图像处理之距离变换

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图像处理之距离变换

概述

距离变换是二值图像处理与操作中常用手段,在骨架提取,图像窄化中常有应用。距离

变换的结果是得到一张与输入图像类似的灰度图像,但是灰度值只出现在前景区域。并

且越远离背景边缘的像素灰度值越大。

基本思想

根据度量距离的方法不同,距离变换有几种不同的方法,假设像素点p1(x1, y1), 

p2(x2, y2)计算距离的方法常见的有:

1.      欧几里德距离,Distance =

2.      曼哈顿距离(City Block Distance),公式如下:Distance = |x2-x1|+|y2-y1|

3.      象棋格距离(Chessboard Distance),公式如下:Distance = max(|x2-x1|,|y2-y1|)

一旦距离度量公式选择,就可以在二值图像的距离变换中使用。一个最常见的距离变换

算法就是通过连续的腐蚀操作来实现,腐蚀操作的停止条件是所有前景像素都被完全

腐蚀。这样根据腐蚀的先后顺序,我们就得到各个前景像素点到前景中心骨架像素点的

距离。根据各个像素点的距离值,设置为不同的灰度值。这样就完成了二值图像的距离

变换。

注意点:

腐蚀操作结构体的选取会影响距离变换的效果,例子使用3*3的矩阵完成。有很多快速

的距离变换算法,感兴趣的可以自己研究。

运行结果:


关键代码解析:

初始化二值图像,读取像素,获取前景边缘像素与背景边缘像素

public DistanceTransform(float scaleValue, float offsetValue, BufferedImage src){this.scaleValue = scaleValue;this.offsetValue = offsetValue;this.inputImage = src;this.width = src.getWidth();this.height = src.getHeight();        int[] inPixels = new int[width*height];        getRGB( src, 0, 0, width, height, inPixels );        int index = 0;        pixels2D = new int[height][width]; // row, column        greyLevel = new int[height][width];        for(int row=0; row < height; row++)        {        for(int col=0; col<width; col++)         {        index = row * width + col;        int grayValue = (inPixels[index] >> 16) & 0xff;        pixels2D[row][col] = grayValue;        greyLevel[row][col] = 0;        }        }                generateForegroundEdge();        generateBackgroundEdgeFromForegroundEdge();        }
现实距离变换的代码如下:

@Overridepublic BufferedImage filter(BufferedImage src, BufferedImage dest) {// calculate the distance here!!int index = 1;    while (foregroundEdgePixels.size() > 0) {    distanceSingleIteration(index);        ++index;    }        // loop the each pixel and assign the color value according to distance valuefor (int row = 0; row < inputImage.getHeight(); row++) {      for (int col = 0; col < inputImage.getWidth(); col++) {      if(greyLevel[row][col] > 0) {      int colorValue = (int)Math.round(greyLevel[row][col] * scaleValue + offsetValue);      colorValue = colorValue > 255 ? 255 : ((colorValue < 0) ? 0 : colorValue);      this.pixels2D[row][col] = colorValue;      }            }}// build the result pixel data at here !!!    if ( dest == null )        dest = createCompatibleDestImage(inputImage, null );        index = 0;    int[] outPixels = new int[width*height];    for(int row=0; row<height; row++) {    int ta = 0, tr = 0, tg = 0, tb = 0;    for(int col=0; col<width; col++) {    if(row == 75 && col > 60) {    System.out.println("ddddd");    }    index = row * width + col;    tr = tg = tb = this.pixels2D[row][col];    ta = 255;    outPixels[index] = (ta << 24) | (tr << 16) | (tg << 8) | tb;    }    }    setRGB( dest, 0, 0, width, height, outPixels );return dest;}
生成前景边缘像素与背景边缘像素的代码如下:

  private void generateForegroundEdge()  {    foregroundEdgePixels.clear();    for (int row = 0; row < height; row++)      for (int col = 0; col < width; col++)        if (this.pixels2D[row][col] == foreground) {          Point localPoint = new Point(col, row);          for (int k = -1; k < 2; ++k) // 3*3 matrix          for (int l = -1; l < 2; ++l) {              if ((localPoint.x + l < 0) || (localPoint.x + l >= this.width) || (localPoint.y + k < 0) || (localPoint.y + k >= this.height) ||                 (this.pixels2D[(localPoint.y + k)][(localPoint.x + l)] != background) || (this.foregroundEdgePixels.contains(localPoint)))                continue;              this.foregroundEdgePixels.add(localPoint);            }        }  }    private void generateBackgroundEdgeFromForegroundEdge()  {    this.backgroundEdgePixels.clear();    Iterator<Point> localIterator = this.foregroundEdgePixels.iterator();    while (localIterator.hasNext()) {      Point localPoint1 = new Point((Point)localIterator.next());      for (int i = -1; i < 2; ++i)        for (int j = -1; j < 2; ++j)          if ((localPoint1.x + j >= 0) && (localPoint1.x + j < this.width) && (localPoint1.y + i >= 0) && (localPoint1.y + i < this.height)) {            Point localPoint2 = new Point(localPoint1.x + j, localPoint1.y + i);            if (this.pixels2D[localPoint2.y][localPoint2.x] == background)              this.backgroundEdgePixels.add(localPoint2);          }    }  }