#include <iostream>#include <cstdio>#include <cmath>using namespace std;int pall(double x1,double y1,double x2,double y2,double x3,double y3,double x4,double y4){ double a1=x2-x1,b1=y2-y1,a2=x4-x3,b2=y4-y3; if(a1*b2==a2*b1) return 1; else return 0;}void point(double x1,double y1,double x2,double y2,double x3,double y3,double x4,double y4){ double a1 = y1 - y2; double b1 = x2 - x1; double c1 = x1*y2 - x2*y1; double a2 = y3 - y4; double b2 = x4 - x3; double c2 = x3*y4 - x4*y3; double x=(c1*b2-c2*b1)/(a2*b1-a1*b2); double y=(a2*c1-a1*c2)/(a1*b2-a2*b1); printf("%.2lf %.2lf\n",x,y);}double direction(double x1,double y1,double x2,double y2,double x3,double y3){ return fabs((x2 - x1)*(y3 - y1) - (x3 - x1)*(y2 - y1));}int chong(double x1,double y1,double x2,double y2,double x3,double y3,double x4,double y4){ if(direction(x1,y1,x2,y2,x3,y3)<=0.000001&&direction(x1,y1,x2,y2,x4,y4)<=0.000001) return 1; else return 0;}int main(){ int n; scanf("%d",&n); double x1,y1,x2,y2,x3,y3,x4,y4; printf("INTERSECTING LINES OUTPUT\n"); while(n--) { scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4); if(pall(x1,y1,x2,y2,x3,y3,x4,y4)) { if(chong(x1,y1,x2,y2,x3,y3,x4,y4)) printf("LINE\n"); else printf("NONE\n"); } else { printf("POINT "); point(x1,y1,x2,y2,x3,y3,x4,y4); } } printf("END OF OUTPUT\n"); return 0;}