cocos2d-x 2.x 图层特效Effect
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CCSize size=CCDirector::sharedDirector()->getWinSize();
CCSprite* sp = CCSprite::create("Default.png");
sp->setPosition(ccp(size.width*0.5,size.height*0.5));
sp->setRotation(90);
addChild(sp);
//------ CCShaky3D
CCActionInterval* shaky3D=CCShaky3D::create(15,CCSizeMake(15,10),4,false);
sp->runAction(shaky3D);
//------ CCShakyTiles3D
// CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(15, CCSizeMake(15,10), 4,true);
// sp->runAction(shakyTiles3D);
//------ CCWaves
// CCActionInterval* waves = CCWaves::create(10, 20, true, true, ccg(16,12), 4);
// sp->runAction(waves);
//------ CCWaves3D
// CCActionInterval* waves3D =CCWaves3D::create(10, 20, ccg(16,12), 3);
// sp->runAction(waves3D);
//------ CCWavesTiles3D
// CCActionInterval* wavesTiles3D =CCWavesTiles3D::create(10, 20, ccg(16,12), 3);
// sp->runAction(wavesTiles3D);
//------ CCFlipX3D
// CCActionInterval* flipX3D =CCFlipX3D::create(3);
// sp->runAction(flipX3D);
//------ CCFlipY3D
// CCActionInterval* flipY3D =CCFlipY3D::create(3);
// sp->runAction(flipY3D);
//------ CCLens3D
// CCActionInterval* lens3D =CCLens3D::create(CCPointMake(size.width/2,size.height/2), 240, ccg(15,10), 2);
// sp->runAction(lens3D);
//------ CCRipple3D
// CCActionInterval* ripple3D =CCRipple3D::create(CCPointMake(size.width/2,size.height/2), 240, 4, 160, ccg(32,24), 3);
// sp->runAction(ripple3D);
//------ CCLiquid
// CCActionInterval* liquid =CCLiquid::create(4, 20, ccg(16,12), 4);
// sp->runAction(liquid);
//------ CCTwirl
// CCActionInterval* twirl =CCTwirl::create(CCPointMake(size.width/2, size.height/2), 2, 2.5f, ccg(12,8), 3);
// sp->runAction(twirl);
//------ CCShuffleTiles
// CCActionInterval* shuffleTiles =CCShuffleTiles::create(16, ccg(16,12), 2);
// sp->runAction(shuffleTiles);
//------ CCShatteredTiles3D
// CCActionInterval* shatteredTiles3D =CCShatteredTiles3D::create(25, true, ccg(16,12), 3);
// sp->runAction(shatteredTiles3D);
//------ CCFadeOutTRTiles
// CCActionInterval* fadeOutTRTiles =CCFadeOutTRTiles::create(ccg(16,12), 2);
// sp->runAction(fadeOutTRTiles);
//------ CCFadeOutBLTiles
// CCActionInterval* fadeOutBLTiles =CCFadeOutBLTiles::create(ccg(16,12), 2);
// sp->runAction(fadeOutBLTiles);
//------ CCFadeOutUpTiles
// CCActionInterval* fadeOutUpTiles =CCFadeOutUpTiles::create(ccg(16,12), 2);
// sp->runAction(fadeOutUpTiles);
//------ CCFadeOutDownTiles
// CCActionInterval* fadeOutDownTiles =CCFadeOutDownTiles::create(ccg(16,12), 2);
// sp->runAction(fadeOutDownTiles);
//------ CCTurnOffTiles
// CCActionInterval* turnOffTiles =CCTurnOffTiles::create(ccg(48,32) , 2);
// sp->runAction(turnOffTiles);
//------ CCJumpTiles3D
// CCActionInterval* jumpTiles3D =CCJumpTiles3D::create(1, 30, ccg(15,10), 2);
// sp->runAction(jumpTiles3D);
//------ CCSplitRows
// CCActionInterval* splitRows =CCSplitRows::create(10,2);
// sp->runAction(splitRows);
//------ CCSplitCols
// CCActionInterval* splitCols =CCSplitCols::create(13, 3);
// sp->runAction(splitCols);
//------ CCPageTurn3D
//CCActionInterval* pageTurn3D =CCPageTurn3D::create(ccp(15,10), 3);
//sp->runAction(pageTurn3D);
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