Cocos2d-python 介绍
来源:互联网 发布:阿里云系统3.2.0刷机 编辑:程序博客网 时间:2024/06/17 12:13
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
- cocos2d simplifies the game development in these areas:
- Flow control: Manage the flow control between different scenes in an easy way
- Sprites: Fast and easy sprites
- Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc
- Effects: Effects like waves, twirl, lens and much more(波浪,旋转,透镜特效)
- Particle Systems: Explosions, fireworks, meteors, smoke and more
- Tiled maps: Support for rectangular and hexagonal tiled maps
- Collision: Basic pure python support for collisions
- Transitions: Move from scene to scene with style
- Menus: Built in classes to create menus
- Text rendering
- Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it
- Built-in python interpreter: For debugging purposes
- BSD license: Just use it
- pyglet based: No external dependencies
- OpenGL based: Hardward accelerated
相关名词解释Particle [英][ˈpɑ:tɪkl]为模拟现实中的水、火、雾、气等效果由各种三维软件开发的制作模块,原理是将无数的单个粒子组合使其呈现出固定形态,借由控制器,脚本来控制其整体或单个的运动,模拟出现真实的效果。meteors
[英]['mi:tɪə(r)]
流星;大气现象fireworksn.(常pl.)烟火,烟花;(热情,怒气等的)迸发hexagonal[英][heks'æɡənl]
adj.六角形的,六边形的;六方<本节完,待续。。。>
- Cocos2d-python 介绍
- cocos2d介绍
- cocos2d框架介绍
- cocos2d框架介绍
- cocos2d游戏引擎介绍
- cocos2d基础介绍
- cocos2d框架介绍
- cocos2d引擎框架介绍
- cocos2d-x---开篇介绍
- cocos2d框架介绍
- cocos2d框架介绍
- cocos2d-x框架介绍
- cocos2d框架介绍
- cocos2d框架介绍
- Cocos2d-x HelloLua 介绍
- Cocos2d-x 架构介绍
- Cocos2d-x架构介绍
- Cocos2d-x架构介绍
- 谈谈Unicode编码(简要解释UCS、UTF、BMP、BOM等名词)
- 让zen cart商品评论显示在商品详情页面
- Zen-cart里创建module的方法
- spring依赖注入的3种实现方式
- zencart主要文件的功能总结和提炼
- Cocos2d-python 介绍
- Linux环境jdk的安装
- zen-cart 二次开发必备
- 总结:程序设计基础
- Trie树的C++实现
- Linux Step By Step 二 使用者与群组
- 修改zen-cart下单和付款流程以防止漏单(2)
- 总结:复合数据对象
- zen cart前台英文后台中文(zen cart后台取消多语言输入的方法)