Unity3D 2D动画插件EasyMotion2D (之二)Sprite Asset Viewer
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What is Sprite Viewer
Sprite Asset Viewer is a sprite manage tool in EasyMotion2D.
How to use
- Select the menu item EasyMotion2D > Sprite Asset Viewer > Open Window to open the Sprite Asset Viewer.
- Click “New Sprite Asset” button in Sprite Asset Viewer to create a New SpriteAsset.
What is sprite asset
- Sprite Asset is a asset file it include sprite groups and sprites.
- A Sprite Asset file in Project Window will display as a window in Sprite Asset Viewer.
- You can click the “X” button in right-top of a asset file window to remove it from project, or remove it from Project Windows directly.
- After you remove A asset file, all groups and sprites in this file will be remove, if anywhere has reference these, it will be lost.
- Drag textures from Project Window and drop to a window in Sprite Asset Viewer, you can create sprites to this Sprite Asset file.
- If a asset file not have any group, then will automatically create a sprite group, and insert sprites to this group.
What is sprite group
- Sprite group use to group sprites in Sprite Asset file. It's not use in runtime, just use to group sprite for user.
- Sprite group will display as a sub window in Sprite Asset file window.
- You can click sprite group window's title name to rename the sprite group.
- You can click the “X” button in right-top of a group window to remove it from asset file.
- After you remove A group, all sprites in this group will be remove, if anywhere has reference these, it will be lost.
What is sprite
- Sprite is the renderering primitive of EasyMotion2D. One Sprite have 4 vectiecs 2 triangles.
- You can drag sprite from one group and drop to other group easily in Sprite Asset Viewer.
- You can click textfield under a sprite to rename the sprite.
- You can use left-click to select sprite in Sprite Asset Viewer. Hold a Ctrl(Windows)/Command(Mac) can be multi-select. When you select sprites, assets in project window will selected.
- After you selected sprites, you can use right-click(Windows/Mac)/ctrl+left-click(Mac) to popup sprite command menu.
Sprite Background color in Sprite Asset Viewer
- Transparent means sprites packed to atlas.
- Red means sprites not in PowOf2 textures, in this case, sprite will can not renderering pixel perfect.
- Blue means sprite in PowOf2 textures but not pack to atlas.
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