也说说CCCardinalSplineBy

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惯例先上图。

环境:WIN32 + cocos2d-x2.1.4。

m_pPoints = CCPointArray::create(5);m_pPoints->retain();// 这里的坐标均为closeNormal为原点进行计算,即以closeNormal为参照点m_pPoints->addControlPoint(ccp(0, 0));m_pPoints->addControlPoint(ccp(s.width / 2 - 50, 0));m_pPoints->addControlPoint(ccp(s.width / 2 - 50, s.height - 100));m_pPoints->addControlPoint(ccp(0, s.height - 100));m_pPoints->addControlPoint(ccp(0, 0));CCSprite* closeNormal = CCSprite::create("CloseNormal.png");closeNormal->setPosition(ccp(s.width / 2, 50));this->addChild(closeNormal, 1);CCCardinalSplineBy* actionBy = CCCardinalSplineBy::create(3.0F, m_pPoints, 1);closeNormal->runAction(CCSequence::create(actionBy, actionBy->reverse(), NULL));

void HelloWorld::draw() {kmGLPushMatrix();// 设置颜色ccDrawColor4B(255, 0, 0, 255);// 设置矩形框坐标点kmGLTranslatef(240, 50, 0);ccDrawCardinalSpline(m_pPoints, 1, 100);kmGLPopMatrix();}


总结:

CCCardinalSplineBy::create(float duration, cocos2d::CCPointArray *points, float tension);中duration是时间间隔,points是控制点列表,tension是松紧程度。tension==1时,样条线是分段直线。tension<1向外松弛弯曲,tension>1向内缩紧弯曲。By动作是以当前坐标为新坐标原点。

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