fms系列5 时时视频聊天

来源:互联网 发布:网络开发技术 编辑:程序博客网 时间:2024/06/01 07:49

http://www.cnblogs.com/beniao/archive/2009/04/28/1444159.html


package

{
    import flash.net.
*;
    import flash.events.
*;
    import flash.display.
*;
    import flash.media.
*;
    import fl.controls.
*;
    
    
public class PublishStream extends Sprite
    {
        
private var video:Video;
        
private var nc:NetConnection;
        
private var ns:NetStream;
        
private var cam:Camera;
        
private var mic:Microphone;
        
        
public function PublishStream():void
        {
            btnPublish.label
="发布视频";
            btnPublish.addEventListener(MouseEvent.CLICK,onPublishClick);
            
            
//获取视频和声音,并将视频显示到Flash界面
            cam = Camera.getCamera();
            mic 
= Microphone.getMicrophone();
            video 
= new Video(320,240);
            video.attachCamera(cam);
            video.x
=20;
            video.y
=20;
            addChild(video);
        }
        
        
private function onPublishClick(evt:MouseEvent):void
        {
            nc 
= new NetConnection();
            nc.connect(
"rtmp://localhost/LiveStreams");
            nc.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler);
        }
        
        
private function onNetStatusHandler(evt:NetStatusEvent):void
        {
            trace(evt.info.code);
            
if(evt.info.code=="NetConnection.Connect.Success")
            {
                ns
=new NetStream(nc);
                ns.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler);
                ns.client
=new CustomClient();
                ns.attachCamera(cam);
                ns.attachAudio(mic);
                ns.publish(txtInput.text,
"live");
            }
        }
    }

}

------------------------------------

以上是视频发布端的代码。显示定义获取cam,mic,video等,然后连接到程序,然后定义ns,最后是publish出来,多了个live,表示是时时的,所以不会在对应目录下保存该视频片段。

=================================

package
{
    import flash.net.
*;
    import flash.events.
*;
    import flash.display.
*;
    import flash.media.
*;
    
    
public class LiveStream extends Sprite
    {
        
private var video:Video;
        
private var nc:NetConnection;
        
private var ns:NetStream;
        
        
public function LiveStream():void
        {
            nc 
= new NetConnection();
            nc.connect(
"rtmp://localhost/LiveStreams");
            nc.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler);
        }
        
        
private function onNetStatusHandler(evt:NetStatusEvent):void
        {
            
if(evt.info.code=="NetConnection.Connect.Success")
            {
                ns
=new NetStream(nc);
                ns.addEventListener(NetStatusEvent.NET_STATUS,onNetStatusHandler);
                ns.client
=new CustomClient();
                video
=new Video();
                video.attachNetStream(ns);
                ns.play(
"1111");//1111为流的名字,对应于视频流发布端的publish("1111","live").
                addChild(video);
            }
        }
    }
}

---------------------------------

与之前的代码很相似,这边是play 1111,所以在发布端的文本输入框中也该输入1111.