Android系统中的屏幕状态切换以及亮度设置

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Android系统的状态包括wake、earlysuspend以及suspend状态,其使用锁和定时器来进行状态的切换。
而在wake状态,屏幕首先是调至设定的亮度,如果没有其他动作,当经过一段时间后屏幕会变暗,再经过一段时间屏幕会关闭,于是屏幕的状态也包括3种:bright、dim、off。
在Android应用框架层中的PowerManagerService.java(framework/base/services/java/com/android/server/)中实现了上述屏幕状态的切换。下面对PowerManagerService.java如何切换屏幕状态进行分析。

在PowerManagerService的初始化函数init中,会进行必要参数的初始化,包括LightsService,BatteryService,Thread等等,然后会使用forceUserActivityLocked点亮屏幕。
void init(Context context, LightsService lights, IActivityManager activity,            BatteryService battery) {    mLightsService = lights;  // LightsService mLightsService    mContext = context;    mActivityService = activity;    mBatteryStats = BatteryStatsService.getService();    mBatteryService = battery;    mLcdLight = lights.getLight(LightsService.LIGHT_ID_BACKLIGHT);  // LightsService.Light mLcdLight    mButtonLight = lights.getLight(LightsService.LIGHT_ID_BUTTONS);    mKeyboardLight = lights.getLight(LightsService.LIGHT_ID_KEYBOARD);    mAttentionLight = lights.getLight(LightsService.LIGHT_ID_ATTENTION);    ......    synchronized (mLocks) {        updateNativePowerStateLocked();        forceUserActivityLocked(); // 强制点亮屏幕        mInitialized = true;    }}

在forceUserActivityLocked中主要是使用userActivity点亮屏幕
private void forceUserActivityLocked() {    if (isScreenTurningOffLocked()) {        // cancel animation so userActivity will succeed        mScreenBrightness.animating = false;    }    boolean savedActivityAllowed = mUserActivityAllowed;    mUserActivityAllowed = true;    userActivity(SystemClock.uptimeMillis(), false);  // 使用userActivity点亮屏幕    mUserActivityAllowed = savedActivityAllowed;}public void userActivity(long time, boolean noChangeLights) {    ......    userActivity(time, -1, noChangeLights, OTHER_EVENT, false);}

在userActivity方法中会收集所有锁的状态(mLocks存储了所有申请的锁),然后通过setPowerState方法来设置系统的状态,最后通过setTimeoutLocked来开启定时器
private void userActivity(long time, long timeoutOverride, boolean noChangeLights,        int eventType, boolean force) {    ......    if (!mAutoBrightnessButtonKeyboard) {        // Turn on button (and keyboard) backlights on any event, so that they        // don't suddenly disappear when the lock screen is unlocked (OTHER_EVENT),        // and so capacitive buttons can be found on devices where they lack        // identifying surface features.        mUserState = (mKeyboardVisible ? ALL_BRIGHT : SCREEN_BUTTON_BRIGHT);    } else {        // don't clear button/keyboard backlights when the screen is touched.        mUserState |= SCREEN_BRIGHT;    }    mWakeLockState = mLocks.reactivateScreenLocksLocked();    setPowerState(mUserState | mWakeLockState, noChangeLights, WindowManagerPolicy.OFF_BECAUSE_OF_USER);    setTimeoutLocked(time, timeoutOverride, SCREEN_BRIGHT);    ......}

setPowerState方法会根据输入的状态调用setScreenStateLocked方法来设置系统状态
private void setPowerState(int newState, boolean noChangeLights, int reason){    ......    boolean oldScreenOn = (mPowerState & SCREEN_ON_BIT) != 0; // 记录系统当前屏幕状态    boolean newScreenOn = (newState & SCREEN_ON_BIT) != 0; // 记录新的屏幕状态    final boolean stateChanged = mPowerState != newState; // 记录状态是否改变    if (oldScreenOn != newScreenOn) { // 新的屏幕状态和当前屏幕状态不一致时if (newScreenOn) { // 新状态是开启屏幕   boolean reallyTurnScreenOn = true;   if (mPreventScreenOn) {                reallyTurnScreenOn = false; // 如果屏幕开启被阻止,则设置reallyTurnScreenOn为false            }   if (reallyTurnScreenOn) {                err = setScreenStateLocked(true); // 使用setScreenStateLocked唤醒系统......            } else {                setScreenStateLocked(false); // 使系统睡眠                // But continue as if we really did turn the screen on...                err = 0;            }   if (err == 0) {            sendNotificationLocked(true, -1);            if (stateChanged) {                updateLightsLocked(newState, 0);            }            mPowerState |= SCREEN_ON_BIT;} else { // 如果新状态是关闭屏幕,则使用screenOffFinishedAnimatingLocked方法使系统睡眠   if (stateChanged) {                updateLightsLocked(newState, 0);            }   ......   if (!mScreenBrightness.animating) {                err = screenOffFinishedAnimatingLocked(reason); // 该方法也是调用setScreenStateLocked方法睡眠系统            } else {                err = 0;                mLastTouchDown = 0;            }}    } else if (stateChanged) {        // Screen on/off didn't change, but lights may have.        updateLightsLocked(newState, 0);    }    ......}

在setScreenStateLocked方法中会使用Power.setScreenState方法调用jni层中的函数,最终会传递至内核层,在内核层中执行相应的睡眠系统或唤醒系统
private int setScreenStateLocked(boolean on) {    ......    int err = Power.setScreenState(on);    ......}

而setScreenStateLocked方法中,函数updateLightsLocked用来更新lights,后面将进行分析。

以上一小段介绍了userActivity唤醒系统的简单流程,而在PowerManagerService的初始化函数中,不仅会通过userActivity中的setPowerState来唤醒系统,同时也会使用userActivity中的setTimeoutLocked来开启一个定时器,用于切换屏幕的状态
private void setTimeoutLocked(long now, final long originalTimeoutOverride, int nextState) {    long timeoutOverride = originalTimeoutOverride;    ......    long when = 0;    if (timeoutOverride <= 0) { // 时间设置<=0时,此时系统会使用缺省的定时时间开启计时器        switch (nextState)        {            case SCREEN_BRIGHT: // 新状态是BRIGHT,则when加上mKeylightDelay                when = now + mKeylightDelay;                break;            case SCREEN_DIM: // 新状态是DIM,则when加上mDimDelay            if (mDimDelay >= 0) {                when = now + mDimDelay;                break;            }            case SCREEN_OFF: // 新状态是OFF,则when加上mScreenOffDelay                synchronized (mLocks) {                    when = now + mScreenOffDelay;                }                break;            default:                when = now;                break;        }    } else { // 如果定时时间设定,即为timeoutOverride        override: {            if (timeoutOverride <= mScreenOffDelay) {                when = now + timeoutOverride;                nextState = SCREEN_OFF;                break override;            }            timeoutOverride -= mScreenOffDelay;   if (mDimDelay >= 0) {                if (timeoutOverride <= mDimDelay) {                    when = now + timeoutOverride;                    nextState = SCREEN_DIM;                    break override;                }                timeoutOverride -= mDimDelay;            }   when = now + timeoutOverride;            nextState = SCREEN_BRIGHT;        }    }    mHandler.removeCallbacks(mTimeoutTask); // 移除旧的mTimeoutTask时间    mTimeoutTask.nextState = nextState; // 赋值状态    mTimeoutTask.remainingTimeoutOverride = timeoutOverride > 0                    ? (originalTimeoutOverride - timeoutOverride)                    : -1;    mHandler.postAtTime(mTimeoutTask, when); // 重新启动定时器,在when时间后执行mTimeoutTask任务    mNextTimeout = when;}

在PowerManagerService的初始化函数中最终会通过setTimeoutLocked来启动定时器,当定时器到时间后就会执行mTimeoutTask任务,下面可以看看mTimeoutTask任务的定义:
TimeoutTask mTimeoutTask = new TimeoutTask();
mTimeoutTask定义为类型是TimeoutTask的对象,TimeoutTask如下所示:
private class TimeoutTask implements Runnable{    int nextState; // access should be synchronized on mLocks    long remainingTimeoutOverride;    public void run()    {        synchronized (mLocks) {            if (nextState == -1) {                return;            }            mUserState = this.nextState;            setPowerState(this.nextState | mWakeLockState); // 调用setPowerState来睡眠或唤醒系统            long now = SystemClock.uptimeMillis();            switch (this.nextState) // 更新定时器            {                case SCREEN_BRIGHT: // 如果状态是BRIGHT,则更新定时器,是定时器在到期后执行SCREEN_DIM操作                    if (mDimDelay >= 0) {                        setTimeoutLocked(now, remainingTimeoutOverride, SCREEN_DIM);                        break;                    }                case SCREEN_DIM: // 如果状态是DIM,则更新定时器,是定时器在到期后执行SCREEN_OFF操作                    setTimeoutLocked(now, remainingTimeoutOverride, SCREEN_OFF);                    break;            }        }    }}

于是在PowerManagerService中通过定时器来切换屏幕的状态,同时也会调用setPowerState方法来睡眠或唤醒系统,而具体的屏幕亮度是如何实现的呢?
在setPowerState中使用了updateLightsLocked来更新屏幕的状态。
private void updateLightsLocked(int newState, int forceState) {    final int oldState = mPowerState; // 将当前系统状态赋值于oldState    ......    final int realDifference = (newState ^ oldState); // 判断新状态和旧状态的不同之处    final int difference = realDifference | forceState;    if (difference == 0) {        return;    }    int offMask = 0;    int dimMask = 0;    int onMask = 0;    int preferredBrightness = getPreferredBrightness(); // 获取缺省的亮度值    if ((difference & KEYBOARD_BRIGHT_BIT) != 0) { // 如果是键盘亮度不同,则更新offMask和onMask        if ((newState & KEYBOARD_BRIGHT_BIT) == 0) {            offMask |= KEYBOARD_BRIGHT_BIT;        } else {            onMask |= KEYBOARD_BRIGHT_BIT;        }    }    if ((difference & BUTTON_BRIGHT_BIT) != 0) { // 如果是按键亮度不同,则更新offMask和onMask        if ((newState & BUTTON_BRIGHT_BIT) == 0) {            offMask |= BUTTON_BRIGHT_BIT;        } else {            onMask |= BUTTON_BRIGHT_BIT;        }    }    if ((difference & (SCREEN_ON_BIT | SCREEN_BRIGHT_BIT)) != 0) { // 如果是屏幕开启或点亮状态位不同int nominalCurrentValue = -1; // 当前亮度if ((realDifference & (SCREEN_ON_BIT | SCREEN_BRIGHT_BIT)) != 0) {            switch (oldState & (SCREEN_BRIGHT_BIT|SCREEN_ON_BIT)) { // 判断旧的状态                case SCREEN_BRIGHT_BIT | SCREEN_ON_BIT: // 如果旧状态是开启并点亮屏幕                    nominalCurrentValue = preferredBrightness; // 则将preferredBrightness赋给nominalCurrentValue                    break;                case SCREEN_ON_BIT: // 如果旧状态仅仅是开启屏幕                    nominalCurrentValue = mScreenDim;                    break;                case 0: // 如果旧状态是关闭屏幕                    nominalCurrentValue = Power.BRIGHTNESS_OFF;                    break;                case SCREEN_BRIGHT_BIT:                default:                    // not possible                    nominalCurrentValue = (int)mScreenBrightness.curValue;                    break;            }        }int brightness = preferredBrightness;        int steps = ANIM_STEPS;        if ((newState & SCREEN_BRIGHT_BIT) == 0) { // 如果新状态不是点亮屏幕,即变暗屏幕或关闭屏幕   // 此时会使用动画操作渐渐的使屏幕变暗或关闭,这里计算step            // dim or turn off backlight, depending on if the screen is on            // the scale is because the brightness ramp isn't linear and this biases            // it so the later parts take longer.            final float scale = 1.5f;            float ratio = (((float)mScreenDim)/preferredBrightness);            if (ratio > 1.0f) ratio = 1.0f;            if ((newState & SCREEN_ON_BIT) == 0) {                if ((oldState & SCREEN_BRIGHT_BIT) != 0) {                    // was bright                    steps = ANIM_STEPS;                } else {                    // was dim                    steps = (int)(ANIM_STEPS*ratio*scale);                }                brightness = Power.BRIGHTNESS_OFF; // 如果新状态是关闭屏幕,则赋值brightness为Power.BRIGHTNESS_OFF            } else {                               // brightness为新状态的亮度                if ((oldState & SCREEN_ON_BIT) != 0) {                    // was bright                    steps = (int)(ANIM_STEPS*(1.0f-ratio)*scale);                } else {                    // was dim                    steps = (int)(ANIM_STEPS*ratio);                }                if (mStayOnConditions != 0 && mBatteryService.isPowered(mStayOnConditions)) {                    // If the "stay on while plugged in" option is                    // turned on, then the screen will often not                    // automatically turn off while plugged in.  To                    // still have a sense of when it is inactive, we                    // will then count going dim as turning off.                    mScreenOffTime = SystemClock.elapsedRealtime();                    mAlwaysOnAndDimmed = true;                }                brightness = mScreenDim; // 如果新状态是变暗屏幕,则赋值brightness为mScreenDim            }        }if (!mSkippedScreenOn) {            mScreenBrightness.setTargetLocked(brightness, steps,                    INITIAL_SCREEN_BRIGHTNESS, nominalCurrentValue); // 设置屏幕的亮度        }    }    // 以下根据bit位的不同调用setLightBrightness来设置亮度,包括屏幕、键盘和按键    if (offMask != 0) {        setLightBrightness(offMask, Power.BRIGHTNESS_OFF);    }    if (dimMask != 0) {        int brightness = mScreenBrightnessDim;        if ((newState & BATTERY_LOW_BIT) != 0 &&                brightness > Power.BRIGHTNESS_LOW_BATTERY) {            brightness = Power.BRIGHTNESS_LOW_BATTERY;        }        setLightBrightness(dimMask, brightness);    }    if (onMask != 0) {        int brightness = getPreferredBrightness();        if ((newState & BATTERY_LOW_BIT) != 0 &&                brightness > Power.BRIGHTNESS_LOW_BATTERY) {            brightness = Power.BRIGHTNESS_LOW_BATTERY;        }        setLightBrightness(onMask, brightness);    }}

在updateLightsLocked方法中使用了mScreenBrightness.setTargetLocked方法来设置屏幕的亮度,而mScreenBrightness是类型为BrightnessState的对象,以下是其定义:
private final BrightnessState mScreenBrightness = new BrightnessState(SCREEN_BRIGHT_BIT);
此类是通过逐渐减少step值的亮度来是的屏幕到达最终的亮度,下面分析setTargetLocked方法
void setTargetLocked(int target, int stepsToTarget, int initialValue,        int nominalCurrentValue) {    if (!initialized) { // 如果正在进行且目标亮度相同则返回        initialized = true;        curValue = (float)initialValue;    } else if (targetValue == target) {        return;    }    targetValue = target;    delta = (targetValue -            (nominalCurrentValue >= 0 ? nominalCurrentValue : curValue))            / stepsToTarget; // 计算delta值    animating = true;    mScreenOffHandler.removeCallbacks(this); // 移除旧的事件    mScreenOffHandler.post(this); // 开始新的事件}

其中mScreenOffHandler移除或开始的事件即为mScreenBrightness本身,此时会执行BrightnessState类中的run方法。
public void run() {    synchronized (mLocks) {        final boolean turningOn = animating && (int)curValue == Power.BRIGHTNESS_OFF; // 是否是打开屏幕        final boolean turningOff = animating && targetValue == Power.BRIGHTNESS_OFF; // 是否是关闭屏幕        // Check for the electron beam for fully on/off transitions.        // Otherwise, allow it to fade the brightness as normal.        final boolean electrifying =                ((mElectronBeamAnimationOff && turningOff) ||                 (mElectronBeamAnimationOn && turningOn));        if (!electrifying && (mAnimateScreenLights || !turningOff)) {             long now = SystemClock.uptimeMillis();            boolean more = mScreenBrightness.stepLocked(); // 使用stepLocked逐渐调至目标亮度            if (more) {                mScreenOffHandler.postAtTime(this, now+(1000/60));            }         } else {            // It's pretty scary to hold mLocks for this long, and we should            // redesign this, but it works for now.            if (turningOff) {                if (electrifying) {                    nativeStartSurfaceFlingerOffAnimation(                            mScreenOffReason == WindowManagerPolicy.OFF_BECAUSE_OF_PROX_SENSOR                            ? 0 : mAnimationSetting);                }                mScreenBrightness.jumpToTargetLocked(); // 直接变成目标亮度            } else if (turningOn) {                if (electrifying) {                    int delay=mContext.getResources().getInteger(com.android.internal.R.integer.config_screenOnAnimation);                    if(delay>0) {                        startElectronBeamDelayed(new Runnable() {                            @Override                            public void run() {                                startElectronBeamOnAnimation();                                synchronized(mElectronBeamOnHandler) {                                    mElectronBeamOnHandler.notifyAll();                                }                            }                        },delay);                    } else {                        startElectronBeamOnAnimation();                    }                } else {                    mScreenBrightness.jumpToTargetLocked(); // 直接变成目标亮度                }            }        }    }}

在run方法中,不论是逐渐调制目标亮度stepLocked,或者直接变成目标亮度jumpToTargetLocked,都会调用到setLightBrightness方法用于改变亮度,下面来分析setLightBrightness方法。
private void setLightBrightness(int mask, int value) {    int brightnessMode = (mAutoBrightessEnabled                        ? LightsService.BRIGHTNESS_MODE_SENSOR                        : LightsService.BRIGHTNESS_MODE_USER);    if ((mask & SCREEN_BRIGHT_BIT) != 0) { // 如果是屏幕亮度,则使用mLcdLight.setBrightness        mLcdLight.setBrightness(value, brightnessMode);        mLastLcdValue = value;    }    if ((mask & BUTTON_BRIGHT_BIT) != 0) { // 如果是按键亮度,则使用mButtonLight.setBrightness        // Use sensor-determined brightness values when the button (or keyboard)        // light is on, since users may want to specify a custom brightness setting        // that disables the button (or keyboard) backlight entirely in low-ambient        // light situations.        mButtonLight.setBrightness(mLightSensorButtonBrightness >= 0 && value > 0 ?                                   mLightSensorButtonBrightness : value);    }    if ((mask & KEYBOARD_BRIGHT_BIT) != 0) { // 如果是键盘亮度,则使用mKeyboardLight.setBrightness        mKeyboardLight.setBrightness(mLightSensorKeyboardBrightness >= 0 && value > 0 ?                                         mLightSensorKeyboardBrightness : value);    }}

在setLightBrightness方法中会根据mask的值来相应的改变屏幕、键盘和按键的亮度,屏幕的亮度主要使用mLcdLight.setBrightness方法,其中mLcdLight是类型为LightsService.Light的对象,在PowerManagerService的初始化函数中进行了赋值:
mLcdLight = lights.getLight(LightsService.LIGHT_ID_BACKLIGHT);
LightsService.Light类型定义在framework/base/services/java/com/android/server/LightsService.java中,下面来分析其setBrightness方法:
public void setBrightness(int brightness, int brightnessMode) {    synchronized (this) {        int color = brightness & 0x000000ff;        color = 0xff000000 | (color << 16) | (color << 8) | color;        setLightLocked(color, LIGHT_FLASH_NONE, 0, 0, brightnessMode);    }}

在setBrightness方法中,主要是将亮度值扩展成32bit的color值来提供给setLightLocked处理。
private void setLightLocked(int color, int mode, int onMS, int offMS, int brightnessMode) {    if (color != mColor || mode != mMode || onMS != mOnMS || offMS != mOffMS) {        mColor = color;        mMode = mode;        mOnMS = onMS;        mOffMS = offMS;        setLight_native(mNativePointer, mId, color, mode, onMS, offMS, brightnessMode);    }}

setLightLocked会调用setLight_native来将亮度值传递至jni层,setLight_native在文件framework/base/services/jni/com_android_server_LightsService.cpp中实现。
static void setLight_native(JNIEnv *env, jobject clazz, int ptr,        int light, int colorARGB, int flashMode, int onMS, int offMS, int brightnessMode){    Devices* devices = (Devices*)ptr;    light_state_t state;    if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) {        return ;    }    memset(&state, 0, sizeof(light_state_t));    state.color = colorARGB;    state.flashMode = flashMode;    state.flashOnMS = onMS;    state.flashOffMS = offMS;    state.brightnessMode = brightnessMode;    devices->lights[light]->set_light(devices->lights[light], &state);}

而setLight_native方法使用devices->lights[light]->set_light来设定亮度值。在com_android_server_LightsService.cpp的初始化函数中,会对devices进行初始化,如下所示:
static jint init_native(JNIEnv *env, jobject clazz){    int err;    hw_module_t* module;    Devices* devices;        devices = (Devices*)malloc(sizeof(Devices));    err = hw_get_module(LIGHTS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);    if (err == 0) {        devices->lights[LIGHT_INDEX_BACKLIGHT]                = get_device(module, LIGHT_ID_BACKLIGHT);        devices->lights[LIGHT_INDEX_KEYBOARD]                = get_device(module, LIGHT_ID_KEYBOARD);        devices->lights[LIGHT_INDEX_BUTTONS]                = get_device(module, LIGHT_ID_BUTTONS);        devices->lights[LIGHT_INDEX_BATTERY]                = get_device(module, LIGHT_ID_BATTERY);        devices->lights[LIGHT_INDEX_NOTIFICATIONS]                = get_device(module, LIGHT_ID_NOTIFICATIONS);        devices->lights[LIGHT_INDEX_ATTENTION]                = get_device(module, LIGHT_ID_ATTENTION);        devices->lights[LIGHT_INDEX_BLUETOOTH]                = get_device(module, LIGHT_ID_BLUETOOTH);        devices->lights[LIGHT_INDEX_WIFI]                = get_device(module, LIGHT_ID_WIFI);    } else {        memset(devices, 0, sizeof(Devices));    }    return (jint)devices;}static light_device_t* get_device(hw_module_t* module, char const* name){    int err;    hw_device_t* device;    err = module->methods->open(module, name, &device);    if (err == 0) {        return (light_device_t*)device;    } else {        return NULL;    }}

该方法使用hw_get_module来获取动态库模块,其中LIGHTS_HARDWARE_MODULE_ID在/hardware/libhardware/include/hardware/lights.h中声明:
#define LIGHTS_HARDWARE_MODULE_ID "lights"
所以在硬件抽象层,如果要编写lights的模块供上层使用,需要将自身命名为lights的模块,下面以hardware/msm7k/liblights/lights.c为例,在其中就声明了“lights”模块
const struct hw_module_t HAL_MODULE_INFO_SYM = {    .tag = HARDWARE_MODULE_TAG,    .version_major = 1,    .version_minor = 0,    .id = LIGHTS_HARDWARE_MODULE_ID,    .name = "QCT MSM7K lights Module",    .author = "Google, Inc.",    .methods = &lights_module_methods,};

然后在com_android_server_LightsService.cpp的初始化函数中使用get_device来打开相应的设备,其调用了module->methods->open的方法,而在hardware/msm7k/liblights/lights.c也定义了回调函数:
static struct hw_module_methods_t lights_module_methods = {    .open =  open_lights,};static int open_lights(const struct hw_module_t* module, char const* name,        struct hw_device_t** device){    int (*set_light)(struct light_device_t* dev,            struct light_state_t const* state);    if (0 == strcmp(LIGHT_ID_BACKLIGHT, name)) {        set_light = set_light_backlight;    }    else if (0 == strcmp(LIGHT_ID_KEYBOARD, name)) {        set_light = set_light_keyboard;    }    else if (0 == strcmp(LIGHT_ID_BUTTONS, name)) {        set_light = set_light_buttons;    }    else if (0 == strcmp(LIGHT_ID_BATTERY, name)) {        set_light = set_light_battery;    }    else if (0 == strcmp(LIGHT_ID_NOTIFICATIONS, name)) {        set_light = set_light_notifications;    }    else if (0 == strcmp(LIGHT_ID_ATTENTION, name)) {        set_light = set_light_attention;    }    else {        return -EINVAL;    }    pthread_once(&g_init, init_globals);    struct light_device_t *dev = malloc(sizeof(struct light_device_t));    memset(dev, 0, sizeof(*dev));    dev->common.tag = HARDWARE_DEVICE_TAG;    dev->common.version = 0;    dev->common.module = (struct hw_module_t*)module;    dev->common.close = (int (*)(struct hw_device_t*))close_lights;    dev->set_light = set_light;    *device = (struct hw_device_t*)dev;    return 0;}

在open_lights方法中也映射了set_light方法,于是在com_android_server_LightsService.cpp的devices->lights[light]->set_light最终会调用hardware/msm7k/liblights/lights.c中set_light所映射的方法,set_light_backlight就是设置屏幕亮度的方法。
static int set_light_backlight(struct light_device_t* dev,        struct light_state_t const* state){    int err = 0;    int brightness = rgb_to_brightness(state);    pthread_mutex_lock(&g_lock);    g_backlight = brightness;    err = write_int(LCD_FILE, brightness);    if (g_haveTrackballLight) {        handle_trackball_light_locked(dev);    }    pthread_mutex_unlock(&g_lock);    return err;}

其中char const*const LCD_FILE = "/sys/class/leds/lcd-backlight/brightness";
该方法会使用write_int函数将亮度写入至路径为LCD_FILE的文件中,即传递至内核层。

用户空间
//////////////////////////////////////////////////////////////////////////////////////////
内核空间

在内核空间中的kernel/drivers/leds/led-class.c模块初始化函数中,使用了class_create创建了“leds”类目录,同时在这个模块中给出了led_classdev_register用于注册led设备,除此之外,还给出了这个class下的相关属性:
// 模块初始化函数static int __init leds_init(void){    leds_class = class_create(THIS_MODULE, "leds");    if (IS_ERR(leds_class))return PTR_ERR(leds_class);    leds_class->suspend = led_suspend;    leds_class->resume = led_resume;    leds_class->dev_attrs = led_class_attrs;    return 0;}// led设备注册函数int led_classdev_register(struct device *parent, struct led_classdev *led_cdev){    led_cdev->dev = device_create(leds_class, parent, 0, led_cdev,          "%s", led_cdev->name);    if (IS_ERR(led_cdev->dev))return PTR_ERR(led_cdev->dev);#ifdef CONFIG_LEDS_TRIGGERS    init_rwsem(&led_cdev->trigger_lock);#endif    /* add to the list of leds */    down_write(&leds_list_lock);    list_add_tail(&led_cdev->node, &leds_list);    up_write(&leds_list_lock);    if (!led_cdev->max_brightness)led_cdev->max_brightness = LED_FULL;    led_update_brightness(led_cdev);    init_timer(&led_cdev->blink_timer);    led_cdev->blink_timer.function = led_timer_function;    led_cdev->blink_timer.data = (unsigned long)led_cdev;#ifdef CONFIG_LEDS_TRIGGERS    led_trigger_set_default(led_cdev);#endif    printk(KERN_DEBUG "Registered led device: %s\n",led_cdev->name);    return 0;}EXPORT_SYMBOL_GPL(led_classdev_register);// led属性static struct device_attribute led_class_attrs[] = {__ATTR(brightness, 0644, led_brightness_show, led_brightness_store), __ATTR(max_brightness, 0444, led_max_brightness_show, NULL),#ifdef CONFIG_LEDS_TRIGGERS__ATTR(trigger, 0644, led_trigger_show, led_trigger_store),#endif__ATTR_NULL,};

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leds-lm3530.c模块为例子(有regulator)
在kernel/drivers/leds/leds-lm3530.c模块中,声明了名称为“lcd-backlight”的led设备,
并使用了led_classdev_register将其注册进入led class中。
drvdata->mode = pdata->mode;drvdata->client = client;drvdata->pdata = pdata;drvdata->brightness = LED_OFF;drvdata->enable = false;drvdata->led_dev.name = LM3530_LED_DEV; // #define LM3530_LED_DEV "lcd-backlight"drvdata->led_dev.brightness_set = lm3530_brightness_set;i2c_set_clientdata(client, drvdata);drvdata->regulator = regulator_get(&client->dev, "vin");err = led_classdev_register(&client->dev, &drvdata->led_dev);

于是就会产生/sys/class/leds/lcd-backlight/brightness的目录,所以上层使用write_int(LCD_FILE, brightness)向内核写入亮度值会调用kernel/drivers/leds/led-class.c模块中的led_brightness_store方法。
static ssize_t led_brightness_store(struct device *dev,struct device_attribute *attr, const char *buf, size_t size){    struct led_classdev *led_cdev = dev_get_drvdata(dev); // 此处的led_cdev就是kernel/drivers/staging/msm/msm_fb.c中注册的backlight_led    ssize_t ret = -EINVAL;    char *after;    unsigned long state = simple_strtoul(buf, &after, 10);    size_t count = after - buf;    if (isspace(*after))count++;    if (count == size) {ret = count;if (state == LED_OFF)   led_trigger_remove(led_cdev);led_set_brightness(led_cdev, state); // 设置屏幕亮度    }    return ret;}

该方法调用led_set_brightness设置屏幕亮度,其在kernel/drivers/leds/leds.h中
static inline void led_set_brightness(struct led_classdev *led_cdev,enum led_brightness value){    if (value > led_cdev->max_brightness)value = led_cdev->max_brightness;    led_cdev->brightness = value;    if (!(led_cdev->flags & LED_SUSPENDED))        led_cdev->brightness_set(led_cdev, value); // 此处的led_cdev就是kernel/drivers/staging/msm/msm_fb.c中注册的backlight_led}

于是就调用了kernel/drivers/leds/leds-lm3530.c模块中的回调函数brightness_set,即lm3530_brightness_set函数
static void lm3530_brightness_set(struct led_classdev *led_cdev,    enum led_brightness brt_val){    int err;    struct lm3530_data *drvdata = container_of(led_cdev, struct lm3530_data, led_dev);    switch (drvdata->mode) {    case LM3530_BL_MODE_MANUAL:        if (!drvdata->enable) {   err = lm3530_init_registers(drvdata); // 如果没有使能则会先使能,在这个方法中会调用regulator_enable来开启regulator输出   if (err) {       dev_err(&drvdata->client->dev, "Register Init failed: %d\n", err);       break;   }        }        /* set the brightness in brightness control register*/        err = i2c_smbus_write_byte_data(drvdata->client,       LM3530_BRT_CTRL_REG, brt_val / 2); // 设置亮度        if (err)   dev_err(&drvdata->client->dev, "Unable to set brightness: %d\n", err);        else   drvdata->brightness = brt_val / 2;        if (brt_val == 0) {   err = regulator_disable(drvdata->regulator); // 如果设置亮光为0,则会调用regulator_disable来关闭regulator输出   if (err)       dev_err(&drvdata->client->dev, "Disable regulator failed\n");   drvdata->enable = false;}break;    case LM3530_BL_MODE_ALS:break;    case LM3530_BL_MODE_PWM:break;    default:break;    }}

lm3530_brightness_set方法在打开屏幕时会使用regulator_enable开启电源管理芯片的regulator输出,在关闭屏幕时会调用regulator_disable关闭电源管理芯片的regulator输出,在调整屏幕亮度时使用i2c_smbus_write_byte_data向寄存器中写入数值来调整亮度。

///////////////////////////////////////////////////////////
msm_fb.c模块为例子(无regulator)
在kernel/drivers/staging/msm/msm_fb.c模块中,声明了名称为“lcd-backlight”的led设备,并使用了led_classdev_register将其注册进入led class中。
static struct led_classdev backlight_led = {.name = "lcd-backlight",.brightness = MAX_BACKLIGHT_BRIGHTNESS,.brightness_set= msm_fb_set_bl_brightness,};
于是就会产生/sys/class/leds/lcd-backlight/brightness的目录,所以上层使用write_int(LCD_FILE, brightness)向内核写入亮度值会调用kernel/drivers/leds/led-class.c模块中的led_brightness_store方法。
static ssize_t led_brightness_store(struct device *dev,struct device_attribute *attr, const char *buf, size_t size){    struct led_classdev *led_cdev = dev_get_drvdata(dev); // 此处的led_cdev就是kernel/drivers/staging/msm/msm_fb.c中注册的backlight_led    ssize_t ret = -EINVAL;    char *after;    unsigned long state = simple_strtoul(buf, &after, 10);    size_t count = after - buf;    if (isspace(*after))count++;    if (count == size) {ret = count;if (state == LED_OFF)   led_trigger_remove(led_cdev);led_set_brightness(led_cdev, state); // 设置屏幕亮度    }    return ret;}

该方法调用led_set_brightness设置屏幕亮度,其在kernel/drivers/leds/leds.h中
static inline void led_set_brightness(struct led_classdev *led_cdev,enum led_brightness value){    if (value > led_cdev->max_brightness)value = led_cdev->max_brightness;    led_cdev->brightness = value;    if (!(led_cdev->flags & LED_SUSPENDED))        led_cdev->brightness_set(led_cdev, value); // 此处的led_cdev就是kernel/drivers/staging/msm/msm_fb.c中注册的backlight_led}

于是就调用了kernel/drivers/staging/msm/msm_fb.c模块中的回调函数brightness_set,即msm_fb_set_bl_brightness函数
static void msm_fb_set_bl_brightness(struct led_classdev *led_cdev,enum led_brightness value){    struct msm_fb_data_type *mfd = dev_get_drvdata(led_cdev->dev->parent);    int bl_lvl;    if (value > MAX_BACKLIGHT_BRIGHTNESS)value = MAX_BACKLIGHT_BRIGHTNESS;    /* This maps android backlight level 0 to 255 into       driver backlight level 0 to bl_max with rounding */    bl_lvl = (2 * value * mfd->panel_info.bl_max + MAX_BACKLIGHT_BRIGHTNESS)   /(2 * MAX_BACKLIGHT_BRIGHTNESS);    if (!bl_lvl && value)        bl_lvl = 1;    msm_fb_set_backlight(mfd, bl_lvl, 1);}

在msm_fb_set_bl_brightness函数中将亮度从0-255映射成0-bl_max,然后使用msm_fb_set_backlight设置屏幕亮度
void msm_fb_set_backlight(struct msm_fb_data_type *mfd, __u32 bkl_lvl, u32 save){    struct msm_fb_panel_data *pdata;    pdata = (struct msm_fb_panel_data *)mfd->pdev->dev.platform_data;    if ((pdata) && (pdata->set_backlight)) {down(&mfd->sem);if ((bkl_lvl != mfd->bl_level) || (!save)) {   u32 old_lvl;   old_lvl = mfd->bl_level;   mfd->bl_level = bkl_lvl;   pdata->set_backlight(mfd);   if (!save)mfd->bl_level = old_lvl;   }up(&mfd->sem);    }}

在msm_fb_set_backlight方法中主要调用了各个具体设备的set_backlight回调函数,实现了lcd屏幕的亮度调节。

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