动态创建对象,并渲染贴图,动态添加删除脚本

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http://blog.csdn.net/ycguhang/article/details/7829254

 

一、动态为对象添加渲染贴图:

using UnityEngine;using System.Collections;public class NewBehaviourScript : MonoBehaviour {GameObject obj;void OnGUI(){if(GUILayout.Button("Add",GUILayout.Height(60),GUILayout.Width(110))){//创建Cube对象obj = GameObject.CreatePrimitive(PrimitiveType.Cube);//移动至指定坐标obj.transform.position = new Vector3(100,100,100);//对象名称obj.name = "Andy";//材质渲染,(Texture)强制转换obj.renderer.material.mainTexture = (Texture)Resources.Load("0");}if(GUILayout.Button("Del",GUILayout.Height(60),GUILayout.Width(110))){//销毁对象Destroy(obj);}}}


 

 

二、添加和删除脚本:

1、首先创建两个脚本,命名为:“Main.cs”和"CubeScript";

2、然后新建一个Cube ;

3、打开CubeScript.cs脚本,添加代码,使Cube执行旋转操作;

 

using UnityEngine;using System.Collections;public class CubeScript : MonoBehaviour {void Start () {}void Update () {//定义对象 y轴旋转gameObject.transform.Rotate(new Vector3(0,6,0));}}


4、打开Main.cs脚本,写入代码如下:

using UnityEngine;using System.Collections;public class Main : MonoBehaviour {//定义全局游戏对象GameObject obj;void Start (){//获取Cube组件obj = GameObject.Find("Cube");}void OnGUI() {if(GUILayout.Button("Move")){//为Cube对象添加CubeScript脚本obj.AddComponent("CubeScript");}if(GUILayout.Button("ReMove")){//必须先定义一个Object对象,获取Cube组件的对应脚本Object Script = obj.GetComponent("CubeScript");//销毁该脚本Destroy(Script);}}void Update () {}}


 

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