5.3D空间---SharpGL【5】
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在上节课的内容上作些扩展,我们现在开始生成真正的3D对象,而不是象前两节课中那样3D世界中的2D对象。我们给三角形增加一个左侧面,一个右侧面,一个后侧面来生成一个金字塔(四棱锥)。给正方形增加左、右、上、下及背面生成一个立方体。
我们混合金字塔上的颜色,创建一个平滑着色的对象。给立方体的每一面则来个不同的颜色。
】from Nehe
OpenGLDraw事件响应的源代码如下,这一章节和Nehe的OpenGL教程叙述基本一致,细节可以读Nehe的教程:http://www.imyaker.com/nehe/的第五课
privatevoid openGLControl1_OpenGLDraw(object sender, PaintEventArgs e)
{
// Get the OpenGL object, just to clean up the code.
SharpGL.OpenGL gl =this.openGLControl1.OpenGL;
gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT);// Clear The Screen And The Depth Buffer
gl.LoadIdentity(); // Reset The View
gl.Translate(-1.5f, 0.0f, -6.0f); // Move Left And Into The Screen
gl.Rotate(rtri, 0.0f, 1.0f, 0.0f); // Rotate The Pyramid On It's Y Axis
gl.Begin(OpenGL.TRIANGLES); // Start Drawing The Pyramid
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Front)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(-1.0f, -1.0f, 1.0f); // Left Of Triangle (Front)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(1.0f, -1.0f, 1.0f); // Right Of Triangle (Front)
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Right)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(1.0f, -1.0f, 1.0f); // Left Of Triangle (Right)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(1.0f, -1.0f, -1.0f); // Right Of Triangle (Right)
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Back)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(1.0f, -1.0f, -1.0f); // Left Of Triangle (Back)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(-1.0f, -1.0f, -1.0f); // Right Of Triangle (Back)
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Left)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(-1.0f, -1.0f, -1.0f); // Left Of Triangle (Left)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(-1.0f, -1.0f, 1.0f); // Right Of Triangle (Left)
gl.End(); // Done Drawing The Pyramid
gl.LoadIdentity();
gl.Translate(1.5f, 0.0f, -7.0f); // Move Right And Into The Screen
gl.Rotate(rquad, 1.0f, 1.0f, 1.0f); // Rotate The Cube On X, Y & Z
gl.Begin(OpenGL.QUADS); // Start Drawing The Cube
gl.Color(0.0f, 1.0f, 0.0f); // Set The Color To Green
gl.Vertex(1.0f, 1.0f, -1.0f); // Top Right Of The Quad (Top)
gl.Vertex(-1.0f, 1.0f, -1.0f); // Top Left Of The Quad (Top)
gl.Vertex(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top)
gl.Vertex(1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top)
gl.Color(1.0f, 0.5f, 0.0f); // Set The Color To Orange
gl.Vertex(1.0f, -1.0f, 1.0f); // Top Right Of The Quad (Bottom)
gl.Vertex(-1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Bottom)
gl.Vertex(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Quad (Bottom)
gl.Vertex(1.0f, -1.0f, -1.0f); // Bottom Right Of The Quad (Bottom)
gl.Color(1.0f, 0.0f, 0.0f); // Set The Color To Red
gl.Vertex(1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front)
gl.Vertex(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front)
gl.Vertex(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Quad (Front)
gl.Vertex(1.0f, -1.0f, 1.0f); // Bottom Right Of The Quad (Front)
gl.Color(1.0f, 1.0f, 0.0f); // Set The Color To Yellow
gl.Vertex(1.0f, -1.0f, -1.0f); // Bottom Left Of The Quad (Back)
gl.Vertex(-1.0f, -1.0f, -1.0f); // Bottom Right Of The Quad (Back)
gl.Vertex(-1.0f, 1.0f, -1.0f); // Top Right Of The Quad (Back)
gl.Vertex(1.0f, 1.0f, -1.0f); // Top Left Of The Quad (Back)
gl.Color(0.0f, 0.0f, 1.0f); // Set The Color To Blue
gl.Vertex(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left)
gl.Vertex(-1.0f, 1.0f, -1.0f); // Top Left Of The Quad (Left)
gl.Vertex(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Quad (Left)
gl.Vertex(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Quad (Left)
gl.Color(1.0f, 0.0f, 1.0f); // Set The Color To Violet
gl.Vertex(1.0f, 1.0f, -1.0f); // Top Right Of The Quad (Right)
gl.Vertex(1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right)
gl.Vertex(1.0f, -1.0f, 1.0f); // Bottom Left Of The Quad (Right)
gl.Vertex(1.0f, -1.0f, -1.0f); // Bottom Right Of The Quad (Right)
gl.End(); // Done Drawing The Q
gl.Flush();
rtri += 3.0f;// 0.2f; // Increase The Rotation Variable For The Triangle
rquad -= 3.0f;// 0.15f; // Decrease The Rotation Variable For The Quad
}
{
// Get the OpenGL object, just to clean up the code.
SharpGL.OpenGL gl =this.openGLControl1.OpenGL;
gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT);// Clear The Screen And The Depth Buffer
gl.LoadIdentity(); // Reset The View
gl.Translate(-1.5f, 0.0f, -6.0f); // Move Left And Into The Screen
gl.Rotate(rtri, 0.0f, 1.0f, 0.0f); // Rotate The Pyramid On It's Y Axis
gl.Begin(OpenGL.TRIANGLES); // Start Drawing The Pyramid
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Front)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(-1.0f, -1.0f, 1.0f); // Left Of Triangle (Front)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(1.0f, -1.0f, 1.0f); // Right Of Triangle (Front)
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Right)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(1.0f, -1.0f, 1.0f); // Left Of Triangle (Right)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(1.0f, -1.0f, -1.0f); // Right Of Triangle (Right)
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Back)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(1.0f, -1.0f, -1.0f); // Left Of Triangle (Back)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(-1.0f, -1.0f, -1.0f); // Right Of Triangle (Back)
gl.Color(1.0f, 0.0f, 0.0f); // Red
gl.Vertex(0.0f, 1.0f, 0.0f); // Top Of Triangle (Left)
gl.Color(0.0f, 0.0f, 1.0f); // Blue
gl.Vertex(-1.0f, -1.0f, -1.0f); // Left Of Triangle (Left)
gl.Color(0.0f, 1.0f, 0.0f); // Green
gl.Vertex(-1.0f, -1.0f, 1.0f); // Right Of Triangle (Left)
gl.End(); // Done Drawing The Pyramid
gl.LoadIdentity();
gl.Translate(1.5f, 0.0f, -7.0f); // Move Right And Into The Screen
gl.Rotate(rquad, 1.0f, 1.0f, 1.0f); // Rotate The Cube On X, Y & Z
gl.Begin(OpenGL.QUADS); // Start Drawing The Cube
gl.Color(0.0f, 1.0f, 0.0f); // Set The Color To Green
gl.Vertex(1.0f, 1.0f, -1.0f); // Top Right Of The Quad (Top)
gl.Vertex(-1.0f, 1.0f, -1.0f); // Top Left Of The Quad (Top)
gl.Vertex(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top)
gl.Vertex(1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top)
gl.Color(1.0f, 0.5f, 0.0f); // Set The Color To Orange
gl.Vertex(1.0f, -1.0f, 1.0f); // Top Right Of The Quad (Bottom)
gl.Vertex(-1.0f, -1.0f, 1.0f); // Top Left Of The Quad (Bottom)
gl.Vertex(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Quad (Bottom)
gl.Vertex(1.0f, -1.0f, -1.0f); // Bottom Right Of The Quad (Bottom)
gl.Color(1.0f, 0.0f, 0.0f); // Set The Color To Red
gl.Vertex(1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front)
gl.Vertex(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front)
gl.Vertex(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Quad (Front)
gl.Vertex(1.0f, -1.0f, 1.0f); // Bottom Right Of The Quad (Front)
gl.Color(1.0f, 1.0f, 0.0f); // Set The Color To Yellow
gl.Vertex(1.0f, -1.0f, -1.0f); // Bottom Left Of The Quad (Back)
gl.Vertex(-1.0f, -1.0f, -1.0f); // Bottom Right Of The Quad (Back)
gl.Vertex(-1.0f, 1.0f, -1.0f); // Top Right Of The Quad (Back)
gl.Vertex(1.0f, 1.0f, -1.0f); // Top Left Of The Quad (Back)
gl.Color(0.0f, 0.0f, 1.0f); // Set The Color To Blue
gl.Vertex(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left)
gl.Vertex(-1.0f, 1.0f, -1.0f); // Top Left Of The Quad (Left)
gl.Vertex(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Quad (Left)
gl.Vertex(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Quad (Left)
gl.Color(1.0f, 0.0f, 1.0f); // Set The Color To Violet
gl.Vertex(1.0f, 1.0f, -1.0f); // Top Right Of The Quad (Right)
gl.Vertex(1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right)
gl.Vertex(1.0f, -1.0f, 1.0f); // Bottom Left Of The Quad (Right)
gl.Vertex(1.0f, -1.0f, -1.0f); // Bottom Right Of The Quad (Right)
gl.End(); // Done Drawing The Q
gl.Flush();
rtri += 3.0f;// 0.2f; // Increase The Rotation Variable For The Triangle
rquad -= 3.0f;// 0.15f; // Decrease The Rotation Variable For The Quad
}
运行效果:
源代码见最后附件
本文出自 “璇星” 博客,请务必保留此出处http://crazylove.blog.51cto.com/855385/173047
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