Android 仿PhotoShop调色板应用(四) 不同区域颜色选择的颜色生成响应

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 Android 仿PhotoShop调色板应用(四) 不同区域颜色选择的颜色生成响应

 上一篇讲过了主体界面的绘制,这里讲解调色板应用中的另外一个核心: 颜色选择及生成.

ColorPcikerView中不同部分的选择和ColorPickerPanelView中颜色显示是怎样响应的呢?这里当然少不了回调函数:

ColorPickerView:

public interface OnColorChangedListener {public void onColorChanged(int color);}

然后看一下轨迹球的事件处理:

 @Overridepublic boolean onTrackballEvent(MotionEvent event) {float x = event.getX();float y = event.getY();boolean update = false;//是否需要更新颜色if(event.getAction() == MotionEvent.ACTION_MOVE){switch(mLastTouchedPanel){case PANEL_SAT_VAL://饱和度&亮度选择区域float sat, val;sat = mSat + x/50f;val = mVal - y/50f;if(sat < 0f){sat = 0f;}else if(sat > 1f){sat = 1f;}if(val < 0f){val = 0f;}else if(val > 1f){val = 1f;}mSat = sat;mVal = val;update = true;break;case PANEL_HUE://色相选择区域float hue = mHue - y * 10f;if(hue < 0f){hue = 0f;}else if(hue > 360f){hue = 360f;}mHue = hue;update = true;break;case PANEL_ALPHA://透明度选择区域if(!mShowAlphaPanel || mAlphaRect == null){update = false;}else{int alpha = (int) (mAlpha - x*10);if(alpha < 0){alpha = 0;}else if(alpha > 0xff){alpha = 0xff;}mAlpha = alpha;update = true;}break;}}if(update){//如果需要更新,调用对用的回调函数并重新绘制if(mListener != null){//参数需要由HSV格式的float数组转换为ARGB格式的 int 参数mListener.onColorChanged(Color.HSVToColor(mAlpha, new float[]{mHue, mSat, mVal}));} invalidate(); return true;}return super.onTrackballEvent(event);}

ColorPickerView中关于触摸事件的处理:

@Overridepublic boolean onTouchEvent(MotionEvent event) {boolean update = false;switch(event.getAction()){case MotionEvent.ACTION_DOWN:mStartTouchPoint = new Point((int)event.getX(), (int)event.getY());update = moveTrackersIfNeeded(event);break;case MotionEvent.ACTION_MOVE:update = moveTrackersIfNeeded(event);break;case MotionEvent.ACTION_UP:mStartTouchPoint = null;update = moveTrackersIfNeeded(event);break;}if(update){if(mListener != null){mListener.onColorChanged(Color.HSVToColor(mAlpha, new float[]{mHue, mSat, mVal}));}invalidate();return true;}return super.onTouchEvent(event);}    //判断是否触发事件,更新区域颜色     private boolean moveTrackersIfNeeded(MotionEvent event){        if(mStartTouchPoint == null) return false;        boolean update = false;        //获取触摸点X,Y坐标值        int startX = mStartTouchPoint.x;        int startY = mStartTouchPoint.y;        //判断 X,Y坐标是否在对应的区域内,并做相应的处理         if(mHueRect.contains(startX, startY)){            mLastTouchedPanel = PANEL_HUE;            mHue = pointToHue(event.getY());            update = true;        }        else if(mSatValRect.contains(startX, startY)){            mLastTouchedPanel = PANEL_SAT_VAL;            float[] result = pointToSatVal(event.getX(), event.getY());            mSat = result[0];            mVal = result[1];            update = true;        }        else if(mAlphaRect != null && mAlphaRect.contains(startX, startY)){            mLastTouchedPanel = PANEL_ALPHA;            mAlpha = pointToAlpha((int)event.getX());            update = true;        }        return update;    }


使用时,让ColorPickerDialog实现ColorPickerView.OnColorChangedListener接口:

并完成对应方法:

 @Overridepublic void onColorChanged(int color) {mNewColor.setColor(color);// mNewColor即为右下角实时显示颜色的ColorPickerPanelViewif (mHexValueEnabled)updateHexValue(color);/*if (mListener != null) {mListener.onColorChanged(color);}*/}



       private void updateHexValue(int color) {if (getAlphaSliderVisible()) {mHexVal.setText(ColorPickerPreference.convertToARGB(color).toUpperCase(Locale.getDefault()));} else {mHexVal.setText(ColorPickerPreference.convertToRGB(color).toUpperCase(Locale.getDefault()));}mHexVal.setTextColor(mHexDefaultTextColor);}
       /** 转化为ARGB格式字符串 * For custom purposes. Not used by ColorPickerPreferrence * @param color * @author Unknown */    public static String convertToARGB(int color) {        String alpha = Integer.toHexString(Color.alpha(color));        String red = Integer.toHexString(Color.red(color));        String green = Integer.toHexString(Color.green(color));        String blue = Integer.toHexString(Color.blue(color));        if (alpha.length() == 1) {            alpha = "0" + alpha;        }        if (red.length() == 1) {            red = "0" + red;        }        if (green.length() == 1) {            green = "0" + green;        }        if (blue.length() == 1) {            blue = "0" + blue;        }        return "#" + alpha + red + green + blue;    }


最后看一下ColorPickerPanelView点击后的颜色设置事件处理:

        @Overridepublic void onClick(View v) {if (v.getId() == R.id.new_color_panel) {if (mListener != null) {mListener.onColorChanged(mNewColor.getColor());}}dismiss();}

注意一下,这里的OnColorChangedListener是在ColorPickerDialog中定义的:

        private OnColorChangedListener mListener;public interface OnColorChangedListener {public void onColorChanged(int color);}

最终的颜色是怎么显示到ColorPickerPreference上呢,其实实现的方法是一样的:

implements ColorPickerDialog.OnColorChangedListener

在ColorPickerPreference中实现对应的回调方法:

@Overridepublic void onColorChanged(int color) {if (isPersistent()) {persistInt(color);}mValue = color;setPreviewColor();try {getOnPreferenceChangeListener().onPreferenceChange(this, color);} catch (NullPointerException e) {}}

调用setPreviewColor()改变ColorPickerPreference中颜色区域的显示:

private void setPreviewColor() {if (mView == null) return;ImageView iView = new ImageView(getContext());LinearLayout widgetFrameView = ((LinearLayout)mView.findViewById(android.R.id.widget_frame));if (widgetFrameView == null) return;widgetFrameView.setVisibility(View.VISIBLE);widgetFrameView.setPadding(widgetFrameView.getPaddingLeft(),widgetFrameView.getPaddingTop(),(int)(mDensity * 8),widgetFrameView.getPaddingBottom());// remove already create preview imageint count = widgetFrameView.getChildCount();if (count > 0) {widgetFrameView.removeViews(0, count);}widgetFrameView.addView(iView);widgetFrameView.setMinimumWidth(0);iView.setBackgroundDrawable(new AlphaPatternDrawable((int)(5 * mDensity)));iView.setImageBitmap(getPreviewBitmap());}

最后调用getOnPreferenceChangeListener().onPreferenceChange(this, color);改变颜色设置值


然后在下次打开ColorPickerDialog时,传入上面onColorChanged()回调实现中已经改变的mValue参数

mDialog = new ColorPickerDialog(getContext(), mValue);

至此,PS调色板应用中颜色交互的事件讲解完毕.

相信当分析完PhotoShop调色板应用后,大家会对颜色渲染方面会有一个认识上的提高.




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