IntegratingPyGame
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Introduction
PyGame is a platform-independent wrapper for the SDL libraries. A common question on the wxPython-users mailing list is how to display PyGame graphics within a wxPython window. This page attempts to gather some of the common responses and code samples in a central location.
What Objects are Involved
In addition to wxPython, you'll need to install PyGame. You can download PyGame at http://www.pygame.org/download.shtml .
Play Video/Audio Using PyGame
You can also use PyGame to play video and audio files in a wxPython window. wxGameCanvas is not really necessary because pygame.movie.play() runs in its own thread. We're still not sure though how stable this really is, and if it works on Mac or Linux. Only tested on Windows. Also the sound quality of SDL (the library used by PyGame) might not be as good as other audio/video playing libraries, so this might not be a good option for those of you wanting to create your own MP3 players.
1 class myFrame(wx.wxFrame): 2 3 4 def play(self, filename): 5 import sys 6 ##Note we call the GetHandle() method of a control in the window/frame, not the wxFrame itself 7 self.hwnd = self.GetChildren()[0].GetHandle() 8 if sys.platform == "win32": 9 os.environ['SDL_VIDEODRIVER'] = 'windib' 10 os.environ['SDL_WINDOWID'] = str(self.hwnd) #must be before init 11 12 ## NOTE WE DON'T IMPORT PYGAME UNTIL NOW. Don't put "import pygame" at the top of the file. 13 import pygame 14 pygame.display.init() 15 16 self.movie = pygame.movie.Movie(filename) 17 18 if self.movie.has_video(): 19 w,h = self.movie.get_size() 20 if w<=0 or h<=0: w,h = 1,1 21 else: 22 #? need something to display if audio only. 23 #We can't have a 0,0 canvas, pygame/SDL doesn't like that. 24 w,h = 1,1 25 self.display = pygame.display.set_mode((w,h)) #size no matter 26 27 self.movie.set_display(self.display) 28 self.movie.play()
--Doug Holton
Based on the code samples above and code by Kevin Altis.
Other Options:
David Woods' Transana might hold another option for playing video & audio files in a wxPython application. I think he is using Windows Media Player as a COM control or something, and something else to play video on the Mac.
Additional Resources
Search the wx-python user list for PyGame
PyGame documentation
Old Code Samples
This code was shamelessly cribbed from the wxPython-users list archive. It demonstrates a couple of key concepts. First, it defines a wxSDLWindow class which wraps PyGame in a top-level wxPython frame. This class is suitable for use in mixed wxPython/PyGame apps. To actually do the drawing, you subclass wxSDLWindow and implement the draw method (the CircleWindow class in this example).
Note this code has been tested on Linux only using PyGame 1.5.5 and wxPython 2.4.0.2.
1 import os 2 3 from wxPython.wx import * 4 import pygame 5 6 class wxSDLWindow(wxFrame): 7 def __init__(self, parent, id, title = 'SDL window', **options): 8 options['style'] = wxDEFAULT_FRAME_STYLE | wxTRANSPARENT_WINDOW 9 wxFrame.__init__(*(self, parent, id, title), **options) 10 11 self._initialized = 0 12 self._resized = 0 13 self._surface = None 14 self.__needsDrawing = 1 15 16 EVT_IDLE(self, self.OnIdle) 17 18 def OnIdle(self, ev): 19 if not self._initialized or self._resized: 20 if not self._initialized: 21 # get the handle 22 hwnd = self.GetHandle() 23 24 os.environ['SDL_WINDOWID'] = str(hwnd) 25 if sys.platform == 'win32': 26 os.environ['SDL_VIDEODRIVER'] = 'windib' 27 28 pygame.init() 29 30 EVT_SIZE(self, self.OnSize) 31 self._initialized = 1 32 else: 33 self._resized = 0 34 35 x,y = self.GetSizeTuple() 36 self._surface = pygame.display.set_mode((x,y)) 37 38 if self.__needsDrawing: 39 self.draw() 40 41 def OnPaint(self, ev): 42 self.__needsDrawing = 1 43 44 def OnSize(self, ev): 45 self._resized = 1 46 ev.Skip() 47 48 def draw(self): 49 raise NotImplementedError('please define a .draw() method!') 50 51 def getSurface(self): 52 return self._surface 53 54 55 if __name__ == "__main__": 56 57 class CircleWindow(wxSDLWindow): 58 "draw a circle in a wxPython / PyGame window" 59 def draw(self): 60 surface = self.getSurface() 61 if surface is not None: 62 topcolor = 5 63 bottomcolor = 100 64 65 pygame.draw.circle(surface, (250,0,0), (100,100), 50) 66 67 pygame.display.flip() 68 69 def pygametest(): 70 app = wxPySimpleApp() 71 sizeT = (640,480) 72 w = CircleWindow(None, -1, size = sizeT) 73 w.Show(1) 74 app.MainLoop() 75 76 pygametest()
On Windows, however...
As has been indicated on the mailing list and so forth, a resource that I did not properly peruse during my quest for getting this thing working on Windows, the above does not work on Windows. This page confounded me because it absolutely in no way works. Well, ok, it works a bit, but not really acceptably. Riccardo Trocca however has worked out and posted the solution, so I'll copy it here from its home in the archives at http://aspn.activestate.com/ASPN/Mail/Message/1627085 . His statement is that merely importing pygame does some initialization which makes the setting of environment variables useless. Here's the code that does what we Windows users want.
Note: this code only tested to work in Python 2.4 with wx2.6 and Pygame 1.7.1. It is known not work with pygame 1.6.x. This used to be for older versions of wx, but it was updated in July 2006.
Note: stefano is right ; I found upgrading to SDL 1.2.8 fixed the crashes. And you won't receive mouse events (from SDL) with this technique. Also, the SDL_WINDOWID value used below will effectively only be read on the first import of pygame, so you can only make one window per Python process. -markh
(SDL only allows one active window anyway (at least, according to the docs), so this isn't actually a problem. --TomPlunket)
(the below code only allows one window to be created per process even if the first window is destroyed. however there is a way to create more than one window perprocess but they can not exist at the same time. see the section I added farther down. -BenjaminPowers)
IMPORTANT NOTE: Pygame has issues running in anything besides the main thread. The below code will likely be unstable. I'm leaving this note here until I can fix the example myself, but a solution more like the above should be used where any pygame event handling and drawing should happen in an OnIdle handler or using a wx.Timer. I had issues with code based on the below while also using twisted, and they went away when I ran pygame code from a twisted LoopingCall (which runs the code in the main thread). --ClaudiuSaftoiu
1 import wx 2 import os 3 import thread 4 global pygame # when we import it, let's keep its proper name! 5 6 class SDLThread: 7 def __init__(self,screen): 8 self.m_bKeepGoing = self.m_bRunning = False 9 self.screen = screen 10 self.color = (255,0,0) 11 self.rect = (10,10,100,100) 12 13 def Start(self): 14 self.m_bKeepGoing = self.m_bRunning = True 15 thread.start_new_thread(self.Run, ()) 16 17 def Stop(self): 18 self.m_bKeepGoing = False 19 20 def IsRunning(self): 21 return self.m_bRunning 22 23 def Run(self): 24 while self.m_bKeepGoing: 25 e = pygame.event.poll() 26 if e.type == pygame.MOUSEBUTTONDOWN: 27 self.color = (255,0,128) 28 self.rect = (e.pos[0], e.pos[1], 100, 100) 29 print e.pos 30 self.screen.fill((0,0,0)) 31 self.screen.fill(self.color,self.rect) 32 pygame.display.flip() 33 self.m_bRunning = False; 34 35 class SDLPanel(wx.Panel): 36 def __init__(self,parent,ID,tplSize): 37 global pygame 38 wx.Panel.__init__(self, parent, ID, size=tplSize) 39 self.Fit() 40 os.environ['SDL_WINDOWID'] = str(self.GetHandle()) 41 os.environ['SDL_VIDEODRIVER'] = 'windib' 42 import pygame # this has to happen after setting the environment variables. 43 pygame.display.init() 44 window = pygame.display.set_mode(tplSize) 45 self.thread = SDLThread(window) 46 self.thread.Start() 47 48 def __del__(self): 49 self.thread.Stop() 50 51 class MyFrame(wx.Frame): 52 def __init__(self, parent, ID, strTitle, tplSize): 53 wx.Frame.__init__(self, parent, ID, strTitle, size=tplSize) 54 self.pnlSDL = SDLPanel(self, -1, tplSize) 55 #self.Fit() 56 57 app = wx.PySimpleApp() 58 frame = MyFrame(None, wx.ID_ANY, "SDL Frame", (640,480)) 59 frame.Show() 60 app.MainLoop()
Thanks, Riccardo!
-tom!
Creating new pygame windows after an old pygame window has been destroyed
Only one pygame surface can exists at one time in the same python process. However, a new surface can be created provided the previous surface has been properly destroyed. The above sample do not show this as such I crested my own re-useing most of the above code and pulling from one of the wx examples. reed the comments to find the relevant changes.
1 import wx 2 import wx.aui 3 import os 4 import threading 5 global pygame # when we import it, let's keep its proper name! 6 global pygame_init_flag 7 pygame_init_flag = False 8 from pygame.locals import * 9 10 import sys; sys.path.insert(0, "..") 11 12 class ParentFrame(wx.aui.AuiMDIParentFrame): 13 def __init__(self, parent): 14 wx.aui.AuiMDIParentFrame.__init__(self, parent, -1, 15 title="AuiMDIParentFrame", 16 size=(640,480), 17 style=wx.DEFAULT_FRAME_STYLE) 18 self.count = 0 19 mb = self.MakeMenuBar() 20 self.SetMenuBar(mb) 21 self.CreateStatusBar() 22 23 def MakeMenuBar(self): 24 mb = wx.MenuBar() 25 menu = wx.Menu() 26 item = menu.Append(-1, "New SDL child window\tCtrl-N") 27 self.Bind(wx.EVT_MENU, self.OnNewChild, item) 28 item = menu.Append(-1, "Close parent") 29 self.Bind(wx.EVT_MENU, self.OnDoClose, item) 30 mb.Append(menu, "&File") 31 return mb 32 33 def OnNewChild(self, evt): 34 self.count += 1 35 child = ChildFrameSDL(self, self.count) 36 child.Show() 37 38 def OnDoClose(self, evt): 39 self.Close() 40 41 class ChildFrameSDL(wx.aui.AuiMDIChildFrame): 42 def __init__(self, parent, count): 43 wx.aui.AuiMDIChildFrame.__init__(self, parent, -1, 44 title="Child: %d" % count) 45 mb = parent.MakeMenuBar() 46 menu = wx.Menu() 47 item = menu.Append(-1, "This is child %d's menu" % count) 48 mb.Append(menu, "&Child") 49 self.SetMenuBar(mb) 50 51 p = SDLPanel(self, -1, (640,480)) 52 53 sizer = wx.BoxSizer() 54 sizer.Add(p, 1, wx.EXPAND) 55 self.SetSizer(sizer) 56 57 wx.CallAfter(self.Layout) 58 59 class SDLThread: 60 def __init__(self,screen): 61 self.m_bKeepGoing = self.m_bRunning = False 62 self.screen = screen 63 self.color = (255,0,0) 64 self.rect = (10,10,100,100) 65 self.thread = None 66 self.init = True 67 68 def Start(self): 69 #I rewrote this to use the higherlevel threading module 70 self.m_bKeepGoing = self.m_bRunning = True 71 self.thread = threading.Thread(group=None, target=self.Run, name=None, 72 args=(), kwargs={}) 73 self.thread.start() 74 75 def Stop(self): 76 self.m_bKeepGoing = False 77 #this important line make sure that the draw thread exits before 78 #pygame.quit() is called so there is no errors 79 self.thread.join() 80 81 def IsRunning(self): 82 return self.m_bRunning 83 84 def Run(self): 85 while self.m_bKeepGoing: 86 #I rewrote this to only draw when the position changes 87 e = pygame.event.poll() 88 if e.type == pygame.MOUSEBUTTONDOWN: 89 self.color = (255,0,128) 90 self.rect = (e.pos[0], e.pos[1], 100, 100) 91 print e.pos 92 self.screen.fill((0,0,0)) 93 self.screen.fill(self.color,self.rect) 94 if self.init: 95 self.screen.fill((0,0,0)) 96 self.screen.fill(self.color,self.rect) 97 pygame.display.flip() 98 self.m_bRunning = False; 99 print "pygame draw loop exited" 100 101 class SDLPanel(wx.Panel): 102 def __init__(self,parent,ID,tplSize): 103 global pygame 104 global pygame_init_flag 105 wx.Panel.__init__(self, parent, ID, size=tplSize) 106 self.Fit() 107 os.environ['SDL_WINDOWID'] = str(self.GetHandle()) 108 os.environ['SDL_VIDEODRIVER'] = 'windib' 109 #here is where things change if pygame has already been initialized 110 #we need to do so again 111 if pygame_init_flag: 112 #call pygame.init() on subsaquent windows 113 pygame.init() 114 else: 115 #import if this is the first time 116 import pygame 117 pygame_init_flag = True #make sure we know that pygame has been imported 118 pygame.display.init() 119 window = pygame.display.set_mode(tplSize) 120 self.thread = SDLThread(window) 121 self.thread.Start() 122 123 def __del__(self): 124 self.thread.Stop() 125 print "thread stoped" 126 #very important line, this makes sure that pygame exits before we 127 #reinitialize it other wise we get errors 128 pygame.quit() 129 130 app = wx.PySimpleApp() 131 frame = ParentFrame(None) 132 frame.Show() 133 app.MainLoop()
you will notice that two SDL panels created at the same time causes python to crash, but if you close the first one before creating a second you can. -BenjaminPowers
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