iOS UIPageControl使用
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#import <UIKit/UIKit.h>@interface ViewController : UIViewController<UIScrollViewDelegate>{ UIScrollView* helpScrView; UIPageControl* pageCtrl;}@end
#import "ViewController.h"@interface ViewController ()@end@implementation ViewController- (void)viewDidLoad{ [super viewDidLoad]; CGRect bounds = self.view.frame; //获取界面区域 //加载蒙板图片,限于篇幅,这里仅显示一张图片的加载方法 UIImageView* imageView1 = [[[UIImageView alloc] initWithFrame:CGRectMake(0, bounds.origin.y, bounds.size.width, bounds.size.height)] autorelease]; //创建UIImageView,位置大小与主界面一样。 [imageView1 setImage:[UIImage imageNamed:@"bg.png"]]; //加载图片help01.png到imageView1中。 //imageView1.alpha = 0.5f; //将透明度设为50%。 UIImageView* imageView2 = [[[UIImageView alloc] initWithFrame:CGRectMake(1*bounds.size.width, bounds.origin.y, bounds.size.width, bounds.size.height)] autorelease]; //创建UIImageView,位置大小与主界面一样。 [imageView2 setImage:[UIImage imageNamed:@"bg.png"]]; //继续加载图片 //。。。。 //创建UIScrollView helpScrView = [[UIScrollView alloc] initWithFrame:CGRectMake(bounds.origin.x, bounds.origin.y, bounds.size.width, 300)]; //创建UIScrollView,位置大小与主界面一样。 [helpScrView setContentSize:CGSizeMake(bounds.size.width * 6, 300)]; //设置全部内容的尺寸,这里帮助图片是3张,所以宽度设为界面宽度*3,高度和界面一致。 helpScrView.pagingEnabled = YES; //设为YES时,会按页滑动 helpScrView.bounces = NO; //取消UIScrollView的弹性属性,这个可以按个人喜好来定 [helpScrView setDelegate:self];//UIScrollView的delegate函数在本类中定义 helpScrView.showsHorizontalScrollIndicator = NO; //因为我们使用UIPageControl表示页面进度,所以取消UIScrollView自己的进度条。 [helpScrView addSubview:imageView2]; [helpScrView addSubview:imageView1];//将UIImageView添加到UIScrollView中。 [self.view addSubview:helpScrView]; //将UIScrollView添加到主界面上。 //创建UIPageControl pageCtrl = [[UIPageControl alloc] initWithFrame:CGRectMake(0, 400, bounds.size.width, 30)]; //创建UIPageControl,位置在屏幕最下方。 pageCtrl.numberOfPages = 6;//总的图片页数 pageCtrl.currentPage = 0; //当前页 [pageCtrl addTarget:self action:@selector(pageTurn:) forControlEvents:UIControlEventValueChanged]; //用户点击UIPageControl的响应函数 [self.view addSubview:pageCtrl]; //将UIPageControl添加到主界面上。}//其次是UIScrollViewDelegate的scrollViewDidEndDecelerating函数,用户滑动页面停下后调用该函数。- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView{ //更新UIPageControl的当前页 CGPoint offset = scrollView.contentOffset; CGRect bounds = scrollView.frame; [pageCtrl setCurrentPage:offset.x / bounds.size.width]; NSLog(@"%f",offset.x / bounds.size.width);}//然后是点击UIPageControl时的响应函数pageTurn- (void)pageTurn:(UIPageControl*)sender{ //令UIScrollView做出相应的滑动显示 CGSize viewSize = helpScrView.frame.size; CGRect rect = CGRectMake(sender.currentPage * viewSize.width, 0, viewSize.width, viewSize.height); [helpScrView scrollRectToVisible:rect animated:YES];}- (void)didReceiveMemoryWarning{ [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}@end
修改PageControl d的小点点的图标
重写类!!
//// GrayPageControl.h// iPlayer//// Created by 屎壳郎情调 on 13-9-11.// Copyright (c) 2013年 ibokan. All rights reserved.//#import <UIKit/UIKit.h>@interface GrayPageControl : UIPageControl{ UIImage* activeImage; UIImage* inactiveImage;}@end
//// GrayPageControl.m// iPlayer//// Created by 屎壳郎情调 on 13-9-11.// Copyright (c) 2013年 ibokan. All rights reserved.//#import "GrayPageControl.h"@implementation GrayPageControl-(id) initWithFrame:(CGRect)frame{ self = [super initWithFrame:frame]; activeImage = [UIImage imageNamed:@"appleDot@2x"]; inactiveImage = [UIImage imageNamed:@"pageDot@2x"] ; return self;}-(void) updateDots{ for (int i = 0; i < [self.subviews count]; i++) { UIImageView* dot = [self.subviews objectAtIndex:i]; if (i == self.currentPage) dot.image = activeImage; else dot.image = inactiveImage; }}-(void) setCurrentPage:(NSInteger)page{ [super setCurrentPage:page]; //修改图标大小 for (NSUInteger subviewIndex = 0; subviewIndex < [self.subviews count]; subviewIndex++) { UIImageView* subview = [self.subviews objectAtIndex:subviewIndex]; CGSize size; size.height = 10; size.width = 10; [subview setFrame:CGRectMake(subview.frame.origin.x, subview.frame.origin.y, size.width,size.height)]; } [self updateDots];}/*// Only override drawRect: if you perform custom drawing.// An empty implementation adversely affects performance during animation.- (void)drawRect:(CGRect)rect{ // Drawing code}*/@end
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