MinGW+Lua环境配置小结 .
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MinGW的安装比较简单了。我偷懒直接下了个自动安装程序,他会自己去下载最新的包,并解压到正确的位置。为了更方便的使用,还需要配置环境变量,google了一下,还挺多。要是每到一台机器都要这样配置的话,那不是很累。本着计算机能完成的工作绝不自己做的原则,我决定写个js脚本配置环境变量。最开始采用了修改注册表的方法,但是后来发现这种方式修改环境变量是不能立即生效的。又google了一下,改用WScript的shell对象来直接修改环境变量。
要配置的环境变量:
MINGW_PATH = “MinGW的主目录”
C_INCLUDE_PATH = "%MINGW_PATH%//include;%MINGW_PATH%//lib//gcc//mingw32//3.4.5//include ";
CPLUS_INCLUDE_PATH = "%MINGW_PATH%//include//c++//3.4.5;%MINGW_PATH%//include//c++//3.4.5//mingw32;%MINGW_PATH%
//include//c++//3.4.5//backward;%C_INCLUDE_PATH% ";
LIBRARY_PATH = "%MINGW_PATH%//lib;%MINGW_PATH%//lib//gcc//mingw32//3.4.5";
PATH = "%MINGW_PATH%//bin;%MINGW_PATH%//libexec//gcc//mingw32//3.4.5;";
写成js脚本,把这个脚本放到MinGW的主目录里,双击运行就可以了。
function GetCurrPath ()
{
fso = new ActiveXObject ("Scripting.FileSystemObject" );
currFolder =fso . GetFolder ("." );
return currFolder . path
}
//取得当前路径
MINGW_PATH =GetCurrPath ();
C_INCLUDE_PATH ="%MINGW_PATH%//include;%MINGW_PATH%//lib//gcc//mingw32//3.4.5//include " ;
CPLUS_INCLUDE_PATH = "%MINGW_PATH%//include//c++//3.4.5;%MINGW_PATH%//include//c++//3.4.5//mingw32;%MINGW_PATH%//include/
/c++//3.4.5//backward;%C_INCLUDE_PATH% " ;
LIBRARY_PATH ="%MINGW_PATH%//lib;%MINGW_PATH%//lib//gcc//mingw32//3.4.5" ;
PATH = "%MINGW_PATH%//bin;%MINGW_PATH%//libexec//gcc//mingw32//3.4.5;" ;
var WshShell = WScript . CreateObject ("WScript.Shell" );
var WshSysEnv = WshShell . Environment ("SYSTEM" );
WshSysEnv ("MINGW_PATH" )= MINGW_PATH ;
WshSysEnv ("C_INCLUDE_PATH" )= C_INCLUDE_PATH ;
WshSysEnv ("CPLUS_INCLUDE_PATH" )= CPLUS_INCLUDE_PATH ;
WshSysEnv ("LIBRARY_PATH" )= LIBRARY_PATH ;
PATH = PATH + WshSysEnv ("PATH" );
WshSysEnv ("PATH" )= PATH ;
WScript . Echo ("MinGW环境变量设置完成!" );
接下来是Lua环境,下载Lua的bin和lib以后,做成下面的目录结构:
Lua
│
├─bin
│ bin2c.exe
│ lua.exe
│ lua5.1.dll
│ lua51.dll
│ luac.exe
│ wlua.exe
│
├─include
│ lauxlib.h
│ lua.h
│ lua.hpp
│ luaconf.h
│ lualib.h
│
└─lib
lua5.1.lib
lua51.lib
然后仍然是js脚本配置环境变量:
function GetCurrPath ()
{
fso = new ActiveXObject ("Scripting.FileSystemObject" );
currFolder =fso . GetFolder ("." );
return currFolder . path
}
//取得当前路径
LUA_HOME = GetCurrPath ();
LUA_BIN = "%LUA_HOME%//bin;" ;
LUA_INCLUDE ="%LUA_HOME%//include;" ;
LUA_LIB = "%LUA_HOME%//lib;" ;
var WshShell = WScript . CreateObject ("WScript.Shell" );
var WshSysEnv = WshShell . Environment ("SYSTEM" );
WshSysEnv ("LUA_HOME" )= LUA_HOME ;
//bin加入path
WshSysEnv ("PATH" )= LUA_BIN + WshSysEnv ("PATH" );
//include加入MinGW
WshSysEnv ("C_INCLUDE_PATH" )= LUA_INCLUDE+ WshSysEnv ("C_INCLUDE_PATH" );
//lib加入MinGW
WshSysEnv ("LIBRARY_PATH" )= LUA_LIB + WshSysEnv ("LIBRARY_PATH" );
WScript . Echo ("LUA环境变量设置完成!" );
有时候设置好了却不生效,重启一下就好了。先写个Hello World测试一下。
#include <lua.hpp>
#include <iostream>
using namespace std ;
int main ()
{
lua_State *L = lua_open ();
lua_cpcall (L, luaopen_base, 0 );
if (luaL_loadfile (L, "test.lua" ) ||lua_pcall (L, 0 , 0 ,0 ))
cout <<lua_tostring (L, - 1 )<< endl ;
lua_close (L );
system ("pause" );
return 0 ;
}
test.lua:
print ("Hello World!" )
makefile:
all : main.exe
#all:rebuild
main.exe
main.exe : main.o
g++ -o $@$^ -llua5.1
main.o : main.cpp
g++ -c main.cpp
clear :
-del *.exe *.o
rebuild : clear main.exe
直接make,编译、连接、运行一次搞定。
g++ -c main.cpp
g++ -o main.exe main.o -llua5.1
main.exe
Hello World!
请按任意键继续. . .
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