插件管理框架 for Delphi

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http://blog.csdn.net/musicwind/article/details/7136

1       前言

1.1   插件技术

许多软件采用“插件”(PlugIns)来扩展其功能,比如PhotoShop所支持的各类滤镜就是插件;我们所熟知的Winamp,也有许多皮肤以及可视效果插件。再有微软的windows media player,以及QQ,冲浪软件Opera……采用插件技术的软件数不胜数,而各个软件的具体实现方式也是五花八门,各有特点。

插件技术的出发点主要是为了使软件能够灵活地进行扩展功能,而不需要对主程序(框架程序)进行重新编译和发布。它的原理相当简单。软件的功能由框架程序和插件来决定。在框架程序和插件之间具有一个特定的接口,它们两者须通过这个接口来传递数据或控制信息,以实现软件功能。因此,只要符合该接口的程序(或其他功能实体),就称为该框架程序的插件。

插件实体一般分为两种,一种是包含逻辑的程序,比如动态库、Exe程序等;另一种则是一组配置信息。前一种方式多见于作图软件,媒体播放软件,适合实现复杂的功能;后一种方式多用于实现软件的Skin(皮肤)功能,以及其他一些不需要进行复杂运算的功能模块(有许多游戏软件的关卡也是采用此种方式实现,比如阿达软件的连连看)。

本篇给出在实现Dll插件方式框架程序的过程中,对Dll进行管理的框架程序及使用例子,作为读者进行插件程序设计的基础。具体而言,框架程序需要完成插件的装载、功能调用以及卸载三类功能。

1.2   其实

其实每个控制面板程序,都是操作系统的插件。因为每个.cpl文件就是实现了特定接口的Dll。Windows的服务程序也是如此,它也只是在原有程序的基础上处理了特定的windows消息而已。

其实从广义上讲,每个运行在操作系统上的程序都是操作系统这个软件的“插件”。

其实在Delphi中,已经有一个插件管理的框架,那就是bpl。采用bpl组件包的方式也可以轻松实现功能的插件化扩展。只是该方式有个缺点:不支持其他开发工具(如vb、vc++)进行插件开发。

2       插件框架(untDllManager)

2.1   概述

untDllManager单元中定义了两个基础的类:

TDll:所有Dll类的父类,提供了装载、卸载的相关操作;

TDllManager:Dll类的容器类。支持删除元素方式卸载Dll实体。

以下为类图:插件类图


2.2   实现代码

unit untDllManager;
 
interface
 
uses
  Windows, Classes, SysUtils, Forms;
 
type
 
  EDllError = Class(Exception);
 
  TDllClass = Class of TDll;
  TDll = Class;
 
  TDllEvent = procedure(Sender: TObject; ADll: TDll) of Object;
 
  { TDllManager
    o 提供对 Dll 的管理功能;
    o Add时自动创建 TDll 对象,但不尝试装载;
    o Delete时自动销毁 TDll 对象;
  }
 
  TDllManager = Class(TList)
  private
    FLock: TRTLCriticalSection;
    FDllClass: TDllClass;
    FOnDllLoad: TDllEvent;
    FOnDllBeforeUnLoaded: TDllEvent;
    function GetDlls(const Index: Integer): TDll;
    function GetDllsByName(const FileName: String): TDll;
  protected
    procedure Notify(Ptr: Pointer; Action: TListNotification); override;
  public
    constructor Create;
    destructor Destroy; override;
    function Add(const FileName: String): Integer; overload;
    function IndexOf(const FileName: String): Integer; overload;
    function Remove(const FileName: String): Integer; overload;
    procedure Lock;
    procedure UnLock;
    property DllClass: TDllClass read FDllClass write FDllClass;
    property Dlls[const Index: Integer]: TDll read GetDlls; default;
    property DllsByName[const FileName: String]: TDll read GetDllsByName;
    property OnDllLoaded: TDllEvent read FOnDllLoad write FOnDllLoad;
    property OnDllBeforeUnLoaded: TDllEvent read FOnDllBeforeUnLoaded write FOnDllBeforeUnLoaded;
  end;
 
  { TDll
    o 代表一个 Dll, Windows.HModule
    o 销毁时自动在 Owner 中删除自身;
    o 子类可通过覆盖override DoDllLoaded, 以及DoDllUnLoaded进行功能扩展;
  }
 
  TDll = Class(TObject)
  private
    FOwner: TDllManager;
    FModule: HMODULE;
    FFileName: String;
    FPermit: Boolean;
    procedure SetFileName(const Value: String);
    function GetLoaded: Boolean;
    procedure SetLoaded(const Value: Boolean);
    procedure SetPermit(const Value: Boolean);
  protected
    procedure DoDllLoaded; virtual;
    procedure DoBeforeDllUnLoaded; virtual;
    procedure DoDllUnLoaded; virtual;
    procedure DoFileNameChange; virtual;
    procedure DoPermitChange; virtual;
  public
    constructor Create; virtual;
    destructor Destroy; override;
    function GetProcAddress(const Order: Longint): FARPROC; overload;
    function GetProcAddress(const ProcName: String): FARPROC; overload;
    property FileName: String read FFileName write SetFileName;
    property Loaded: Boolean read GetLoaded write SetLoaded;
    property Owner: TDllManager read FOwner;
    property Permit: Boolean read FPermit write SetPermit;
  end;
 
implementation
 
{ TDll }
 
constructor TDll.Create;
begin
  FOwner := nil;
  FFileName := '';
  FModule := 0;
  FPermit := True;
end;
 
destructor TDll.Destroy;
var
  Manager: TDllManager;
begin
  Loaded := False;
  if FOwner <> nil then
  begin
    //在拥有者中删除自身
    Manager := FOwner;
    //未防止在 TDllManager中重复删除,因此需要将
    //FOwner设置为 nil; <--此段代码和 TDllManager.Notify 需要配合
    //才能确保正确。
    FOwner := nil;
    Manager.Remove(Self);
  end;
  inherited;
end;
 
function TDll.GetLoaded: Boolean;
begin
  result := FModule <> 0;
end;
 
function TDll.GetProcAddress(const Order: Longint): FARPROC;
begin
  if Loaded then
    result := Windows.GetProcAddress(FModule, Pointer(Order))
  else
    raise EDllError.CreateFmt('Do Load before GetProcAddress of "%u"', [DWORD(Order)]);
end;
 
function TDll.GetProcAddress(const ProcName: String): FARPROC;
begin
  if Loaded then
    result := Windows.GetProcAddress(FModule, PChar(ProcName))
  else
    raise EDllError.CreateFmt('Do Load before GetProcAddress of "%s"', [ProcName]);
end;
 
procedure TDll.SetLoaded(const Value: Boolean);
begin
  if Loaded <> Value then
  begin
    if not Value then
    begin
      Assert(FModule <> 0);
      DoBeforeDllUnLoaded;
      try
        FreeLibrary(FModule);
        FModule := 0;
      except
        Application.HandleException(Self);
      end;
      DoDllUnLoaded;
    end
    else
    begin
      FModule := LoadLibrary(PChar(FFileName));
      try
        Win32Check(FModule <> 0);
        DoDllLoaded;
      except
        On E: Exception do
        begin
          if FModule <> 0 then
          begin
            FreeLibrary(FModule);
            FModule := 0;
          end;
          raise EDllError.CreateFmt('LoadLibrary Error: %s', [E.Message]);
        end;
      end;
    end;
  end;
end;
 
procedure TDll.SetFileName(const Value: String);
begin
  if Loaded then
    raise EDllError.CreateFmt('Do Unload before load another Module named: "%s"',
      [Value]);
  if FFileName <> Value then
  begin
    FFileName := Value;
    DoFileNameChange;
  end;
end;
 
procedure TDll.DoFileNameChange;
begin
  // do nonthing.
end;
 
procedure TDll.DoDllLoaded;
begin
  if Assigned(FOwner) and Assigned(FOwner.OnDllLoaded) then
    FOwner.OnDllLoaded(FOwner, Self);
end;
 
procedure TDll.DoDllUnLoaded;
begin
  //do nonthing.
end;
 
procedure TDll.DoPermitChange;
begin
  //do nonthing.
end;
 
procedure TDll.SetPermit(const Value: Boolean);
begin
  if FPermit <> Value then
  begin
    FPermit := Value;
    DoPermitChange;
  end;
end;
 
procedure TDll.DoBeforeDllUnLoaded;
begin
  if Assigned(FOwner) and Assigned(FOwner.OnDllBeforeUnLoaded) then
    FOwner.OnDllBeforeUnLoaded(FOwner, Self);
end;
 
{ TDllManager }
 
function TDllManager.Add(const FileName: String): Integer;
var
  Dll: TDll;
begin
  result := -1;
  Lock;
  try
    if DllsByName[FileName] = nil then
    begin
      Dll := FDllClass.Create;
      Dll.FileName := FileName;
      result := Add(Dll);
    end
    else
      result := -1;
  finally
    UnLock;
  end;
end;
 
constructor TDllManager.Create;
begin
  FDllClass := TDll;
  InitializeCriticalSection(FLock);
end;
 
destructor TDllManager.Destroy;
begin
  DeleteCriticalSection(FLock);
  inherited;
end;
 
function TDllManager.GetDlls(const Index: Integer): TDll;
begin
  Lock;
  try
    if (Index >=0) and (Index <= Count - 1) then
      result := Items[Index]
    else
      raise EDllError.CreateFmt('Error Index of GetDlls, Value: %d, Total Count: %d', [Index, Count]);
  finally
    UnLock;
  end;
end;
 
function TDllManager.GetDllsByName(const FileName: String): TDll;
var
  I: Integer;
begin
  Lock;
  try
    I := IndexOf(FileName);
    if I >= 0 then
      result := Dlls[I]
    else
      result := nil;
  finally
    UnLock;
  end;
end;
 
function TDllManager.IndexOf(const FileName: String): Integer;
var
  I: Integer;
begin
  result := -1;
  Lock;
  try
    for I := 0 to Count - 1 do
      if CompareText(FileName, Dlls[I].FileName) = 0 then
      begin
        result := I;
        break;
      end;
  finally
    UnLock;
  end;
end;
 
procedure TDllManager.Lock;
begin
  OutputDebugString(Pchar('TRLock DM' + IntToStr(GetCurrentThreadId) + ':' + IntToStr(DWORD(Self))));
  EnterCriticalSection(FLock);
  OutputDebugString(Pchar('Locked DM' + IntToStr(GetCurrentThreadId) + ':' + IntToStr(DWORD(Self))));
end;
 
procedure TDllManager.Notify(Ptr: Pointer; Action: TListNotification);
begin
  if Action = lnDeleted then
  begin
    //TDll(Ptr).OwnerSelf不同,则
    //表明由 TDll.Destroy触发;
    if TDll(Ptr).Owner = Self then
    begin
      //防止FOwner设置为nil之后相关事件不能触发
      TDll(Ptr).DoBeforeDllUnLoaded;
      TDll(Ptr).FOwner := nil;
      TDll(Ptr).Free;
    end;
  end
  else
  if Action = lnAdded then
    TDll(Ptr).FOwner := Self;
  inherited;
end;
 
function TDllManager.Remove(const FileName: String): Integer;
var
  I: Integer;
begin
  result := -1;
  Lock;
  try
    I := IndexOf(FileName);
    if I >= 0 then
      result := Remove(Dlls[I])
    else
      result := -1;
  finally
    UnLock;
  end;
end;
 
procedure TDllManager.UnLock;
begin
  LeaveCriticalSection(FLock);
  OutputDebugString(Pchar('UnLock DM' + IntToStr(GetCurrentThreadId) + ':' + IntToStr(DWORD(Self))));
end;
 
end.


3       使用举例

3.1   类图

插件类图

3.2   客户端组件

从TDll派生出TClientDll;

根据真实的动态库接口添加相关属性;

3.2.1   组件定义

unit untClientDll;

 

interface

 

uses

  Windows, Classes, SysUtils, untDllManager, untProcDefine;

 

type

 

  EClientDllError = Class(Exception);

 

  { TClientDll

    o 继承自 TDll;

    o 自动获取 ClientInitialize地址并保存在 ClientInitialize 属性中;

    o 自动获取 ClientInsertTrigger地址并保存在 ClientInsertTrigger 属性中;

  }

 

  TClientDll = Class(TDll)

  private

    FClientInitialize: TClientInitialize;

    FClientInsertTrigger: TClientInsertTrigger;

    FClientGetDescription: TClientGetDescription;

    FClientSetup: TClientSetup;

    FDescription: String;

    FUseTrigger: Bool;

  protected

    procedure DoDllLoaded; override;

    procedure DoDllUnLoaded; override;

  public

    constructor Create; override;

    property ClientGetDescription: TClientGetDescription read FClientGetDescription;

    property ClientInitialize: TClientInitialize read FClientInitialize;

    property ClientInsertTrigger: TClientInsertTrigger read FClientInsertTrigger;

    property ClientSetup: TClientSetup read FClientSetup;

    property Description: String read FDescription write FDescription;

    property UseTrigger: Bool read FUseTrigger write FUseTrigger;

  end;

 

implementation

 

{ TClientDll }

 

constructor TClientDll.Create;

begin

  inherited;

  FClientInitialize := nil;

  FClientInsertTrigger := nil;

  FClientGetDescription := nil;

  FClientSetup := nil;

end;

 

procedure TClientDll.DoDllLoaded;

begin

  FClientInitialize := GetProcAddress(csClientInitialize);

  if not Assigned(FClientInitialize) then

    raise EClientDllError.Create('No found of Proc "ClientInitialize".');

  FClientInsertTrigger := GetProcAddress(csClientInsertTrigger);

  if not Assigned(FClientInsertTrigger) then

    raise EClientDllError.Create('No found of Proc "ClientInsertTrigger".');

  //可选接口,即使不存在也不报错。

  FClientGetDescription := GetProcAddress(csClientGetDescription);

  FClientSetup := GetProcAddress(csClientSetup);

  inherited;

end;

 

procedure TClientDll.DoDllUnLoaded;

begin

  inherited;

  FClientInitialize := nil;

  FClientInsertTrigger := nil;

  FClientGetDescription := nil;

  FClientSetup := nil;

end;

 

end.

 

3.2.2   组件使用

procedure TXXXXServer.LoadClientDll(const FileName: String);

//功能:加载一个ClientDll,并将相关数据传递进去

var

  Index: Integer;

  Description: String;

  UseTrigger: Bool;

  AClientDll: TClientDll;

begin

  Index := FClientDlls.Add(FileName);

  if Index < 0 then

    raise EXXXXError.CreateFmt('ClientDll "%s"之前已经装载.', [FileName]);

  //尝试读取地址

  try

    FClientDlls[Index].Loaded := True;

  finally

    if not FClientDlls[Index].Loaded then

      FClientDlls[Index].Free;

  end;

  //初始化该Client,同时将相关信息传入

  UseTrigger := False;

  AClientDll := TClientDll(FClientDlls[Index]);

  if Assigned(AClientDll.ClientSetup) then

    AClientDll.ClientSetup(mscAppPath + 'Client/', False);

end;

3.3   服务端组件

3.3.1   组件定义

unit untServerDll;

 

interface

 

uses

  Windows, Classes, SysUtils, untDllManager, untProcDefine;

 

type

 

  EServerDllError = Class(Exception);

 

  { TServerDll

    o 继承自 TDll;

    o 自动获取 QueryInterface地址并保存在QueryInterface属性中;

  }

 

  TServerDll = Class(TDll)

  private

    FFunctions: TObject;

    FQueryInterface: TProcQueryInterface;

  protected

    procedure DoDllLoaded; override;

    procedure DoDllUnLoaded; override;

  public

    procedure RefreshAllFunctionsPermit;

    property Functions: TObject read FFunctions write FFunctions;

    property QueryInterface: TProcQueryInterface read FQueryInterface;

  end;

 

implementation

 

uses

  untFunctionProc;

 

{ TServerDll }

 

procedure TServerDll.DoDllLoaded;

begin

  FQueryInterface := GetProcAddress(csQueryInterface);

  if not Assigned(FQueryInterface) then

    raise EServerDllError.Create('No found of "QueryInterface" Proc.');

  inherited; //此句需要放在后面

end;

 

procedure TServerDll.DoDllUnLoaded;

begin

  inherited;

  FQueryInterface := nil;

end;

 

procedure TServerDll.RefreshAllFunctionsPermit;

var

  I: Integer;

begin

  Assert(FFunctions <> nil);

  for I := 0 to TFunctionList(FFunctions).Count - 1 do

    if TFunction(TFunctionList(FFunctions)[I]).Dll = Self then

      TFunction(TFunctionList(FFunctions)[I]).Permit := Permit;

end;

 

end.

 

3.3.2   组件使用

略。

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