至2013年5月初android各个版本市场占有情况
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This page provides information about the relative number of devices that share a certain characteristic, such as Android version or screen size. This information may help you prioritize efforts for supporting different devices.
Each snapshot of data represents all the devices that visited the Google Play Store in the prior 14 days.
Note: Beginning in April, 2013, these charts are now built using data collected from each device when the user visits the Google Play Store. Previously, the data was collected when the device simply checked-in to Google servers. We believe the new data more accurately reflects those users who are most engaged in the Android and Google Play ecosystem.
Platform Versions
This section provides data about the relative number of devices running a given version of the Android platform.
For information about how to target your application to devices based on platform version, read Supporting Different Platform Versions.
2.3.2Gingerbread90.1%2.3.3 -
2.3.71038.4%3.2Honeycomb130.1%4.0.3 -
4.0.4Ice Cream Sandwich1527.5%4.1.xJelly Bean1626.1%4.2.x172.3%
Data collected during a 14-day period ending on May 1, 2013.
Any versions with less than 0.1% distribution are not shown.
Screen Sizes and Densities
This section provides data about the relative number of devices that have a particular screen configuration, defined by a combination of screen size and density. To simplify the way that you design your user interfaces for different screen configurations, Android divides the range of actual screen sizes and densities into several buckets as expressed by the table below.
For information about how you can support multiple screen configurations in your application, read Supporting Multiple Screens.
Data collected during a 14-day period ending on May 1, 2013
Any screen configurations with less than 0.1% distribution are not shown.
Open GL Version
This section provides data about the relative number of devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).
To declare which version of OpenGL ES your application requires, you should use the android:glEsVersion
attribute of the <uses-feature>
element. You can also use the <supports-gl-texture>
element to declare the GL compression formats that your application uses.
Data collected during a 14-day period ending on May 1, 2013
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