win32线程池代码(WinApi/C++)
来源:互联网 发布:zookeeper 集群 linux 编辑:程序博客网 时间:2024/05/16 00:31
c++线程池
转载自:http://blog.csdn.net/pjchen/article/details/170606
这是2004年的东西,参考一下。C++没有大变化啊。
/******************************************************************* Thread Pool For Win32 * VC++ 6, BC++ 5.5(Free), GCC(Free)* Update : 2004.6.9 llBird wushaojian@21cn.comUse:1):void threadfunc(void *p){ //...} ThreadPool tp; for(i=0; i<100; i++) tp.Call(threadfunc); ThreadPool tp(20);//20为初始线程池规模 tp.Call(threadfunc, lpPara); tp.AdjustSize(50);//增加50 tp.AdjustSize(-30);//减少302):class MyThreadJob : public ThreadJob //线程对象从ThreadJob扩展{public: virtual void DoJob(void *p)//自定义的虚函数 { //.... }}; MyThreadJob mt[10]; ThreadPool tp; for(i=0; i<100 i++) tp.Call(mt + i);//tp.Call(mt + i, para);*******************************************************************/#ifndef _ThreadPool_H_#define _ThreadPool_H_#pragma warning(disable: 4530)#pragma warning(disable: 4786)#include <cassert>#include <vector>#include <queue>#include <windows.h>class ThreadJob //工作基类{public: //供线程池调用的虚函数 virtual void DoJob(void *pPara) = 0;};class ThreadPool{public: //dwNum 线程池规模 ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0) { InitializeCriticalSection(&_csThreadVector); InitializeCriticalSection(&_csWorkQueue); _EventComplete = CreateEvent(0, false, false, NULL); _EventEnd = CreateEvent(0, true, false, NULL); _SemaphoreCall = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL); _SemaphoreDel = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL); assert(_SemaphoreCall != INVALID_HANDLE_VALUE); assert(_EventComplete != INVALID_HANDLE_VALUE); assert(_EventEnd != INVALID_HANDLE_VALUE); assert(_SemaphoreDel != INVALID_HANDLE_VALUE); AdjustSize(dwNum <= 0 ? 4 : dwNum); } ~ThreadPool() { DeleteCriticalSection(&_csWorkQueue); CloseHandle(_EventEnd); CloseHandle(_EventComplete); CloseHandle(_SemaphoreCall); CloseHandle(_SemaphoreDel); vector<ThreadItem*>::iterator iter; for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++) { if(*iter) delete *iter; } DeleteCriticalSection(&_csThreadVector); } //调整线程池规模 int AdjustSize(int iNum) { if(iNum > 0) { ThreadItem *pNew; EnterCriticalSection(&_csThreadVector); for(int _i=0; _i<iNum; _i++) { _ThreadVector.push_back(pNew = new ThreadItem(this)); assert(pNew); pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL); assert(pNew->_Handle); } LeaveCriticalSection(&_csThreadVector); } else { iNum *= -1; ReleaseSemaphore(_SemaphoreDel, iNum > _lThreadNum ? _lThreadNum : iNum, NULL); } return (int)_lThreadNum; } //调用线程池 void Call(void (*pFunc)(void *), void *pPara = NULL) { assert(pFunc); EnterCriticalSection(&_csWorkQueue); _JobQueue.push(new JobItem(pFunc, pPara)); LeaveCriticalSection(&_csWorkQueue); ReleaseSemaphore(_SemaphoreCall, 1, NULL); } //调用线程池 inline void Call(ThreadJob * p, void *pPara = NULL) { Call(CallProc, new CallProcPara(p, pPara)); } //结束线程池, 并同步等待 bool EndAndWait(DWORD dwWaitTime = INFINITE) { SetEvent(_EventEnd); return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0; } //结束线程池 inline void End() { SetEvent(_EventEnd); } inline DWORD Size() { return (DWORD)_lThreadNum; } inline DWORD GetRunningSize() { return (DWORD)_lRunningNum; } bool IsRunning() { return _lRunningNum > 0; }protected: //工作线程 static DWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL) { ThreadItem *pThread = static_cast<ThreadItem*>(lpParameter); assert(pThread); ThreadPool *pThreadPoolObj = pThread->_pThis; assert(pThreadPoolObj); InterlockedIncrement(&pThreadPoolObj->_lThreadNum); HANDLE hWaitHandle[3]; hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall; hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel; hWaitHandle[2] = pThreadPoolObj->_EventEnd; JobItem *pJob; bool fHasJob; for(;;) { DWORD wr = WaitForMultipleObjects(3, hWaitHandle, false, INFINITE); //响应删除线程信号 if(wr == WAIT_OBJECT_0 + 1) break; //从队列里取得用户作业 EnterCriticalSection(&pThreadPoolObj->_csWorkQueue); if(fHasJob = !pThreadPoolObj->_JobQueue.empty()) { pJob = pThreadPoolObj->_JobQueue.front(); pThreadPoolObj->_JobQueue.pop(); assert(pJob); } LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue); //受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作) if(wr == WAIT_OBJECT_0 + 2 && !fHasJob) break; if(fHasJob && pJob) { InterlockedIncrement(&pThreadPoolObj->_lRunningNum); pThread->_dwLastBeginTime = GetTickCount(); pThread->_dwCount++; pThread->_fIsRunning = true; pJob->_pFunc(pJob->_pPara); //运行用户作业 delete pJob; pThread->_fIsRunning = false; InterlockedDecrement(&pThreadPoolObj->_lRunningNum); } } //删除自身结构 EnterCriticalSection(&pThreadPoolObj->_csThreadVector); pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread)); LeaveCriticalSection(&pThreadPoolObj->_csThreadVector); delete pThread; InterlockedDecrement(&pThreadPoolObj->_lThreadNum); if(!pThreadPoolObj->_lThreadNum) //所有线程结束 SetEvent(pThreadPoolObj->_EventComplete); return 0; } //调用用户对象虚函数 static void CallProc(void *pPara) { CallProcPara *cp = static_cast<CallProcPara *>(pPara); assert(cp); if(cp) { cp->_pObj->DoJob(cp->_pPara); delete cp; } } //用户对象结构 struct CallProcPara { ThreadJob* _pObj;//用户对象 void *_pPara;//用户参数 CallProcPara(ThreadJob* p, void *pPara) : _pObj(p), _pPara(pPara) { }; }; //用户函数结构 struct JobItem { void (*_pFunc)(void *);//函数 void *_pPara; //参数 JobItem(void (*pFunc)(void *) = NULL, void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { }; }; //线程池中的线程结构 struct ThreadItem { HANDLE _Handle; //线程句柄 ThreadPool *_pThis; //线程池的指针 DWORD _dwLastBeginTime; //最后一次运行开始时间 DWORD _dwCount; //运行次数 bool _fIsRunning; ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { }; ~ThreadItem() { if(_Handle) { CloseHandle(_Handle); _Handle = NULL; } } }; std::queue<JobItem *> _JobQueue; //工作队列 std::vector<ThreadItem *> _ThreadVector; //线程数据 CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作队列临界, 线程数据临界 HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//结束通知, 完成事件, 工作信号, 删除线程信号 long _lThreadNum, _lRunningNum; //线程数, 运行的线程数};#endif //_ThreadPool_H_
- win32线程池代码(WinApi/C++)
- win32线程池代码(WinApi/C++)(转)
- win32线程池代码(WinApi/C++)
- win32线程池代码(WinApi/C++) .
- win32线程池代码(WinApi/C++)
- 原创win32线程池代码(WinApi/C++), 健壮, 高效,易用,易于扩展, 可用于任何C++编译器
- win32线程池代码
- win32线程池代码
- win32线程池代码
- C语言-WIN32线程
- [win32][c++]如何覆盖winAPI控件自带的加速键
- win32 线程池
- win32线程池
- C# Win32控制台线程计时器代码示例
- WinAPI C读写文件?
- extern "C" int WINAPI
- C入门:简单的win32线程
- WinAPI--Win32 系统入口函数介绍
- KMeans聚类
- HDU1708(斐波那契数列)
- phpcms文件命名规则
- C++:静态联编和动态联编
- PAT1001. A+B Format (20)
- win32线程池代码(WinApi/C++)
- 菜鸟和你一起学“快速排序” C++实现
- 百度蜘蛛是如何在网站上面爬行的
- 最好用的股票软件
- hdu 1556 Color the ball(线段树)
- 提高网页性能——引入javascript
- 使用 GDB 调试多进程程序
- PAT1002. A+B for Polynomials (25)
- Java程序优化的一些最佳实践