Coroutine原来是这样用的 【 Unity3D教程】

来源:互联网 发布:新标准韩国语软件 编辑:程序博客网 时间:2024/04/29 10:59
unity3d开发中Coroutine到底是怎么用的?

昨天在测试的时候发生了很严重的当机事件,不管用什么Android的手机,在游玩过程中会不定时的无任何警示讯息自动跳出,从LogCat看讯息发现:

1.ERROR/InputDispatcher(284): channel '418b6698 path.to.our.app (server)' ~ Consumer closed input channel or an error occurred.  events=0×8

2.ERROR/InputDispatcher(284): channel '418b6698 path.to.our.app (server)' ~ Channel is unrecoverably broken and will be disposed!

这时先冷静想想这几天加了什么东西?灵机一动,会不会是State Machine用Coroutine执行出了问题呢?来看看State在实做上的写法:

internal abstract class XAIState {  protected XAIController _m_ai = null;  public XAIController ai { get { return _m_ai; } }  public virtual void Enter ( XAIController ai ) {}  public virtual IEnumerator Execute () { yield return null; }  public virtual void Exit () {}  }  internal class XAIWaitState : XAIState {  public override void Enter ( XAIController ai ) {  _m_ai = ai;  ai.StartCoroutine( Execute() );  }  public IEnumerator void Execute () {  while( ture ) {  //Do somthing... for Waiting!!  yield return null;  }  }  public override void Exit () {  ai.StopAllCoroutine( );  }  }  internal class XAIRunState : XAIState {  public override void Enter ( XAIController ai ) {  _m_ai = ai;  ai.StartCoroutine( Execute() );  }  public IEnumerator void Execute () {  while( ture ) {  //Do somthing... for Run  yield return null;  }  }  public override void Exit () {  ai.StopAllCoroutine( );  }  }  public class XAIController : MonoBehaviour {  private XAIState _m_currentState = null;  internal XAIWaitState _m_waitState = new XAIWaitState();  internal XAIRunState _m_runState = new XAIRunState();       //unity3d http://www.unitymanual.com/5439.html  protected void Start () {  SwitchState( _m_waitState );  }  private void SwitchState ( XAIState state ) {  if( _m_currentState != null )  _m_currentState.Exit();  _m_currentState  = state;  if( _m_currentState != null )  _m_currentState.Enter();  }  }


从上面看来原码在Compile上没错、也没有WARNING,不会有问题吧!殊不知,State在执行期间频繁的切换Start、Stop Coroutine的动作会让Andorid在不定时的状态下Crash,而且完全没有任何警讯!


结论:

如果你也有遇到相同的问题,请想想有没有甚麽地方跟我一样,在Class之间彼此不断的Start、Stop Coroutine,如果有!那可能就是Crash的关键。

至于我怎么解掉这个问题的呢?方法很烂,我想大家因该都知道了,就是用void Update()来解决,不要自以为用Coroutine很屌。