MIDP 3
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midp3 的 earlydraft 已经收工了,想看看和midp2 相比,到底有什么改进么?
This JSR will build upon the success of MIDP2 by enhancing the Profile with the following additions/changes:
- * Enable and specify proper behavior for MIDlets on each of CLDC, CDC, and OSGi, for example:
- o Enable multiple concurrent MIDlets in one VM
o Specify proper firewalling, runtime behaviors, and lifecycle management issues for MIDlets
o Enable background MIDlets (e.g. UI-less)
o Enable ?auto-launched? MIDlets (e.g. started at platform boot time)
o Enable inter-MIDlet communications
* Enable shared libraries for MIDlets
* Tighten spec in all areas to improve cross-device interoperability
* Increase functionality in all areas. E.g.
- o Improve UI expressability and extensibility
o Better support for devices with larger displays
o Enable MIDlets to draw to secondary display(s)
o Enable richer and higher performance games
o Secure RMS stores
o Removable/remote RMS stores
o IPv6
o Multiple network interfaces per device
* Specify standard ways for doing MIDlet provisioning through other means (e.g. OMA (SyncML) DM/DS, Bluetooth, removable media, MMS, JSR-232, etc.)
* Extensive device capabilities query
* Localization & Internationalization (if appropriate, integrating/augmenting JSR-238 as needed)
A key design goal of MIDP3 will be backward compatibility with MIDP2 content 。
去看看specification ,边看边找些有趣的东西。
- MIDP 3
- MIDP图形设计3
- MIDP
- J2ME中文教程 3 MIDP高级UI 的使用
- J2ME中文教程 3 MIDP高级UI 的使用
- CLDC & MIDP
- Midp步骤
- MIDP详解
- J2ME Tutorial, Part 3: 探究MIDP 2.0的游戏API (一)
- J2ME Tutorial, Part 3: 探究MIDP 2.0的游戏API(二)
- 第一个MIDP程序
- MIDP Canvas Repainting
- Animating Images in MIDP
- J2ME(CLDC/MIDP) FAQ
- MIDP图形设计1
- MIDP图形设计2
- MIDP图形设计4
- MIDP图形设计5
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