解决SurfaceView设置透明造成覆盖其他组件的替代方案

来源:互联网 发布:程序员都有什么app 编辑:程序博客网 时间:2024/06/01 19:22

之前在项目里面绘制摇杆圆盘使用SurfaceView来实现,同时设置SurfaceView透明,但是这样会造成SurfaceView的组件会覆盖其他的组件,一般情况没有关系,而不一般的情况就是有类似上拉和下拉功能,需要拉出的布局位于最顶部,覆盖其他的组件,而由于之前设置SurfaceView透明使用是:

setZOrderOnTop(true);mHolder.setFormat(PixelFormat.TRANSPARENT);//设置背景透明

这样会使SurfaceView位于布局的最顶部,即使你设置了bringToTop也没有用,解决这类问题有两种方案:

第一种:使用PopupWindow或者类似浮动小窗体的功能,我测试过他们不会被SurfaceView覆盖,但是这种方案只适用于点击实现组件的弹出,不能实现上拉拖动来显示组建(这里的上拉布局是指有一部分在可见窗体之外),不幸的是项目里面需求指定要上拉,而不是点击来实现组件的弹出功能,所以这种方案不适用于我的情况。所以我就找到了第二种情况。

第二种:

自己写一个类来继承View,然后利用onTouchEvent和OnDraw这两个方法来实现绘制图像,具体的见代码:

Jockey_Left类:继承View

package com.example.test;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Point;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;public class Jockey_Left extends View{private Bitmap bitmap;public Point mRockerPosition;public Point mCtrlPoint;private int mRudderRadius = 25;public int mWheelRadius = 80;private float scale;public int isHide = 0;private Paint mPaint;public Jockey_Left(Context context) {super(context);}public Jockey_Left(Context context, AttributeSet attrs) {super(context, attrs);}public void init(float scale){this.scale = scale;mRudderRadius = dip2px(15);mWheelRadius = dip2px(45);bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.print2);        bitmap = Bitmap.createScaledBitmap(bitmap, mRudderRadius*2, mRudderRadius*2, false);        mCtrlPoint = new Point((mRudderRadius + mWheelRadius), (mRudderRadius + mWheelRadius));        mPaint = new Paint();        mPaint.setAntiAlias(true);        mRockerPosition = new Point(mCtrlPoint);}public int dip2px(float dpValue) {          return (int)(dpValue * scale + 0.5f);    }public Canvas canvas;@Overrideprotected void onDraw(Canvas canvas) {if (bitmap != null) {//canvas.drawColor(Color.TRANSPARENT, Mode.CLEAR);//�����Ļthis.canvas = canvas;canvas.drawBitmap(bitmap, mRockerPosition.x - mRudderRadius, mRockerPosition.y - mRudderRadius, mPaint);}super.onDraw(canvas);}int len;@Overridepublic boolean onTouchEvent(MotionEvent event) {try {if (isHide == 0) {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:len = MathUtils.getLength(mCtrlPoint.x, mCtrlPoint.y, event.getX(), event.getY()); //如果屏幕接触点不在摇杆挥动范围内,则不处理            if(len > mWheelRadius) {                return true;            }break;case MotionEvent.ACTION_MOVE:len = MathUtils.getLength(mCtrlPoint.x, mCtrlPoint.y, event.getX(), event.getY());if(len <= mWheelRadius) {                //如果手指在摇杆活动范围内,则摇杆处于手指触摸位置                mRockerPosition.set((int)event.getX(), (int)event.getY());            }else{                //设置摇杆位置,使其处于手指触摸方向的 摇杆活动范围边缘                mRockerPosition = MathUtils.getBorderPoint(mCtrlPoint, new Point((int)event.getX(), (int)event.getY()), mWheelRadius);            }break;case MotionEvent.ACTION_UP: mRockerPosition = new Point(mCtrlPoint);break;}Thread.sleep(40);}else {Thread.sleep(200);}} catch (Exception e) {}invalidate();//更新布局return true;}}

使用Touch来检测手的触摸点,然后更新中心圆点的位置,再调用invalidate();来更新VIew的背景,实现OnDraw方法,来绘制图像

AppSingleRocker类:作为对比我用一个类继承SurfaceView然后实现背景透明

package com.example.test;import android.annotation.SuppressLint;import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PixelFormat;import android.graphics.Point;import android.graphics.PorterDuff.Mode;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.SurfaceHolder;import android.view.SurfaceView;import android.view.SurfaceHolder.Callback;@SuppressLint("ViewConstructor")public class AppSingleRocker extends SurfaceView implements Callback{private SurfaceHolder mHolder;private Paint mPaint;public Point mRockerPosition; // 摇杆位置private Point mCtrlPoint;// 摇杆起始位置private int mRudderRadius = 25;// 摇杆半径private int mWheelRadius = 80;// 摇杆活动范围半径private int batmapHW = 160;private int batmap2HW = 40;int isHide = 0;Bitmap bitmap,bitmap2;float scale;private SingleRudderListener listener = null; //事件回调接口public static final int ACTION_RUDDER = 1, ACTION_ATTACK_DEVICEMOVE = 2, ACTION_STOP = 3,  ACTION_ATTACK_CAMERAMOVE = 4;public AppSingleRocker(Context context, AttributeSet attrs) {super(context, attrs);this.setKeepScreenOn(true);scale = context.getResources().getDisplayMetrics().density;mRudderRadius = dip2px(15);// 摇杆半径mWheelRadius = dip2px(45);// 摇杆活动范围半径mCtrlPoint = new Point((mRudderRadius + mWheelRadius), (mRudderRadius + mWheelRadius));// 摇杆起始位置batmapHW = (mWheelRadius+mRudderRadius) * 2;batmap2HW = mRudderRadius * 2;        mHolder = getHolder();        mHolder.addCallback(this);        mPaint = new Paint();        mPaint.setAntiAlias(true);        setFocusable(true);        setFocusableInTouchMode(true);        mRockerPosition = new Point(mCtrlPoint);        setZOrderOnTop(true);        mHolder.setFormat(PixelFormat.TRANSPARENT);//设置背景透明        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.joystick_l_pad);        bitmap = Bitmap.createScaledBitmap(bitmap, batmapHW, batmapHW, false);        bitmap2 = BitmapFactory.decodeResource(getResources(), R.drawable.print2);        bitmap2 = Bitmap.createScaledBitmap(bitmap2,batmap2HW,batmap2HW, false);}//获取屏幕的宽度,高度和密度以及dp / px public void getDisplayMetrics() { }public int dip2px(float dpValue) {          return (int)(dpValue * scale + 0.5f);    }//回调接口    public interface SingleRudderListener {        void onSteeringWheelChanged(int action,int angle);    }    //设置回调接口    public void setSingleRudderListener(SingleRudderListener rockerListener) {        listener = rockerListener;    }        int len;@Overridepublic boolean onTouchEvent(MotionEvent event) {try {if (isHide == 0) {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:len = MathUtils.getLength(mCtrlPoint.x, mCtrlPoint.y, event.getX(), event.getY()); //如果屏幕接触点不在摇杆挥动范围内,则不处理            if(len > mWheelRadius) {                return true;            }break;case MotionEvent.ACTION_MOVE:len = MathUtils.getLength(mCtrlPoint.x, mCtrlPoint.y, event.getX(), event.getY());if(len <= mWheelRadius) {                //如果手指在摇杆活动范围内,则摇杆处于手指触摸位置                mRockerPosition.set((int)event.getX(), (int)event.getY());            }else{                //设置摇杆位置,使其处于手指触摸方向的 摇杆活动范围边缘                mRockerPosition = MathUtils.getBorderPoint(mCtrlPoint, new Point((int)event.getX(), (int)event.getY()), mWheelRadius);            }            if(listener != null) {                float radian = MathUtils.getRadian(mCtrlPoint, new Point((int)event.getX(), (int)event.getY()));                listener.onSteeringWheelChanged(ACTION_RUDDER, getAngleCouvert(radian));            }break;case MotionEvent.ACTION_UP: mRockerPosition = new Point(mCtrlPoint); if (listener != null) { listener.onSteeringWheelChanged(ACTION_STOP, 0);}break;}Canvas_OK();Thread.sleep(60);}else {Thread.sleep(200);}} catch (Exception e) {}return true;}public void singleRockerUp(){ mRockerPosition = new Point(mCtrlPoint); listener.onSteeringWheelChanged(ACTION_STOP, 0);}//获取摇杆偏移角度 0-360°    private int getAngleCouvert(float radian) {        int tmp = (int)Math.round(radian/Math.PI * 180);        if(tmp < 0) {            return -tmp;        }else{            return 180 + (180 - tmp);        }    }public void surfaceCreated(SurfaceHolder holder) {Canvas_OK();}public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {}public void surfaceDestroyed(SurfaceHolder holder) {}// 设置是否隐藏public void Hided(int opt){isHide = opt;Canvas_OK();}public void setHided(int opt){isHide = opt;}/** * 返回圆盘是否隐藏 * @return */public int getIsHided(){return isHide;}//绘制图像public void Canvas_OK(){ Canvas canvas = null; try { if (isHide == 0) { canvas = mHolder.lockCanvas();             canvas.drawColor(Color.TRANSPARENT, Mode.CLEAR);//清除屏幕             canvas.drawBitmap(bitmap, mCtrlPoint.x - mWheelRadius - mRudderRadius, mCtrlPoint.y - mWheelRadius - mRudderRadius, mPaint);             canvas.drawBitmap(bitmap2, mRockerPosition.x - mRudderRadius, mRockerPosition.y - mRudderRadius, mPaint);}else { canvas = mHolder.lockCanvas();             canvas.drawColor(Color.TRANSPARENT, Mode.CLEAR);//清除屏幕}         } catch (Exception e) {             e.printStackTrace();         } finally {             if(canvas != null) {                 mHolder.unlockCanvasAndPost(canvas);             }         } }}


activity_main这个是我的布局文件:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:paddingBottom="@dimen/activity_vertical_margin"    android:paddingLeft="@dimen/activity_horizontal_margin"    android:paddingRight="@dimen/activity_horizontal_margin"    android:paddingTop="@dimen/activity_vertical_margin"    tools:context=".MainActivity" >    <com.example.test.Jockey_Left        android:layout_width="120dp"        android:layout_height="120dp"        android:id="@+id/left_jockey"        android:background="@drawable/joystick_l_pad"        ></com.example.test.Jockey_Left>    <Button         android:layout_width="60dp"        android:layout_height="60dp"        />            <com.example.test.AppSingleRocker        android:layout_width="120dp"        android:layout_height="120dp"        android:layout_alignParentRight="true"        android:layout_alignParentBottom="true"        ></com.example.test.AppSingleRocker>    <Button         android:layout_width="60dp"        android:layout_height="60dp"         android:layout_alignParentRight="true"        android:layout_alignParentBottom="true"        /></RelativeLayout>


MainActivity这个是显示的Activity

package com.example.test;import android.os.Bundle;import android.app.Activity;import android.view.Menu;public class MainActivity extends Activity {Jockey_Left jockey_left;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);jockey_left = (Jockey_Left)findViewById(R.id.left_jockey);jockey_left.init(getResources().getDisplayMetrics().density);}@Overridepublic boolean onCreateOptionsMenu(Menu menu) {getMenuInflater().inflate(R.menu.main, menu);return true;}}


显示效果如下图所示:

 

 

看效果图明显:

1.左上角的Button没有被覆盖,而右下角的Button被覆盖掉

2.这两个圆盘都是使用相同的图片,但是右下角有明显的锯齿,而左上角的没有

3.唯一不足的就是左上角流畅度不如右下角的

 

所以如果绘图区域要求矩形最好选用SurfaceVIew,因为这样提高程序流畅度,如果 要求圆盘而且不能覆盖其他的组件,选用继承View,重新实现。

 

源码下载地址:http://download.csdn.net/detail/jwzhangjie/5816135 这里同时实现了圆盘的功能

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