【Cocos2D-X 】初窥门径(2) 场景的切换及特效

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//CCTransitionJumpZoom::transitionWithDuration(t, s);//跳跃式,本场景先会缩小,然后跳跃进来 

//CCTransitionFade::transitionWithDuration(t, s);//淡出淡入,原场景淡出,新场景淡入 

//CCTransitionFade::transitionWithDuration(t, s, ccWHITE);//如果上一个的函数,带3个参数,则第三个参数就是淡出淡入的颜色 

//CCTransitionFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//x轴左翻 

//CCTransitionFlipX::transitionWithDuration(t, s, kOrientationRightOver);//x轴右翻 

//CCTransitionFlipY::transitionWithDuration(t, s, kOrientationUpOver);//y轴上翻 

//CCTransitionFlipY::transitionWithDuration(t, s, kOrientationDownOver);//y轴下翻 

//CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//有角度转的左翻 

//CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//有角度转的右翻 

//CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//带缩放效果x轴左翻 

//CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationRightOver);//带缩放效果x轴右翻 

//CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationUpOver);//带缩放效果y轴上翻 

//CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationDownOver);//带缩放效果y轴下翻 

//CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//带缩放效果/有角度转的左翻 

//CCTransitionZoomFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//带缩放效果有角度转的右翻 

//CCTransitionShrinkGrow::transitionWithDuration(t, s);//交错换 

//CCTransitionRotoZoom::transitionWithDuration(t, s);//转角换 

//CCTransitionMoveInL::transitionWithDuration(t, s);//新场景从左移入覆盖 

//CCTransitionMoveInR::transitionWithDuration(t, s);//新场景从右移入覆盖 

//CCTransitionMoveInT::transitionWithDuration(t, s);//新场景从上移入覆盖 

//CCTransitionMoveInB::transitionWithDuration(t, s);//新场景从下移入覆盖 

//CCTransitionSlideInL::transitionWithDuration(t, s);//场景从左移入推出原场景 

//CCTransitionSlideInR::transitionWithDuration(t, s);//场景从右移入推出原场景 

//CCTransitionSlideInT::transitionWithDuration(t, s);//场景从上移入推出原场景 

//CCTransitionSlideInB::transitionWithDuration(t, s);//场景从下移入推出原场景 

//以下三个需要检测opengl版本是否支持CCConfiguration::sharedConfiguration()->getGlesVersion() <= GLES_VER_1_0如果为真则为不支持 

//CCTransitionCrossFade::transitionWithDuration(t,s);//淡出淡入交叉,同时进行 

//CCTransitionRadialCCW::transitionWithDuration(t,s);//顺时针切入 

//CCTransitionRadialCW::transitionWithDuration(t,s);//逆时针切入 

//以下两个需要先设置摄像机,使用CCDirector::sharedDirector()->setDepthTest(true); 

//CCTransitionPageTurn::transitionWithDuration(t, s, false);//翻页,前翻 

//CCTransitionPageTurn::transitionWithDuration(t, s, true);//翻页,后翻 

//CCTransitionFadeTR::transitionWithDuration(t, s);//向右上波浪 

//CCTransitionFadeBL::transitionWithDuration(t, s);//向左下波浪 

//CCTransitionFadeUp::transitionWithDuration(t, s);//向上百叶窗 

//CCTransitionFadeDown::transitionWithDuration(t, s);//向下百叶窗 

//CCTransitionTurnOffTiles::transitionWithDuration(t, s);//随机小方块 

//CCTransitionSplitRows::transitionWithDuration(t, s);//按行切 

//CCTransitionSplitCols::transitionWithDuration(t, s);//按列切 

2.0之後以上所有對象初始化統一改為create方法。

使用時就是CCDirector::sharedDirector()->replaceScene(CCTransitionFlipAngular::transitionWithDuration(_MENU_TRAN_TIME, LoginScene::scene(), kOrientationLeftOver));調用replace方法,就可以了。
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