go,{"y":3.5, "time":1.5, "transition":"easeInExpo"});//从y值3.5移动到当前iTween.colorTo(go,{"r":3, "g":.5, "b":1.2, "time":.3, "delay":1.5});//颜色变化到新的值iTween.shake(cam,{"y":.3, "time":.8, "delay":1.5});//每1.5s震动一次镜头物体iTween.scaleTo(go,{"y":2, "time":2, "delay":2.3});//缩放到新比例iTween.rotateBy(go,{"x":.5, "delay":4.3});//每4.3s旋转0.5度iTween.moveTo(go,{"y":1.2, "delay":4.6});//移动到新位置iTween.moveTo(go,{"y":0, "delay":5.8, "transition":"easeInExpo"});//同前解释iTween.shake(cam,{"y":.3, "time":.8, "delay":6.8});//同前解释iTween.colorTo(go,{"r":.165, "g":.498, "b":.729, "time":.5, "delay":7.6});//同前解释iTween.scaleTo(go,{"y":1, "delay":7.6});//缩放到新比例}


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