win32线程池代码(WinApi/C++)

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c++线程池

转载自:http://blog.csdn.net/pjchen/article/details/170606

这是2004年的东西,参考一下。C++没有大变化啊。

/*******************************************************************  Thread Pool For Win32 *  VC++ 6, BC++ 5.5(Free), GCC(Free)*  Update : 2004.6.9 llBird  wushaojian@21cn.comUse:1):void threadfunc(void *p){ //...} ThreadPool tp; for(i=0; i<100; i++)  tp.Call(threadfunc); ThreadPool tp(20);//20为初始线程池规模 tp.Call(threadfunc, lpPara); tp.AdjustSize(50);//增加50 tp.AdjustSize(-30);//减少302):class MyThreadJob : public ThreadJob //线程对象从ThreadJob扩展{public: virtual void DoJob(void *p)//自定义的虚函数 {  //.... }}; MyThreadJob mt[10]; ThreadPool tp; for(i=0; i<100 i++)  tp.Call(mt + i);//tp.Call(mt + i, para);*******************************************************************/#ifndef _ThreadPool_H_#define _ThreadPool_H_#pragma warning(disable: 4530)#pragma warning(disable: 4786)#include <cassert>#include <vector>#include <queue>#include <windows.h>class ThreadJob  //工作基类{public: //供线程池调用的虚函数 virtual void DoJob(void *pPara) = 0;};class ThreadPool{public: //dwNum 线程池规模 ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0)  {  InitializeCriticalSection(&_csThreadVector);  InitializeCriticalSection(&_csWorkQueue);  _EventComplete = CreateEvent(0, false, false, NULL);  _EventEnd = CreateEvent(0, true, false, NULL);  _SemaphoreCall = CreateSemaphore(0, 0,  0x7FFFFFFF, NULL);  _SemaphoreDel =  CreateSemaphore(0, 0,  0x7FFFFFFF, NULL);  assert(_SemaphoreCall != INVALID_HANDLE_VALUE);  assert(_EventComplete != INVALID_HANDLE_VALUE);  assert(_EventEnd != INVALID_HANDLE_VALUE);  assert(_SemaphoreDel != INVALID_HANDLE_VALUE);  AdjustSize(dwNum <= 0 ? 4 : dwNum); } ~ThreadPool() {  DeleteCriticalSection(&_csWorkQueue);  CloseHandle(_EventEnd);  CloseHandle(_EventComplete);  CloseHandle(_SemaphoreCall);  CloseHandle(_SemaphoreDel);    vector<ThreadItem*>::iterator iter;  for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++)  {   if(*iter)    delete *iter;  }  DeleteCriticalSection(&_csThreadVector); } //调整线程池规模 int AdjustSize(int iNum) {  if(iNum > 0)  {   ThreadItem *pNew;   EnterCriticalSection(&_csThreadVector);   for(int _i=0; _i<iNum; _i++)   {    _ThreadVector.push_back(pNew = new ThreadItem(this));     assert(pNew);    pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL);    assert(pNew->_Handle);   }   LeaveCriticalSection(&_csThreadVector);  }  else  {   iNum *= -1;   ReleaseSemaphore(_SemaphoreDel,  iNum > _lThreadNum ? _lThreadNum : iNum, NULL);  }  return (int)_lThreadNum; } //调用线程池 void Call(void (*pFunc)(void  *), void *pPara = NULL) {  assert(pFunc);  EnterCriticalSection(&_csWorkQueue);  _JobQueue.push(new JobItem(pFunc, pPara));  LeaveCriticalSection(&_csWorkQueue);  ReleaseSemaphore(_SemaphoreCall, 1, NULL); } //调用线程池 inline void Call(ThreadJob * p, void *pPara = NULL) {  Call(CallProc, new CallProcPara(p, pPara)); } //结束线程池, 并同步等待 bool EndAndWait(DWORD dwWaitTime = INFINITE) {  SetEvent(_EventEnd);  return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0; } //结束线程池 inline void End() {  SetEvent(_EventEnd); } inline DWORD Size() {  return (DWORD)_lThreadNum; } inline DWORD GetRunningSize() {  return (DWORD)_lRunningNum; } bool IsRunning() {  return _lRunningNum > 0; }protected: //工作线程 static DWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL) {  ThreadItem *pThread = static_cast<ThreadItem*>(lpParameter);  assert(pThread);  ThreadPool *pThreadPoolObj = pThread->_pThis;  assert(pThreadPoolObj);  InterlockedIncrement(&pThreadPoolObj->_lThreadNum);  HANDLE hWaitHandle[3];  hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall;  hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel;  hWaitHandle[2] = pThreadPoolObj->_EventEnd;  JobItem *pJob;  bool fHasJob;    for(;;)  {   DWORD wr = WaitForMultipleObjects(3, hWaitHandle, false, INFINITE);   //响应删除线程信号   if(wr == WAIT_OBJECT_0 + 1)      break;      //从队列里取得用户作业   EnterCriticalSection(&pThreadPoolObj->_csWorkQueue);   if(fHasJob = !pThreadPoolObj->_JobQueue.empty())   {    pJob = pThreadPoolObj->_JobQueue.front();    pThreadPoolObj->_JobQueue.pop();    assert(pJob);   }   LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);   //受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作)   if(wr == WAIT_OBJECT_0 + 2 && !fHasJob)      break;   if(fHasJob && pJob)   {    InterlockedIncrement(&pThreadPoolObj->_lRunningNum);    pThread->_dwLastBeginTime = GetTickCount();    pThread->_dwCount++;    pThread->_fIsRunning = true;    pJob->_pFunc(pJob->_pPara); //运行用户作业    delete pJob;     pThread->_fIsRunning = false;    InterlockedDecrement(&pThreadPoolObj->_lRunningNum);   }  }  //删除自身结构  EnterCriticalSection(&pThreadPoolObj->_csThreadVector);  pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread));  LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);  delete pThread;  InterlockedDecrement(&pThreadPoolObj->_lThreadNum);  if(!pThreadPoolObj->_lThreadNum)  //所有线程结束   SetEvent(pThreadPoolObj->_EventComplete);  return 0; } //调用用户对象虚函数 static void CallProc(void *pPara)  {  CallProcPara *cp = static_cast<CallProcPara *>(pPara);  assert(cp);  if(cp)  {   cp->_pObj->DoJob(cp->_pPara);   delete cp;  } } //用户对象结构 struct CallProcPara   {  ThreadJob* _pObj;//用户对象   void *_pPara;//用户参数  CallProcPara(ThreadJob* p, void *pPara) : _pObj(p), _pPara(pPara) { }; }; //用户函数结构 struct JobItem  {  void (*_pFunc)(void  *);//函数  void *_pPara; //参数  JobItem(void (*pFunc)(void  *) = NULL, void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { }; }; //线程池中的线程结构 struct ThreadItem {  HANDLE _Handle; //线程句柄  ThreadPool *_pThis;  //线程池的指针  DWORD _dwLastBeginTime; //最后一次运行开始时间  DWORD _dwCount; //运行次数  bool _fIsRunning;  ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { };  ~ThreadItem()  {   if(_Handle)   {    CloseHandle(_Handle);    _Handle = NULL;   }  } };  std::queue<JobItem *> _JobQueue;  //工作队列 std::vector<ThreadItem *>  _ThreadVector; //线程数据 CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作队列临界, 线程数据临界 HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//结束通知, 完成事件, 工作信号, 删除线程信号 long _lThreadNum, _lRunningNum; //线程数, 运行的线程数};#endif //_ThreadPool_H_


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