WPF仿360卫士9.0界面设计

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Chrome插件——一键保存网页为PDF1.0

http://blog.csdn.net/bdstjk/article/details/9208313

 

 

仿照网上的一个代码写的,地址找不到了。

将窗体,控件什么的都封装到一个类库里面了,方便以后使用。

源码下载:http://download.csdn.net/detail/bdstjk/5679651

界面效果:


窗体模板,主要是实现一个无边框窗体,并添加阴影效果。

<Style TargetType="DazzleWPF:DazzleWindow">        <Setter Property="AllowsTransparency" Value="true"/>        <Setter Property="Background" Value="Transparent"/>        <!--<Setter Property="ResizeMode" Value="CanResizeWithGrip"/>-->        <Setter Property="WindowStyle" Value="None"/>        <Setter Property="Template">            <Setter.Value>                <ControlTemplate TargetType="DazzleWPF:DazzleWindow">                    <Grid Margin="5">                        <Rectangle Fill="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"    >                            <Rectangle.Effect>                                <DropShadowEffect BlurRadius="10" ShadowDepth="0"/>                            </Rectangle.Effect>                        </Rectangle>                        <Border Background="{TemplateBinding Background}"                            BorderBrush="{TemplateBinding BorderBrush}"                            BorderThickness="{TemplateBinding BorderThickness}"                            Padding="{TemplateBinding Margin}"                            SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}">                            <ContentPresenter />                        </Border>                    </Grid>                </ControlTemplate>            </Setter.Value>        </Setter>    </Style>

窗体类,代码也很简单,调用一下类WindowBehaviorHelper 的方法,实现缩放操作的修复,避免最大化覆盖任务栏等。

  再添加一下鼠标左键按下的拖动支持。

  就OK了。

    public class DazzleWindow : Window    {        public DazzleWindow()        {            this.DefaultStyleKey = typeof(DazzleWindow);            //缩放,最大化修复            WindowBehaviorHelper wh = new WindowBehaviorHelper(this);            wh.RepairBehavior();            this.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(DazzleWindow_MouseLeftButtonDown);        }        void DazzleWindow_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)        {            this.DragMove();         }    }

窗体行为修复,主要代码来了:

    public class WindowBehaviorHelper    {        private const int WM_NCHITTEST = 0x0084;    //测试消息        private const int WM_GETMINMAXINFO = 0x0024;//大小变化        private Window WindowTarget;                //目标窗口        private int WidthCorner = 3;                //拐角宽度        private int ThicknessTransparentBorder = 5; //阴影宽度        private int ThicknessBorder = 4;            //边框宽度        private Point PointMouse = new Point();     //鼠标坐标        public enum HitTest : int                   //测试句柄        {            #region 测试句柄            HTERROR = -2,            HTTRANSPARENT = -1,            HTNOWHERE = 0,            HTCLIENT = 1,            HTCAPTION = 2,            HTSYSMENU = 3,            HTGROWBOX = 4,            HTSIZE = HTGROWBOX,            HTMENU = 5,            HTHSCROLL = 6,            HTVSCROLL = 7,            HTMINBUTTON = 8,            HTMAXBUTTON = 9,            HTLEFT = 10,            HTRIGHT = 11,            HTTOP = 12,            HTTOPLEFT = 13,            HTTOPRIGHT = 14,            HTBOTTOM = 15,            HTBOTTOMLEFT = 16,            HTBOTTOMRIGHT = 17,            HTBORDER = 18,            HTREDUCE = HTMINBUTTON,            HTZOOM = HTMAXBUTTON,            HTSIZEFIRST = HTLEFT,            HTSIZELAST = HTBOTTOMRIGHT,            HTOBJECT = 19,            HTCLOSE = 20,            HTHELP = 21            #endregion        }        //构造函数        public WindowBehaviorHelper(Window window)        {            this.WindowTarget = window;        }        //修复行为        public void RepairBehavior()        {            if (WindowTarget == null)                return;            this.WindowTarget.SourceInitialized += delegate            {                IntPtr handle = (new WindowInteropHelper(WindowTarget)).Handle;                HwndSource hwndSource = HwndSource.FromHwnd(handle);                if (hwndSource != null)                {                    hwndSource.AddHook(WindowProc);                }            };        }        //消息循环        private IntPtr WindowProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)        {            switch (msg)            {                case WM_NCHITTEST:                    if (WindowTarget.WindowState != WindowState.Normal)                    {                        break;                    }                    this.PointMouse.X = (lParam.ToInt32() & 0xFFFF);                    this.PointMouse.Y = (lParam.ToInt32() >> 16);                    //窗口左上角                    if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder                        && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder                        && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTTOPLEFT);                    }                    //窗口左下角                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder                        && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.WidthCorner                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder                        && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTBOTTOMLEFT);                    }                    //窗口右上角                    else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder                        && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder                        && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.WidthCorner)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTTOPRIGHT);                    }                    //窗口右下角                    else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder                        && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.WidthCorner                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder                        && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.WidthCorner)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTBOTTOMRIGHT);                    }                    //窗口左侧                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder                        && this.PointMouse.X <= this.WindowTarget.Left + this.ThicknessTransparentBorder + this.ThicknessBorder                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTLEFT);                    }                    //窗口右侧                    else if (this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder                        && this.PointMouse.X >= this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder - this.ThicknessBorder                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTRIGHT);                    }                    //窗口上方                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder                        && this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder                        && this.PointMouse.Y > this.WindowTarget.Top + this.ThicknessTransparentBorder                        && this.PointMouse.Y <= this.WindowTarget.Top + this.ThicknessTransparentBorder + this.ThicknessBorder)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTTOP);                    }                    //窗口下方                    else if (this.PointMouse.X > this.WindowTarget.Left + this.ThicknessTransparentBorder                        && this.PointMouse.X < this.WindowTarget.Left + this.WindowTarget.ActualWidth - this.ThicknessTransparentBorder                        && this.PointMouse.Y < this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder                        && this.PointMouse.Y >= this.WindowTarget.Top + this.WindowTarget.ActualHeight - this.ThicknessTransparentBorder - this.ThicknessBorder)                    {                        handled = true;                        return new IntPtr((int)HitTest.HTBOTTOM);                    }                    //其他消息                    else                    {                        break;                    }                case WM_GETMINMAXINFO:                    WmGetMinMaxInfo(hwnd, lParam);                    handled = true;                    break;                default:                    break;            }            return IntPtr.Zero;        }        //更改最小化最大化时窗口位置大小        private void WmGetMinMaxInfo(IntPtr hwnd, IntPtr lParam)        {            MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));            int MONITOR_DEFAULTTONEAREST = 0x00000002;            IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);            if (monitor != IntPtr.Zero)            {                MONITORINFO monitorInfo = new MONITORINFO();                GetMonitorInfo(monitor, monitorInfo);                RECT rcWorkArea = monitorInfo.rcWork;                RECT rcMonitorArea = monitorInfo.rcMonitor;                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left) - 3;                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top) - 3;                mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left) + 6;                mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top) + 6;                mmi.ptMinTrackSize.x = (int)this.WindowTarget.MinWidth;                mmi.ptMinTrackSize.y = (int)this.WindowTarget.MinHeight;            }            Marshal.StructureToPtr(mmi, lParam, true);        }        [DllImport("user32")]        internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);        [DllImport("User32")]        internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);        #region Nested type: MINMAXINFO        [StructLayout(LayoutKind.Sequential)]        internal struct MINMAXINFO        {            public POINT ptReserved;            public POINT ptMaxSize;            public POINT ptMaxPosition;            public POINT ptMinTrackSize;            public POINT ptMaxTrackSize;        }        #endregion        #region Nested type: MONITORINFO        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]        internal class MONITORINFO        {            public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));            public RECT rcMonitor;            public RECT rcWork;            public int dwFlags;        }        #endregion        #region Nested type: POINT        [StructLayout(LayoutKind.Sequential)]        internal struct POINT        {            public int x;            public int y;            public POINT(int x, int y)            {                this.x = x;                this.y = y;            }        }        #endregion        #region Nested type: RECT        [StructLayout(LayoutKind.Sequential, Pack = 0)]        internal struct RECT        {            public int left;            public int top;            public int right;            public int bottom;            public static readonly RECT Empty;            public int Width            {                get { return Math.Abs(right - left); }            }            public int Height            {                get { return bottom - top; }            }            public RECT(int left, int top, int right, int bottom)            {                this.left = left;                this.top = top;                this.right = right;                this.bottom = bottom;            }            public RECT(RECT rcSrc)            {                left = rcSrc.left;                top = rcSrc.top;                right = rcSrc.right;                bottom = rcSrc.bottom;            }            public bool IsEmpty            {                get                {                    return left >= right || top >= bottom;                }            }            public override string ToString()            {                if (this == Empty)                {                    return "RECT {Empty}";                }                return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";            }            public override bool Equals(object obj)            {                if (!(obj is Rect))                {                    return false;                }                return (this == (RECT)obj);            }            public override int GetHashCode()            {                return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();            }            public static bool operator ==(RECT rect1, RECT rect2)            {                return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);            }            public static bool operator !=(RECT rect1, RECT rect2)            {                return !(rect1 == rect2);            }        }        #endregion    }


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