iOS开发之摇一摇功能的实现

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在 UIResponder中存在这么一套方法
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent*)event__OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_3_0);

- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent*)event__OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_3_0);
- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent*)event__OSX_AVAILABLE_STARTING(__MAC_NA,__IPHONE_3_0);

这就是执行摇一摇的方法。那么怎么用这些方法呢?
很简单,你只需要让这个Controller本身支持摇动
同时让他成为第一相应者:
- (void)viewDidLoad
{
    [superviewDidLoad];
// Do any additional setup after loading the view, typically from anib.
    [[UIApplicationsharedApplication]setApplicationSupportsShakeToEdit:YES];
[self
becomeFirstResponder];
}
然后去实现那几个方法就可以了
- (void) motionBegan:(UIEventSubtype)motionwithEvent:(UIEvent
*)event
{
    //检测到摇动
}
- (void) motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent*)event
{
    //摇动取消
}

- (void) motionEnded:(UIEventSubtype)motion withEvent:(UIEvent*)event

{
    //摇动结束
    if(event.subtype == UIEventSubtypeMotionShake) {
        //somethinghappens

    }
}
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