Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX
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Undefined symbols for architecture i386:
“_OBJC_CLASS_$_XXX”, referenced from:
objc-class-ref in XXX
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
如果真机调试就是 undefined symbols for architecture armv7错误!
发生这种错误通常是project.pbxproj这个文件引起的,尤其在多人合作开发的时候,svn提交不规范可能导致project.pbxproj发生错误,导致文件的引用不在project.pbxproj文件中。
xcode项目import文件会根据project.pbxproj来查找,查找不到文件的引用则会有上述的错误。
解决方法点击工程,在主界面中点击Build Phases,根据提示信息“XXX”来判断缺少什么文件,一般如果缺少自定义的文件,XXX会是缺少的类名,那么就在Complie Sources中加入该文件。如果缺少类库,则在Link Binary With Libraries中加入该类库。
Undefined symbols
for
architecture i386:
02
"TextureMan::LoadTexture(std::__1::basic_string, std::__1::allocator > const&, int, bool)"
, referenced from:
03
tolua_gameinterface_TextureMan_loadTexture00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
04
"SoundManager::BgndMusicPlay(std::__1::basic_string, std::__1::allocator > const&, bool)"
, referenced from:
05
tolua_gameinterface_SoundManager_BgndMusicPlay00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
06
"SoundManager::BgndMusicStop(std::__1::basic_string, std::__1::allocator > const&, bool)"
, referenced from:
07
tolua_gameinterface_SoundManager_BgndMusicStop00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
08
"Font::LoadFont(std::__1::basic_string, std::__1::allocator > const&)"
, referenced from:
09
tolua_gameinterface_Font_loadFont00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
10
"System::MakeDocumentPath(std::__1::basic_string, std::__1::allocator > const&) const"
, referenced from:
11
tolua_gameinterface_System_makeDocumentPath00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
12
"System::MakeResourcePath(std::__1::basic_string, std::__1::allocator > const&) const"
, referenced from:
13
ExUnit::LogicThread::Run()
in
libCoreClientiOS.a(logicthread.o)
14
tolua_gameinterface_System_makeResourcePath00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
15
"std::__1::__vector_base_common::__throw_length_error() const"
, referenced from:
16
void std::__1::vector >::__push_back_slow_path(float const&&&)
in
libCoreClientiOS.a(tolua_gameinterface.o)
17
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&)
in
libCoreClientiOS.a(tolua_gameinterface.o)
18
void std::__1::vector >::__push_back_slow_path(int const&&&)
in
libCoreClientiOS.a(tolua_gameinterface.o)
19
"std::__1::locale::use_facet(std::__1::locale::id&) const"
, referenced from:
20
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&)
in
libCoreClientiOS.a(logicthread.o)
21
"std::__1::ios_base::getloc() const"
, referenced from:
22
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&)
in
libCoreClientiOS.a(logicthread.o)
23
"std::__1::basic_string, std::__1::allocator >::__init(char const*, unsigned long)"
, referenced from:
24
_l_registercallback
in
libCoreClientiOS.a(logicthread.o)
25
_luapanic
in
libCoreClientiOS.a(logicthread.o)
26
ExUnit::LogicThread::Run()
in
libCoreClientiOS.a(logicthread.o)
27
ExUnit::LogicThread::HandleError()
in
libCoreClientiOS.a(logicthread.o)
28
ExUnit::LogicThread::CallVA(char const*, char const*, ...)
in
libCoreClientiOS.a(logicthread.o)
29
ExUnit::LogicThread::RemoveCallback(char const*)
in
libCoreClientiOS.a(logicthread.o)
30
ExUnit::LogicThread::SetCallback(char const*, int)
in
libCoreClientiOS.a(logicthread.o)
31
...
32
"std::__1::basic_string, std::__1::allocator >::assign(char const*)"
, referenced from:
33
System::SetEngineScriptPath(char const*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
34
"std::__1::basic_string, std::__1::allocator >::basic_string(std::__1::basic_string, std::__1::allocator > const&)"
, referenced from:
35
tolua_gameinterface_vector_string___geti00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
36
tolua_gameinterface_vector_string___geti01(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
37
tolua_gameinterface_vector_string__push_back00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
38
void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&)
in
libCoreClientiOS.a(tolua_gameinterface.o)
39
"std::__1::basic_string, std::__1::allocator >::~basic_string()"
, referenced from:
40
_l_registercallback
in
libCoreClientiOS.a(logicthread.o)
41
_luapanic
in
libCoreClientiOS.a(logicthread.o)
42
ExUnit::LogicThread::Run()
in
libCoreClientiOS.a(logicthread.o)
43
ExUnit::LogicThread::HandleError()
in
libCoreClientiOS.a(logicthread.o)
44
ExUnit::LogicThread::CallVA(char const*, char const*, ...)
in
libCoreClientiOS.a(logicthread.o)
45
ExUnit::LogicThread::RemoveCallback(char const*)
in
libCoreClientiOS.a(logicthread.o)
46
ExUnit::LogicThread::SetCallback(char const*, int)
in
libCoreClientiOS.a(logicthread.o)
47
...
48
"std::__1::basic_string, std::__1::allocator >::operator=(std::__1::basic_string, std::__1::allocator > const&)"
, referenced from:
49
tolua_gameinterface_vector_string___seti00(lua_State*)
in
libCoreClientiOS.a(tolua_gameinterface.o)
50
"std::__1::basic_ostream >::put(char)"
, referenced from:
51
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&)
in
libCoreClientiOS.a(logicthread.o)
52
"std::__1::basic_ostream >::flush()"
, referenced from:
53
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&)
in
libCoreClientiOS.a(logicthread.o)
54
"std::__1::basic_ostream >::sentry::sentry(std::__1::basic_ostream >&)"
, referenced from:
55
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*)
in
libCoreClientiOS.a(logicthread.o)
56
"std::__1::basic_ostream >::sentry::~sentry()"
, referenced from:
57
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*)
in
libCoreClientiOS.a(logicthread.o)
58
"std::__1::cerr"
, referenced from:
59
ExUnit::LogicThread::Run()
in
libCoreClientiOS.a(logicthread.o)
60
ExUnit::LogicThread::ContactTriggered(b2Contact*)
in
libCoreClientiOS.a(logicthread.o)
61
ExUnit::LogicThread::SensorTriggered(b2Contact*)
in
libCoreClientiOS.a(logicthread.o)
62
"std::__1::ctype::id"
, referenced from:
63
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&)
in
libCoreClientiOS.a(logicthread.o)
64
"std::__1::locale::~locale()"
, referenced from:
65
std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&)
in
libCoreClientiOS.a(logicthread.o)
66
"std::__1::ios_base::__set_badbit_and_consider_rethrow()"
, referenced from:
67
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*)
in
libCoreClientiOS.a(logicthread.o)
68
"std::__1::ios_base::clear(unsigned int)"
, referenced from:
69
std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*)
in
libCoreClientiOS.a(logicthread.o)
70
ld: symbol(s) not found
for
architecture i386
71
clang: error: linker
command
failed with
exit
code 1 (use -
v
to see invocation)
看着就非常复杂!
有这么多的link STL的错误。
其实,就是你编译静态库的时候使用不同版本的标准库, C++ Standard Library
那么如何fix掉这个issue呢?看下面这两张图!
如果你这两个在编译静态库和在使用静态库的app中设置的是一样的,应该就可以解决掉这个问题!
事实上,compiler default 足够了。
iOS出现 Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>
分类: iOS |2013-07-18 16:49 |42人阅读
今天,使用了第三方一个库,结果,出现,iOS Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>
注意:不是修改Build Setting里面的设置,而是添加一个libstdc++.dylib, 搞定!
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX”
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX”
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX”
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX”
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX”
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX”
- Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX
- xcode下出现Undefined symbols for architecture arm64或者armv7: “_OBJC_CLASS_$_XXX
- xcode下出现Undefined symbols for architecture arm64或者armv7: “_OBJC_CLASS_$_XXX
- Undefined symbols for architecture i386: _OBJC_CLASS_$_XXX", referenced from: error
- Undefined symbols for architecture i386或者armv7:
- iOS:编译错误Undefined symbols for architecture i386: _OBJC_CLASS_$_XXX", referenced from: error
- iOS开发 Undefined symbols for architecture i386: _OBJC_CLASS_$_XXX" referenced from: error
- Undefined symbols for architecture i386: “_OBJC_CLASS_$_XXX”, referenced from: objc-class-ref in XXX
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