Intersection(poj1401线段和矩形相交)
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题意:给你一条线段和一个矩形,判断线段是否和矩形相交,线段在矩形当中也算相交,并且矩形的坐标不是左上右下
思路:这道题知道自己模板错了,
1.线段相交判看是否有线段的端点在线段上,就是说要特判点在线段上
2.点在直线上要包括点在线段的两个端点,即dcmp(Cross(b-a,p-a)) == 0 && dcmp(Dot(b-p,a-p)) < 0 || (p == a) || (p == b);
剩下的就是细心加细心
#include<iostream>#include<cstdio>#include<cstring>#include<algorithm>#include<cmath>using namespace std;struct Point{ double x,y; Point(double x = 0,double y = 0):x(x),y(y){}};typedef Point Vector;Vector operator + (Vector a, Vector b) { return Vector(a.x+b.x,a.y+b.y) ;}Vector operator - (Vector a, Vector b) { return Vector(a.x-b.x,a.y-b.y) ;}Vector operator * (Vector a,double p) { return Vector(a.x*p,a.y*p) ;}Vector operator / (Vector a,double p) { return Vector(a.x/p,a.y/p) ;}double Dot(Vector a,Vector b) { return a.x*b.x + a.y*b.y ;}double Length(Vector a) { return sqrt(Dot(a,a)) ;}double Cross(Vector a, Vector b) { return a.x*b.y - a.y*b.x ;}const double eps = 1e-5;int dcmp(double x){ if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;}bool operator == (Point a,Point b){ return dcmp(a.x-b.x) == 0&& dcmp(a.y-b.y) == 0;}bool operator < (Point a,Point b){ return a.x < b.x || (a.x == b.x && a.y < b.y);}double Min(double a,double b){ return a < b ? a : b;}double Max(double a,double b){ return a > b ? a : b;}bool Onsegment(Point p,Point a,Point b){ return dcmp(Cross(b-a,p-a)) == 0 && dcmp(Dot(b-p,a-p)) < 0 || (p == a) || (p == b);}bool SegmentIntersection(Point a,Point b,Point c,Point d){ double d1 = Cross(b-a,c-a),d2 = Cross(b-a,d-a),d3 = Cross(d-c,a-c),d4 = Cross(d-c,b-c); if(dcmp(d1)*dcmp(d2) < 0 && dcmp(d3)*dcmp(d4) < 0) return true; else if(dcmp(d1) == 0 && Onsegment(c,a,b) ) return true; else if(dcmp(d2) == 0 && Onsegment(d,a,b) ) return true; else if(dcmp(d3) == 0 && Onsegment(a,c,d) ) return true; else if(dcmp(d4) == 0 && Onsegment(b,c,d) ) return true; else return false;}bool pointInpoly(Point p,Point a,Point b,Point c,Point d){ double d1 = Cross(b-a,p-a); double d2 = Cross(d-c,p-c); double d3 = Cross(c-b,p-b); double d4 = Cross(a-d,p-d); return dcmp(d1)*dcmp(d2) > 0 && dcmp(d3)*dcmp(d4) > 0;}struct Line{ Point s,e; Line(Point s = 0,Point e = 0) :s(s),e(e){}};int main(){ int n; scanf("%d",&n); while(n--) { double x,y,x1,y1,x2,y2,x3,y3; scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x,&y,&x1,&y1,&x2,&y2,&x3,&y3); Point a,b,c,d; if(x3 < x2 && y2 < y3) { int t = x2; x2 = x3; x3 = t; t = y2; y2 = y3; y3 = t; a = Point(x2,y2),b = Point(x2,y3),c = Point(x3,y3),d = Point(x3,y2); } else if(x2 < x3 && y2 > y3) { a = Point(x2,y2),b = Point(x2,y3),c = Point(x3,y3),d = Point(x3,y2); } else if(x2 > x3 && y2 > y3) { a = Point(x2,y2),b = Point(x3,y2),c = Point(x3,y3),d = Point(x2,y3); } else if(x3 > x2 && y3 > y2) { a = Point(x3,y3),b = Point(x2,y3),c = Point(x2,y2),d = Point(x3,y2); } else a = Point(x3,y3),b = Point(x2,y3),c = Point(x2,y2),d = Point(x3,y2); if(SegmentIntersection(Point(x,y),Point(x1,y1),a,b)) printf("T\n"); else if(SegmentIntersection(Point(x,y),Point(x1,y1),b,c)) printf("T\n"); else if(SegmentIntersection(Point(x,y),Point(x1,y1),c,d)) printf("T\n"); else if(SegmentIntersection(Point(x,y),Point(x1,y1),d,a)) printf("T\n"); else if( pointInpoly(Point(x,y),a,b,c,d) && pointInpoly(Point(x1,y1),a,b,c,d)) printf("T\n"); else printf("F\n"); } return 0;}
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