unity3d列表分页

来源:互联网 发布:詹姆斯生涯数据预测 编辑:程序博客网 时间:2024/04/30 01:17
using System.Collections.Generic;using UnityEngine;public class Page : MonoBehaviour {    public List<string> Tips = new List<string>();    public Texture2D DetailImg1;    public Texture2D DetailImg2;    private int pageCount = 0;//当前记录所需页数    private static int currentPage = 1;//当前页码    void OnGUI() {        pageCount = Mathf.CeilToInt(Tips.Count / 8.0f);//计算当前的页码总数        int m_count = 0;//计算当前页的记录数        if (currentPage != pageCount)//判断是否是最后一页,若不是则每页绘制8条记录        {            m_count = 8;        }        else {            if (Mathf.CeilToInt((Tips.Count + 1) / 8.0f) > pageCount)//判断最后一页是否有8条记录            {                m_count = 8;            }            else            {                m_count = Tips.Count % 8;//计算最后一页的记录数            }        }        for (int i = 0; i < m_count; i++)        {            if (i % 2 == 0)            {                GUI.DrawTexture(new Rect(268, 253 + i * 36, 487, 36), DetailImg1);            }            else            {                GUI.DrawTexture(new Rect(268, 253 + i * 36, 487, 36), DetailImg2);            }            GUI.Label(new Rect(310, 253 + i * 36, 300, 36), Tips[(currentPage - 1) * 8 + i]);        }        //超过一页内容时,显示页码跳转        if (pageCount > 1) {            float temp = Screen.width / 2 - pageCount / 2 * 20;            for (int i = 1; i <= pageCount; ++i) {                //更改按钮样式                if (currentPage == i)                {                    GUI.backgroundColor = Color.red;                }                else                {                    GUI.backgroundColor = Color.white;                }                //绘制按钮                if (GUI.Button(new Rect(temp + 20 * i, 600, 20, 20), i.ToString())) {                    currentPage = i;//更改当前选中的页                }            }        }    }}

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