Cocos2d-python 介绍

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cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.

cocos2d simplifies the game development in these areas:
  • Flow control: Manage the flow control between different scenes in an easy way
  • Sprites: Fast and easy sprites
  • Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc
  • Effects: Effects like waves, twirl, lens and much more(波浪,旋转,透镜特效
  • Particle Systems: Explosions, fireworks, meteors, smoke and more
  • Tiled maps: Support for rectangular and hexagonal tiled maps
  • Collision: Basic pure python support for collisions
  • Transitions: Move from scene to scene with style
  • Menus: Built in classes to create menus
  • Text rendering
  • Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it
  • Built-in python interpreter: For debugging purposes
  • BSD license: Just use it
  • pyglet based: No external dependencies
  • OpenGL based: Hardward accelerated
相关名词解释

Particle [英][ˈpɑ:tɪkl]    
为模拟现实中的水、火、雾、气等效果由各种三维软件开发的制作模块,原理是将无数的单个粒子组合使其呈现出固定形态,借由控制器,脚本来控制其整体或单个的运动,模拟出现真实的效果。

meteors 

[英]['mi:tɪə(r)]

流星;大气现象

fireworks
n.(常pl.)烟火,烟花;(热情,怒气等的)迸发

hexagonal[英][heks'æɡənl]

adj.六角形的,六边形的;六方

<本节完,待续。。。>